
A serene first-person 3D platformer where you use a magical rope to traverse the body of a dormant ancient colossus in order to heal its wounds and awaken it once again. Embark on a relaxing journey of melancholy to rekindle one of nature's long-lost wonders.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Ich gebe ja gerne auch mal kleinen Projekten eine Chance, auch wenn sie auf den ersten Blick eher hässlich und unpoliert wirken. Immer wieder findet sich so gerade unter den kostenlosen Spielen auch der eine oder andere kleine Schatz. Nomad wirkte im ersten Moment genau wie so ein Spiel. Etwas clunky aber mit Atmosphäre. Aber leider änderte sich das bald. Ja, die Grafik ist hässlich. Aber manchmal können solche Spiele ja mit der Atmosphäre oder der Stimmung punkten. Hier versprechen die Screenshots mehr, als das Spiel zu bieten hat. Es bleibt eine hässliche und trostlose Angelegenheit. Macht nichts, dafür stimmt hoffentlich das Gameplay? Nein. Die Steuerung wirkt schon von Anfang an eher etwas zäh und unbeholfen. Die Idee mit einer Art Greifhaken sich fortzubewegen ist toll. Aber nur leider nur die Idee. Denn in der Umsetzung wird das Ganze sehr schnell sehr frustrierend und fummelig. Dazu kommt, dass das Spiel null Motivation liefert. Wer bin ich? Wo bin ich? Was soll dieser menschförmige Steinkörper? Warum habe ich so einen Licht-Greifhaken? Es braucht ja in so einem Spiel nicht viel, nur schon eine kurze Texttafel am Anfang, die einen verortet. Aber nichts dergleichen. Geh und mach mal, weil eben, mach halt. Das kann funktionieren, wenn das Gameplay stimmt, aber das tut es eben nicht. Fazit: Eine interessante Idee wird hier sowohl storytechnisch wie auch grafisch wie auch vom Gameplay her schlecht umgesetzt. Darum gibt es keinen Grund - trotz kostenlos - seine Zeit in dieses Spiel zu investieren. Ganz klar keine Empfehlung.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nomad is one of literally thousands of student projects infesting Steam. It's from USC in California. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. This year the students made a low poly 3D platformer. The story involves climbing a colossal statue to awaken it by using a grappling hook, exploring the environment, and ultimately rekindling a natural wonder. Which is fine, but the poor presentation (low poly is lame) coupled with a shallow premise and a shallow amount of content puts this square in the bucket of somewhat valueless student projects on Steam... but that's the point, student projects are for the students, not the gamers, and that's not a good thing. In terms of visuals, this features fairly low quality low poly 3D graphics which will deter a lot of gamers, understandably. Gaming is a visual medium, and while some developers struggle with creating high quality visuals, failing to do so is a disservice to gamers. It's very difficult to recommend bad looking games. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 5 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? This is a "maybe" experience... if you have a lot of free time on your hands and nothing else to do, why not? But for the purposes of a review, this isn't something I can say everyone must try. It's not quite there. Valve doesn't give us a "maybe" option in reviews, but if they did, that's what I'd choose for this.
Yaralarını iyileştirmek ve onu bir kez daha uyandırmak amacıyla, uykuda olan antik bir devin vücudundan geçmek için sihirli bir ip kullandığınız, sakin, birinci şahıs bir 3D platform oyunu. Doğanın uzun süredir kayıp olan harikalarından birini yeniden canlandırmak için rahatlatıcı bir melankoli yolculuğuna çıkın.
Needs more improvements. Nomad is a first-person platformer. There's no direct story or dialogue, but the gimmick is to awaken a giant. The platforming is good with the magical rope, but the controls and camera sensitivity are very rough. The game doesn't even save your settings for each stage.
Nah. I wanted to like this game, but this one had me wanting for it to be over pretty quickly. It looks fine, it *is* a fairly serene time (mostly), bit there was just something about the grapple mechanic that felt off to me. I think it was the fact that you have to be very close the the "anchor points" to be able to grapple at all, it would have been much, much better if you could have simply explored freely and climb whatever you wanted, whenever you wanted. Some of the places that you are actually able to grapple are a little frustrating at times. It's all trial and error. The fact that I got stuck inside of the terrain within the first few minutes of the game, forcing me tor restart and then re-watch the unskippable opening cutscenes did NOT help. As a proof of concept, this is a pretty solid game overall. It's free and short, so give it a go if it looks good to you, it just wasn't for me.
I'm not good at platformers, but this was super fun and fluid. If you can play a basic platformer without rage quitting, then check it out
eren yeager
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.