
Design, build and command your fleet of spaceships! Navalia allows you to freely design ships for your fleet, lead them in battle against formidable foes and gradually conquer the galaxy. Unleash your creativity with the innovative Navalia ship editor and bring your creations into battle!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Promising game but has problems. The tutorial, its a text tutorial and you get like 10 screens of information on how different parts of the game work. That's a lot of information coming at you once, I felt overwhelmed by it but nevertheless I got the hang of the game. Ship building was a little bit of a let down. The UI is not good in the ship editor, I wish the game would just give you a simple info card with the core info such as: how many parts you can have, your power levels etc. The game is very easy when you start off, which is not a bad thing. On the map you cant stop the enemy ships with the defensive outposts, they only deal certain amount of damage to the enemy ships. I think this is a bit dumb, I expected that they would first need to destroy my defensive outposts but they just go through them. And you lose btw if your home planet takes too much damage. I wanted to play more before writing a review but I can't. I've reached a point where the game crashes every single time (100% certainty) after I do my turn. The game also loads way too long. Between every transition there is about 15-25 second loading. Hard to recommend the game in its current state.
Fun game but not much depth too it. In 2 Hours of gameplay you will have seen everything the game has to offer. But... those two hours are fun.
Overall, Navalia is an enjoyable experience. There is minor lack of polish here and there, but the first one or two playthroughs are fun. The game does a very good job of not overwhelming you with mechanics and micromanagement for what is essentially a 2-3 hour playthrough (if you are just starting out). The ship designer, as advertised, is fun and rewarding, and battles are a good representative of how well you are at designing your ships. The game, however, could have been much better if the battles weren't as easy as they are right now. Full review: https://youtu.be/EcUV1w8eJBo
I wish that there was a meh rating on Steam. This game has so much potential. Its ship builder is incredible and it's paired with a cool system for research. These 2 systems complement eachother well and are fun to use. My problem with the game(and the reason I refunded it) is that it got stale in my 2 hours of playing it! There are 2 enemy types(4 if you count the tiny supply and fighter ships) and all of my battles played out the same: 1. Get into range on queen so she sends out fighters. 2. Destroy fighters and suply ships. 3. Destroy queen. After awhile the downtime between battles and the lack off any variety sucked all the fun out of the game. If you want a ship builder to make your dream ship in and test it out in a simplistic playground then Navalia is for you. If you want a simple yet fun conquer the galaxy game then you should probably look elsewhere.
It's a broken game that's been abandoned by the developer - in fact that very same developer has outright suggested on several discussion threads to just request a refund asap instead of pestering them to fix the problem. where is the problem for me? the libraries used by the game are outdated and incompatible with any visual basic language code post-2007~2010... nor are there any fix-arounds for this (that even includes attempting to run in compatibility mode)... like some people will suggest; either steer away from this regardless of whether it's on sale or not, or buy it on sale but "buyer's beware" applies
I accidentally entered windowed mode at 1920 x 1080 and now I cant go back to fullscreen because i can't click the apply button.
Very little about this game is intuitive - from the plot, to the UI, to the controls, and gameplay. I finally made a ship - which was somewhat enjoyable - but I could not figure out the rest of the game quickly enough to ever get engaged.
Fun&original (little) space game about resouce managment, spaceship R&D (ships are upgradable) and tower-defense-like battles. A solid base to build on. (and kudos for the OpenGL(not DirectX) game engine)
This game has bugs, including ones that make building ships a massive, massive pain. Also, it's never going to get fixed. I'm going to finish this game because I hate myself. Please don't join me.
[b] Navalia [/b] can be a fun strategy game if you enjoy making custom battleships, and then sending them into battle. The ship making process has some depth to it, and it requires some practice, but overall it is not a complex game in comparison to similar titles. If you are familiar with this genre, you might be able to beat it around 4 hours depending on difficulty. However, I spend a lot of time just playing around with shapes, it is pretty funny what people can come up with. You can make your fleet look like a couple of star destroyers with a super star destroyer for a mothership; the length of the game really depends on how much you enjoy that creative process. After beating the game you can also play a sandbox mode which is like making custom battles with unlimited resources. In general, the game has just enough decision making to be fun for a few hours. I would not recommend it at full price, but you should consider it on a sale. I get a feeling that this game was never truly finished, you can run into random glitches and some aspects lack polish. Many people did not like UI, but in my opinion it works fine. Honestly, all space strategies have a steep learning curve, Navalia is not even half as hard by comparison. You still have to take your time and read the provided tutorial which guides you through the process, in my opinion that is part of the appeal though. What works in theory does not always work in practice, it is fun to see your "brilliant" design fail and then go back to the drawing board. The game has a nice decision making aspect, you can spend your money on research,new ships or planet upgrades. As for the turn-based territory management, it is mostly a bare-bones experience, no factions or characters. It only has one map, after you beat it the game is over. [h1] Pros: [/h1] + custom ship builder (shapes,weapons etc) + decent decision making aspect (research,upgrades etc) + I personally found the UI and tutorial to be sufficient, just my opinion + nice aesthetic and relaxing atmosphere [h1] Cons: [/h1] - occasional glitches, lacks polish in few places - short and not a lot of content [b] Overall Thoughts: 7/10 [/b] It is very fun to make your fleet look like something from your favorite universe. As long as you enjoying that creative aspect, the lack of content is not a huge problem. I only payed like $3 for it on sale, at that price it is a great deal, even if the game feels somewhat unfinished. Overall I feel like it wasted a lot of potential, but I enjoyed this short experience. [code]Review By: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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