
Neave is an atmospheric parkour game. The world is made up of beautiful vistas and narrow alleyways that come together to create moments of intense beauty and fast paced platforming.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
I can't reach the highest cube! It's out of reach!
sick game!
NEAVE reminds me a lot of the game Refunct which came out five years earlier and has the exact movement except its a bit smoother. Another great atmospheric parkour style runner game with the goal of getting the shortest time possible. There is only one achievement and it is to complete the game. Rate 5/10 based on length and game play.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 33 reviews with recorded playtime.
Bought this on sale for 0.79€ and still wasn't satisfied. If you want a similar game but fun, play Refunct.
For the asked price, this is a decent very short relaxing first person platformer best comparable to Refunct even though Refunct is way better. But it's still worth it.
这游戏的贴墙跳做的和shit一样,拿最后一个光点的路上,从第一根红柱子摸第二根跳第三根 红柱这个过程,你这个贴墙跳到底是要我长按还是不用我按?嗯?作者是不是低能,两种按了都会反弹落地,你要做摸墙反跳,能不能麻烦你做好点??
Movement just isn't right level design is illogically poor, pointless, and with obvious exploit shortcuts that defeat the whole purpose with 0 skill required shaders are weirdly glitchy just no fun.
Fun for what it was. Short charming little first person platformer.
'NEAVE' is obviously inspired from 'Refunct,' both operate in a similar matter while still being different. In Refunct you go through pushing buttons to bring color to platforms and to expand the overall world you're in while in NEAVE you are grabbing cubes to change platform sections of the world. Refunct is also a lot faster when it comes to getting buttons as it's more linear when it expands as NEAVE is slower as it allows you to capture the cubes in any order. Refunct controls better overall being pretty precise, but I notice NEAVE gives you way more acceleration going forward meaning you can and will certainly miss a few jumps. NEAVE has wallrunning which sounds good in theory until you actually play the game where you will just randomly lock on to walls without meaning to and again this also have acceleration launching you sideways again meaning you can and will miss platforms. There is sliding in NEAVE, but it's kinda useless, it gives you a very tiny speed boost, but since you can't immediately jump out of it, well, you're not gonna use it. Also if you're playing a Linux like I am there is a Native port, but I wasn't able to test it as turning on VSYNC will automatically crash the game every time you start it up. It might actually work without this if you don't tick the option, but I had to rely on Proton here. Yes I compared the game to Refunct, it's inspired from it so you obviously got to go head-to-head in areas and while it's not as good, not even matching Refunct, it still is a great little title to run through if you are like me and wanted more Refunct action. I'm hoping that NEAVE 2 fixes some things with just fine tuning the main mechanics, but I will certainly be buying it at some point.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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