
Take command of your hand-tailored fleet of space warships and use realistic radar, electronic warfare, advanced movement controls in 3D space, and precision targeting to outmaneuver and outwit your opponents in a simulation-heavy tactical space game like no other.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.57/day in the week after.
About
Engage in intense tactical combat across the vast expanse of space in this heavily simulation-based tactical game featuring everything from kinetic and beam weapons to realistic radar and electronic warfare. Take command of a fleet of space warships tailored to your exact play-style and battle the enemy in single and multiplayer skirmishes, or dive into a narrative campaign – solo or with friends – to lead a strike-force behind enemy lines, managing a limited supply of fuel, munitions, and ships in the face of a growing rebellion.
NEBULOUS: Fleet Command seamlessly blends the thoughtfulness of pre-mission planning, tension of battle decision-making, pressure of real-time action, and pain of inevitable sacrifice into an intense tactical space game that will keep you reflecting on every decision – and mistake – for hours after each battle.
It's in your hands, Commodore.

Take unparalleled control of every unit right down to their individual hardpoints. Keep your entire fleet together, dynamically split off task units, or give each ship its own assignment. Large maps with lots of cover and radar occlusion make methodical positioning and sight lines critical, and massing firepower in one place is not always the best solution, as the enemy could come from any direction in the fully 3-dimensional battlespace. Covering your retreat is always in order.
Group your weapons and task them to different targets or focus fire with everything you have, but bear in mind that weapons have compounding benefits and drawbacks, all of which can be compensated for and planned against. Selecting the appropriate weapon to engage a target is as impactful as deciding which targets to engage at all.

Intelligence is key to victory and your situational awareness is never a given. Asteroids and gas clouds can hide ships behind their radar shadows, preventing sensors from detecting their presence, and ensuring illuminators and fire-control radars are unable to mark targets for missile systems.
When out in the open, electronic countermeasures take the lead as they attempt to jam, scramble, or otherwise mitigate enemy sensors on board their ships and missile systems alike, and ships can opt to run cool, turning a variety of systems inactive in order to more easily hide from detection at the cost of some functionality. Finally, a well-designed formation can provide an extra layer of defense with picket ships screening for capital ships – but multiple ships moving in close proximity produce a larger signature, making them more easily spotted by enemy sensors, especially when exposing a larger face to the enemy.
Occlusion, passive signal detection, balancing radar signature size, and the ability to deceive the enemy makes the fight for intel a critical part of every battle.

Face a growing rebellion in the narrative campaign as you take command of a small strike-force operating behind enemy lines, adapting to its strengths and weaknesses as you face off against increasingly capable enemy forces. Play alone or with friends as you jump from battlespace to battlespace and balance the risk of engaging with secondary objectives that might strengthen your fleet while putting your limited ships in harm's way to accomplish them. Scavenge munitions and fuel from installations and destroyed enemy ships, modifying your arsenal and tactics to overcome evolving circumstances.
Meanwhile, skirmishes against the AI and human opponents allow you to test your mettle in isolated combat scenarios, where fleet design allows you to choose between multiple classes, configuring everything from their munitions storage, power supply unit, and electronic warfare capabilities to their damage control systems, point-defense capabilities, and armaments – right down to the types of missiles each bay carries.
A point cost system keeps fleets balanced as you design battleships, cruisers, frigates, corvettes and more, arriving at the battlespace with little idea as to what your opponent might be fielding. Scouting enemy fleet composition and adapting to their designs will be essential to securing victory, and at times you may spend half the battle (or more) trying to accurately determine your adversary's capabilities so that you can strike with precision and force. Express your tactical identity through the design of your fleet, and each individual ship within.

Each system and subsystem aboard your ships perform specific tasks and are tracked and simulated individually. Their position on your ship can determine optimal facing when unleashing a salvo, or the risk factor when enemy systems open fire. Vital systems should be protected with the help of point-defense systems and defensive maneuvering that presents auxiliary systems towards incoming fire while keeping essential systems hidden behind the armor plating and hull.
Damage is modeled for individual components, determining which ship systems remain active under enemy fire, and damage control teams work rapidly to repair what they can as they move from compartment to compartment. Retreating from active combat to repair damaged components before re-engaging is not only a viable strategy, but at times, an essential maneuver, and in a worst-case scenario, a ship with a breach in its reactor can be quite a potent weapon in its own way.

