
iZolated - This is a post-apocalyptic 2D action game with elements of survival and RPG, which throws you into a harsh open world where the slightest mistake costs you your life. Find equipment, engage in fights, and prove that you are the top of the food chain in this chaos!
Modeled estimate, not a reported figure. How we estimate →
Media

About

iZolated throws you into the epicenter of post-apocalyptic chaos. There are no heroes here, only those who managed to find bullets and clean water.
A harsh open world where the slightest mistake costs you your life. Find gear, engage in fights, and prove that you are the top of the food chain in this chaos!

A vast world full of dangers hides valuable resources. But remember: the more valuable the loot, the higher the risk. Items do not lie in the same places. Each new world is different from the previous one.

Each weapon is unlike the others. Your arsenal—your rules. Don’t limit yourself to basic stats: find and apply unique modifiers to turn an ordinary gun into the perfect survival tool.

Your life depends on what you find under your feet. Collect weapons and tools literally from trash.

Weather and day-night cycles are not just decorations. They are factors that can kill you faster than enemies.

Fog, acid rain, and magnetic storms will keep you on your toes. They will turn the rules of the game upside down.


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Я решил написать обзор этой игры, чтобы развеять сомнения, которые могли возникнуть у читателей после неоднозначных отзывов. Многие люди запутались в оценках, которые ставят проекту за баги и недоработки в коде демоверсии. Это не имеет смысла и говорит о недостатке понимания ситуации. Ведь это всё равно что собирать компьютер по частям, проверяя после каждой сборки одной детали, работает ли он. А он не будет работать, пока его не соберут полностью. Что касается демоверсии, то разработчику не дали ранний доступ к игре в Steam. Но разве не очевидно, что это площадка, где разработчики сами решают, кому давать ранний доступ? На данный момент в игре есть баги, но они уже не критичны и не мешают игре. Есть проблема с вылетами из-за нехватки памяти, что влияет на игровой процесс, но я уверен, что её скоро исправят. Вместо того чтобы критиковать разработчика, который работает над проектом почти в одиночку, лучше поддержать его. В интервью он подчёркивал, что работает над проектом в основном один. Вам бы только слюной брызгать за свои 280 деревянных.
What I like 🟢I love the pixeled style that this game offer kinda looks amazing. 🟢You can craft, upgrade, repair and modify your weapons and items. 🟢You can interact with your environment like building and destroying stuff. 🟢This settlements and the way you intact with them and the progress log for each settlement. 🟢I like exploring and hunting and finding treasures either by metal detector or treasure site. 🟢The skill tree and leveling up and picking which upgrade you want. What I wish It had or prefer. 🟡I think there should be store for people to buy stuff like skins and outfit for looks without making it a [ pay to win game ]. 🟡I prefer if this game worked on making more structure like police department, big prison and hospital with like papers, notes and documents that describes the tragic event that took place and perspective of people who lived there. 🟡Survival together kinda of game if you and your friend could explore this end of the world apocalypse game. 🟡More biomes and bigger maps like so you can explore mountains and swamps field with Chemicals and infested plages. 🟡I love the caves and I wish if there is deep cave system and lost civilization with creepy things got to do with this infestations. What I dislike. 🔴Full of bugs and problem and crashes. I crashed more than 10 time so far. 🔴Some stuff disappear but I didn't figure out how. 🔴the crafting menu in the workbench kinda spoil every items in the game and it looks hideous.
В эту есть желание играть, но она сама себя закрывает каждый час (вылетает). В целом играть интересно, приятная графика, стандартные возможности выживача. Но у игры есть много минусов. Не интуитивный интерфейс. Плохая система крафта. Игра растянута (18 кабанов/кроликов для сумки?). Бегать далеко, фатстревел через 8 часов так и не дали или я не понял как и что крафтить. Ну и конечно баги. Сюжетный квест забагался = начинай новую игру. Убил орду, но игра не выпускает с локации = рестарт и опять бежать пол дня. Мужик не может выйти из фургона из-за зомби которых уже нет. И тд.
Симпатичный выживач про зомби
The game has potential but it is very clunky. To craft something, you have to open your inventory with Tab then press Q on the item you want to craft with to get a list of crafting recipes using that item OR press C to open up the entire crafting library and try to find something you can craft (and if you do open the crafting library and search for something, you have to delete your search words before you can hit esc to close it rather than esc just closing it period). If you manage to craft a placable like a torch stand or storage box then to place it you must open your inventory, move the item to your belt, close inv and select the item then right click to enter placement mode to place it somewhere. As of now I have not figured out a way to pick anything back up, only move it around in the same screen you placed it. I didnt explore very far yet but the maps feel very sparse without anything in them like no camps or lost bags or anything like that. Combat is also clunky where enemies have very little answer if attacking them from above or below and ranged with the slingshot feels awful, deals very little damage and is so slow it feels worthless and confusing as to why even include it. Switching weapons is done with V even though the keymap said it was I which opens up my handbook instead. If trying to switch the same type of weapon, you again need to put it on your belt and right click to switch it out and it again feels bad. There is a sanity effect at night time where in the darkness you get an increasingly aggressive grain effect which makes the entire game awful to look at. At the edge of the screen is that CRT vignette effect where everything gets blurry in RGB and again just looks awful. Healing...does not exist. I thought sleeping or keeping my meters at full would help but no. Maybe it's in the skill but skills remain hidden until you unlock the one before which makes viewing the skills impossible for planning a build. There are first aid kits and healing salves but the materials for both are SPARSE to say the least. And with the amount of fruit trees around, food and drink were no issue which again makes me wonder why bother with the system. Work on making your crafting system more accessible, change the damage values of weapons to make it feel worthwhile, add basic healing from sleeping at the very least (without needing to put any points in a skill for it), remove the CRT vignette and the night time sanity because the increased enemy threat at night should be more than enough, remove the weapon slot system and just have everything be on the belt and this game would be fine.
