
*** This game is only available in Chinese *** 《轩辕剑外传 枫之舞》是一款以战国时代为背景的回合制RPG,主角辅子彻是墨家弟子,因为蜀桑子的阴谋而开始踏上江湖。并在途中遇到年轻可爱的少女桑纹锦,聒噪的鹦鹉疾鹏,以及脱离墨家的同门铸石子,三人一鸟开启了一段惊心动魄的冒险旅程。
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
大家喜欢本作的话,强烈推荐去体验一下,B站up主老饕制作的同人游戏《枫之舞重制版》,6年时间,10人团队,匠心制作,用了类似于《轩辕剑3》的画风重制了这款30年前的游戏,非常值得体验。
我愿称之为中国的最终幻想。美术和文编发挥出超凡的想象力,把先秦的文化表现得太浪漫了。
童年第一个不看攻略全靠自己通关的游戏
阿鲍的对白真是太棒了!风趣幽默没有半点废话,反观现在某些国产游戏,不扯点文白夹杂、不自己生造四字词就好像不能彰显自己的高级感。 这是轩辕剑系列结合历史的第一个作品。在百家争鸣的时代,墨子、鬼谷子、公输般同台演绎机关术的故事。 另外,我也知道轩肆的兼容性问题很难解决,但还是希望有一天能够上架steam,补全疾鹏和纹锦的拼图。
Xuan-Yuan Sword: Dance of the Maple Leaves is a delightful classic turn-based RPGs of the 90s, featuring unique gameplay mechanics and captivating pixel art that beautifully captures the essence of that era. The game's narrative is the best part. Story is engaging, filled with witty and humorous dialogues that will immerse players in a fantastical journey. While the gameplay is solid, there are areas that could be enhanced. Inventory management proves to be painful due to limited space and an abundance of seemingly unnecessary items cluttering the player's inventory and tons of equipment you'll use for a very brief time. Additionally, certain game mechanics may be slightly convoluted, possibly exacerbated by the absence of an official English translation, which could hinder understanding for non-native speakers. One notable area for potential improvement is the lack of dungeon variety. The dungeons often follow a pattern of increasing length and complexity, with encounter rates occasionally being overly frequent. Also it's funny that the 2 biggest dungeons of the game are located inside the body of two machines that look very small from the outside...quite unrealistic. However, the game maintains a reasonable level of accessibility, ensuring that players do not face constant defeat. A significant aspect that could be diversified is the game's progression structure. The story unfolds in a very linear fashion, with few side quests primarily centered around item collection for NPCs or specific interactions with random encounters. Regrettably, there is limited freedom for exploration within the game world, as players are guided from town to town in a predetermined sequence without much room for deviation. Not much backtracking is required, and revisiting earlier areas of the game is not rewarded in any way. The absence of an English localization for Xuan-Yuan Sword: Dance of the Maple Leaves is truly unfortunate, as the game undoubtedly has the potential to cultivate a dedicated following within Western gaming communities. I would eagerly contribute to any translation efforts, as I firmly believe this exceptional game deserves recognition from a broader audience. Please consider localizing this gem for English-speaking players - its enchanting world is a treasure waiting to be shared with gamers worldwide!
虽然是老旧的迷宫-回合制战斗系统,但机关,怪物……这些三十年前的设计放现在仍不过时。枫之舞的优秀传统部分在轩四发扬光大,但大部分仍然淹没在黄金时代的废墟中…… 概念设计足以竞争黄金时代Top的作品。
Old Style retro Chinese RPG lover
相对2代,新增了攻击动画,且遇敌的时候还能看到不少互动,有时候甚至怪之间会互相打(烛阴和双剑铜人),另外起始地一堆强卖强抢的,不注意乱点确认会直接送钱。迷宫物品+补给给的非常多,抓妖终于有用:支线+装备,不过成长太费时间,不如直接刷级。BOSS的回血没有2代离谱了。流程里唯一感觉恶心的就是宫廷的分身刺客,纯瞎蒙。前中期刷到30级,后期直接在天政刷到40级可以平推了,可惜没有2的F10大法,总体体验来说优化了不少,存档点也给的非常多。 - 最后看到壶中仙的时候绷不住了,怎么直接成谐星了。
26小时又圆一个梦。感觉比前代更“人性化”。 只求通关的话,我完全没有练级炼妖。多谢攻略,迷宫从来只走最优路线。后期抓了两个龙王作我打手。 Boss最后关头的无限补血大幅减弱,有些根本不会。 较复杂的以物易物支线和法宝养成都没怎么做,用的都是水到渠成的装备。所以我不清楚这些“刻意求得”的装备有没有强过最终章里的迷宫货。 瞎说“瑕疵”。 有些法宝养成真是不易,难到像那谁教训 Trudeau 时说的,得“创造条件”。 抓妖感觉比前代难,这个残血的度不好掌控。 小怪一路大多无脑平A过,这点和前传相似。其实这可能不算瑕疵。哈哈哈。 [spoiler]结局么,最喜欢大团圆了,高高兴兴一起不好么。旅行或是隐居,都是妥妥的赢家。当然,前作的相忘于江湖也是。[/spoiler] [spoiler]最后的身世揭秘,制作组居然还挺超前的。[/spoiler]
惊艳啊,难以想象是1995年的游戏。我会一直循环OST的
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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