
Kyoto is shrouded in silence. While the Ayakashi change course and prepare themselves for invasion, a sudden turn of events suddenly has Len drawing her sword against Shinonome. What brought upon this drastic course of events?
Modeled estimate, not a reported figure. How we estimate →
About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2]综合评价:B+ 女同小短篇,前篇略显无力,后篇高潮部分优秀 [/h2] [h1]如果有想要守护的人的话,那么拼尽全力也要去守护 [/h1] 立绘B:素材复用,CG偏少,部分CG有崩坏 音乐A-:主题歌洗脑契合剧情,美中不足的是曲目太少 人物A-:在玩前篇的时候感觉人物形象平面,情感刻画的也不怎么样,但是在玩完后篇之后这个情况改变了,后期高潮剧情的部分对各个女主角的形象与心理有了更深的描写(原来这不是会写嘛) 剧情C:比较老套的剧情,[spoiler]反派一开始就能猜得八九不离十,谁领盒饭也能猜得八九不离十[/spoiler],世界观上融合了各地的神话但是又只占了点皮毛 系统C:一般的系统,不过选项极少没有频繁存档的必要所以不太重要[strike]唯一的选择枝是从两个人的视角去看同一个时间发生的事情[/strike] 声优B+:普通的配音,没有要批评的地方,在重要的部分情感发挥的也很出色 关于萝莉:[spoiler]本作中没有任何一只萝莉死亡,好评[/spoiler] 关于结局:[spoiler]实在是想象不到就凭几个女孩子能怎么对抗整个世界,想到她们的前途一片黑暗就有点头疼,为什么不能安排一个女孩子和萝莉们在幻想乡()里没羞没臊生活一辈子顺便研究孤雌生殖呢[/spoiler]
这后篇连个卡牌都不给
This is a lesson on how to ruin a good story in a few steps. [h1] Introduction [/h1] This is the sequel of the first Ne no Kami series, and I have to say I'm thoroughly dissapointed in various levels. I'll explain why in the following paragraphs. [h1] Worldbuilding, or how to nuke believability [/h1] The worldbuilding of this game is utterly broken. Even when the fact that the rules of the divine sword wielders reimaned consistent, the introduction of a completely different mythology into the worldbuliding elements came out of the blue, and it was never foreshadowed at all. Worldbuilding elements, especially new ones, just like plot payoffs and character payoffs, need proper setups, so the relation cause-effect doesn't break, thus maintaining the suspension of disbelief on the reader. The introduction of a foreign mythology with no foreshadowing destroyed any sense of believeability this story had, and took me out of the story completely. I think this was introduced at the last minute, because of how disjointed it is. My best guess is that the writers tried to subvert expectations for shock value instead of trying to build a consistent and believeable world. From a storytelling perspective, it's a disaster. [h1] The plot [/h1] Suprisingly, the plot was the least damaged element of this game, if at all. Most setups and payoffs were on point, and characters made good decisions overall. There are some conveniences, but every story have them, so it's not a big issue. It's surprising how the writers could keep track of the many setups to give satisfying payoffs, but not realize that introducing foreign mythology with no setup would damage the story this badly. I'm honestly baffled by this dicothomy. That said, I detected some tonal mishaps but nothing very damaging, and the pacing was overall good. [h1] The characters (or how not to subvert expectations) [/h1] I praised the job the writers did with Len as a character, but they damaged her in the very first minutes of reading. At the end of the first game, the writers created certain expectations that could lead to an interesting and compelling character arc for Len, but that was completely ruined by how the writers handled Len at the start of this story. It's obvious that they tried to subvert expectations once again, but they failed, yet again. When subverting expectations, the writers are required to provide something equal or better than the thing the audience expected, but that was not the case. That was just a cheap way to create investment on the reader, making them think that Len would go through an exciting character arc, when they provided nothing. And in the effort to subvert expectations, the writers obliterated any sense of tension from that scene. Fortunately, that was the only real issue with her. From the starting scene onwards, Len remained consistent with what she was in the first game. Shinonome and Uzume remained unchanged and undamaged, and Ruka got the development she needed. I honestly thought that she was only around to be Shinonome's love interest. [h1] Artistic and technical elements [/h1] Not much to say here. Art direction, character artstyle, sound effects, music, performance and voice acting remained the same, with no improvement or regression. H-scenes still have no mosaiques, so girl on girl action remains as untarnished and lewd as the first game (which is a great thing, by the way). In conclusion: [b] Pros: [/b] -The plot was solid, all things considered. -Ruka got the development she needed. -Still spicy girl on girl action. [b] Cons: [/b] -The worldbuilding was completely broken. -Shockingly bad writing choices for Len as a character. -The writers' need to subvert expectations instead of achieving cohesive storytelling. If I have to summarize my experience with this game in one sentence, that would be "a perfect example on how not to subvert expectations". Subverting expectations is hard, and relies on the writers knowing their audience and what are their expectations for the story or for a given character. It's really hard to do, and it's not advisable to do, unless you know exactly what you are doing. Personally, I prefer to write soild plots and consistent worlds and characters over trying to surprise them, especially when I'm an aspiring writer. That said, I'm honestly disappointed by how the writers handled Len and the worldbuilding elements for the reasons I explained during this review, so I have the painful duty to not recommend this game if you care about internal consistency and meaningful character arcs. But hey, the yuri was good.