NEBULOUS has extensive modding support, with hundreds of player-made mods available on Steam Workshop including new maps, ships, weapons, and more. Use the robust Campaign Editor to design your own narrative campaigns, complete with cutscenes, scripted events, custom fleets, and the tools needed to tell and share your own stories in the world of NEBULOUS: Fleet Command.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've played this game quite a lot as it'll show, but I was just thinking yesterday "does this game really have any appeal outside of a very small niche?" and for reasons outside of the core gameplay, I think it doesn't, and decided to check the reviews today. And yeah I agree with many recent negative ones. Some reasons I don't think it appeals outside of a narrow niche. You have to REALLY REALLY love this game and its very specific niche, which I do, to put up with these multiple issues: -Terrible netcode. The "Time Dilation" to keep things synced like an RTS from the 1990s also introduces many bugs that makes balance worse. -No reconnnects, which is part of the terrible netcode. -The developer has basically said "I already chose a bad network framework, and can't(won't) change it now" even though it's needed. -The servers have been really bad lately which makes these problems worse, but if netcode was better then bad servers wouldn't be as problematic. And I'm not saying the game needs wide appeal... but it doesn't even have less-than-super-narrow appeal. -The starting fleets are questionable, though I think the beta test branch is addressing this better. -I honestly can't imagine the coop campaign being nearly as fun as Homeworld, or Starcraft, but maybe... and maybe with mods, there is that. And yeah after seeing the trailer, the story for the campaign looks so boring but I'm sure it'll be fun gameplay wise. But damn after waiting 4 years for a campaign, couldn't they have written a more interesting story? That said, funny enough this game isn't so... hyper-simulation blah blah like DCS or whatever. The core gameplay loop and controls are actually very accessible. It's a shame the netcode is so so SO bad and people blindly defend it because they like the gameplay itself. That said, *I* will keep playing it and I'm looking forward to the updates. I just can't swindle others into buying it when it's probably not for them
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The people who made the game are idiots that actively push away those supporting them for "having the wrong politics." Beyond that, the game isn't even that fun. You practically have to babysit every ship or else they will just sit there and get hit by the 1000s of missiles enemies shoot at you.
It's so cool in concept but the devs have a different set of issues than the one needed to make a great space game.
The idea of this game is awsome and I really want to enjoy it. Problem is that that maps, game mode and balance heavily favor ANS faction so anyone playing OSP is relegated to begin an npc. I hope the devs will find a way to fix the game. The community is also quite toxic and will attack you if you don't play a meta fleet. Stay off comms and discord.
Recent controversy I bought the game when it came out but I don't recommend games by companies that support political assassinations (regardless of who it is or which side) and actively support the bullying and harassment of a community member based on a youtuber they like watching.
Was a great game, had a lot of fun. Sadly too little from Devs for a long time.
With the release of the campaign update I can wholeheartedly recommend Nebulous. If you've been looking for an Expanse style space combat game that's great both singleplayer and multiplayer, give it a shot!
With a legit campaign that is so far really quite fun to do coop as well (at least the half of it that I've played as of writing this). I think this is finally a comprehensive and good package of a game.
Infested with possibly the worst community Ive come across. I would not even consider them people. Im not going to explain why because I dont care anymore. If you want to know just make your own fleet and join an MP server.
First of all - leaving a review since I'm fed up with the misinformation around the review bombing. Take a look at the r/NebulousFleetCommand subreddit for the actual receipts if that's something you care about. Not going to argue about it here. https://www.reddit.com/r/NebulousFleetCommand/comments/1usc04h/kitkat_shenanigans_and_what_pretty_much_happened/ Now for the actual game: This game is an absolute masterpiece. Tactics, ship component selection, wargaming different strategies, it stratches a ton of itches for me. I came from playing Children of Dead Earth and though this game is balanced more towards the "fun" side rather than "realism", it's definitely up there for me. Love the campaign so far, feels like a crunchier Homeworlds. Multiplayer can get a little sweaty, and (what makes the review bombing especially egregious imho) the discord has a lot of friendly people and is super helpful with tips and finding pvp games.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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