我希望有后续期待后续
不是不是不是,剧情断在这里真的合理吗???发售日期还居然是2017年,,,求求了快点出后续吧,感觉身上有蚂蚁在爬。。。ps.涟战斗的立绘真帅
我要看后续
[h1][b]🎮 Reseña de Ne no Kami - The Two Princess Knights of Kyoto Part 2[/b][/h1] [h2]Resumen del Juego[/h2] Ne no Kami - The Two Princess Knights of Kyoto Part 2 es una novela visual de Aventura/Casual con estética anime, fantasía “mágica”, espadas y dos protagonistas femeninas que se toman el drama con la seriedad de un juramento de caballería… y la sutileza de un hechizo lanzado a gritos. Es la “Parte 2”, o sea: vienes por la historia y los finales múltiples, pero el juego asume que ya estás invertido emocionalmente (y que no te molesta que te dejen colgado entre episodios). La propuesta es simple: leer, elegir, y ver cómo tus decisiones empujan la trama hacia distintos desenlaces, mientras el juego coquetea con contenido sexual, desnudos y representación LGBTQ+. La primera impresión es la de una VN que quiere ser “buena trama” y “fantasía épica”… y a ratos lo logra, aunque también se nota el ADN de financiación colectiva: ambición alta, ritmo irregular, y ese saborcito a “gracias por apoyar, nos vemos en el próximo capítulo”. [h2][Prologo: Lo Noble y lo Que Hace Cringe][/h2] Lo Bueno: ✅ Buena trama con enfoque episódico: si te engancha, te tiene leyendo “un capítulo más” 🗡️📖 ✅ Finales múltiples que sí justifican volver a elegir diferente 🔀 ✅ Protagonista femenina y enfoque LGBTQ+ sin sentirse pegoteado (más natural que muchas VNs “modernitas”) 🏳️🌈 ✅ Fantasía/magia con vibra de Kyoto: cuando la ambientación pega, pega bonito ✨ ✅ Contenido adulto integrado al tono del juego (si vienes por esto, no te vas con las manos vacías… bueno, ya tú sabes) 🔞 Lo No Tan Bueno: ❌ Cero logros: Steam mirando desde la esquina como “¿y mi dopamina por completar cosas?” 🏆🚫 ❌ “Parte 2” y episódico: si odias sentir que te venden la historia por capítulos, aquí vas a sufrir ⏳ ❌ Jugadores actuales: 0. Es tan solitario que hasta tu lista de amigos te deja en visto 👻 ❌ Al ser Casual/Aventura tipo novela visual, la “jugabilidad” es básicamente leer y escoger; si buscas acción real con espadas, aquí la espada es más simbólica ⚔️😶 ❌ Contenido sexual y desnudos: para algunos es plus, para otros es un filtro gigante (y no, no lo vas a “ignorar” fácilmente) 🚫🔞 [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Elecciones y lectura: cumple, pero no sorprende.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]No hay IA real; el reto es elegir y vivir con ello.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Episódico, con rutas/finales y contenido adulto notable.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]Estilo anime sólido; no revoluciona, pero luce bien.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Intriga y drama funcionan; el formato por partes afecta el ritmo.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Fantasía mágica con sabor a Kyoto cuando se lo propone.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Correctos para VN; nada que te vuele la cabeza.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Acompaña sin estorbar; poca memorabilidad.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]No destaca como gancho principal; funcional.[/td][/tr] [tr][td]Diversidad[/td][td]7[/td][td]Representación LGBTQ+ presente y coherente con el elenco.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]VN: debería ir fino, y generalmente lo hace.[/td][/tr] [tr][td]Rejugabilidad[/td][td]7[/td][td]Finales múltiples empujan a reintentar decisiones.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.6[/b][/td][td]Una VN competente con ambición, pero sin “chispa” constante.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Ne no Kami - The Two Princess Knights of Kyoto Part 2 es de esas novelas visuales que te miran a los ojos y te dicen: “confía en mí, la trama vale”. Y sí, en varios momentos funciona: fantasía, romance, drama y decisiones con consecuencias, con un enfoque que no le tiene miedo al contenido adulto ni a la representación LGBTQ+. Cuando el guion se pone serio, se siente como una historia que quiere dejarte algo más que fanservice. Pero también es un producto muy consciente de lo que es: episódico, “Parte 2” y con la interacción típica del género. Si esperas que la “aventura” sea otra cosa que leer y elegir, te vas a quejar. Y el dato más sabroso/terrible: 0 jugadores actuales. Es como entrar a una fiesta con buena música… y darte cuenta de que eres el DJ, el público y el guardia de seguridad. Con 126 recomendaciones totales, queda claro que su nicho existe y lo defiende. Solo que el nicho está… durmiendo. Si te gustan las VNs con magia, espadas en el imaginario y rutas múltiples con condimento adulto, aquí hay material. Si no, ni aunque te lo cuenten con pergamino sagrado. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.6/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: N/A Veredicto: [i]Bueno: recomendado si te gustan las novelas visuales episódicas con trama y contenido adulto; si buscas “juego” en el sentido clásico, mejor pasa de largo.[/i] Si tu idea de una buena noche es leer una historia de fantasía con protagonistas femeninas, decisiones y finales múltiples (y no te espanta el contenido explícito), dale. Si necesitas acción, sistemas, desafíos o comunidad viva, este título te va a ofrecer la experiencia definitiva de Steam: estar completamente solo… tomando decisiones cuestionables.
世界观还可以
怎么把北欧神话和日本神话串一起了? 真是反转又反转啊,给我看无语了。 结局差强人意(但至少还有个结局,唉唉唉…… 算是基本铺陈完了世界观吧,有生之年期待续作吧。 ps:女同接吻就不需要露出来屁股蛋子了吧?男画师能不说收收味。
Mantiene el apartado artístico y buen doblaje de la anterior parte, aunque estame ha gustado más debido a que da final a la historia, el cual me ha parecido muy bueno, y además ha sido muy emotivo. Poco más que añadir al respecto, recomiendo jugar esta VN para todos aquellos amantes del Yuri romántico.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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