Good survival game. Interesting prologue. The main plot (the part that I managed to get acquainted with) is very trivial. The game clearly lacks a cooperative mode.
I have zero idea what type of game this is or is supposed to be but once I downloaded it and attempted to play it I immediately realized there was no way to change controls for gameplay and the beginning of the game was horrifically slow with terrible mouse movement and way too long intro to the game and I deleted it before I even wasted anymore time as to this point I was pretty aggravated already and didnt even want to get more aggravated waiting longer for the stupid long intro to even end!!!! This may be a good game but from what ive experienced I cant be bothered with it!!!!
Игра просто не запускается( Сделал всё что мог, но это не помогло 400 рублей на ветер
iZolated is a survival-focused open-world RPG developed by Crooked Road and published by LT-Games that combines crafting, scavenging, exploration, and tense survival mechanics within a bleak post-apocalyptic setting. Using a top-down pixel-art style, the game creates a surprisingly immersive world where every decision matters and survival constantly feels uncertain. Rather than focusing on cinematic storytelling or fast-paced action, iZolated builds its identity around isolation, resource management, and the slow process of adapting to a hostile environment devastated by contamination and collapse. The game places players inside a ruined world consumed by a mysterious force known as the Spoils. Starting with almost nothing, players must gather supplies, craft tools, search abandoned locations, and build shelters while surviving against infected creatures and environmental dangers. From the opening moments, the world feels unforgiving. Food, medicine, ammunition, and crafting materials are all limited, forcing players to think carefully about every expedition beyond the safety of their base. Even basic exploration becomes tense because the environment itself constantly threatens survival through hunger, exhaustion, injuries, and contamination. One of the strongest aspects of iZolated is how effectively it captures the feeling of desperation. Unlike many survival games that eventually become power fantasies, this game maintains a consistent sense of vulnerability throughout much of the experience. Venturing into unknown territory without proper preparation can quickly lead to disaster, and losing supplies after a failed encounter feels genuinely punishing. This constant tension makes every successful scavenging run feel rewarding because progress is earned through careful planning rather than simple repetition. The procedurally generated world plays a major role in maintaining engagement. Each playthrough presents different layouts, resource locations, and exploration opportunities, encouraging players to adapt rather than rely on memorization. Forests, abandoned structures, underground areas, and contaminated zones all contain useful supplies alongside dangerous enemies and environmental hazards. Exploration is consistently rewarding because there is always the possibility of discovering rare materials, valuable equipment, or safer routes through dangerous regions. Crafting systems form the backbone of progression. Players gradually unlock the ability to create better weapons, armor, medical supplies, food, and shelter upgrades using materials gathered throughout the world. Early gameplay often feels like a desperate struggle for survival with primitive equipment, but over time the game evolves into a more strategic survival sandbox where preparation and optimization become increasingly important. Upgrades feel meaningful because stronger gear and improved shelters noticeably increase survivability in harsher areas. Shelter building adds another layer of immersion and long-term progression. Establishing a safe location within such a hostile world creates a satisfying sense of ownership and stability. Expanding storage, crafting stations, and defensive structures gradually transforms a vulnerable camp into a reliable base of operations. The contrast between dangerous expeditions and moments of safety inside a well-developed shelter gives the overall survival loop a strong sense of balance. Combat is relatively simple mechanically, but the surrounding survival systems make encounters tense and meaningful. Both melee weapons and firearms are available, though ammunition scarcity often forces players to conserve resources and avoid unnecessary fights. Enemies can quickly overwhelm unprepared players, especially in contaminated or high-risk areas where escape routes are limited. Battles feel dangerous not because of flashy mechanics, but because failure carries real consequences through lost supplies and interrupted progress. The atmosphere is another major strength. Despite its pixel-art presentation, iZolated creates a bleak and oppressive world filled with ruined landscapes, dark forests, decaying structures, and contaminated environments. Weather effects, nighttime visibility, and ambient sound design all contribute heavily to immersion. Exploring abandoned locations during storms or navigating dark areas with limited supplies creates a level of tension that many larger survival games struggle to achieve. The game constantly reinforces the feeling that the world itself is hostile and uncaring. Sound design also helps strengthen the experience. Ambient environmental noises, distant threats, and subtle background music create an uneasy sense of isolation throughout the adventure. The soundtrack avoids becoming overly dramatic, instead supporting the quiet tension of exploration and survival. Combined with the game’s visual atmosphere, the audio design helps maintain immersion during both peaceful scavenging moments and dangerous encounters. However, the game is not without flaws. Some animations and combat mechanics feel stiff compared to larger survival titles, and inventory management can occasionally become tedious during longer sessions. Enemy variety is somewhat limited, causing repeated encounters to feel repetitive after extended playtime. Certain procedural environments also begin to blur together visually despite the game’s strong overall atmosphere. Players looking for narrative-heavy storytelling or cinematic presentation may also find the experience too focused on sandbox survival systems. The pacing may divide audiences as well. iZolated is intentionally slow and methodical, rewarding patience and preparation rather than constant action. Progress often depends on repeated scavenging, careful resource management, and long-term planning. Players expecting nonstop combat or heavily scripted objectives may find the survival loop repetitive, while fans of slower survival sandboxes will likely appreciate the game’s immersive approach. What ultimately makes iZolated memorable is its ability to make survival itself feel meaningful. Every crafted item, successful expedition, and upgraded shelter represents hard-earned progress within a world that constantly threatens to take everything away. The game does not rely on spectacle or excessive complexity to create immersion. Instead, it succeeds through atmosphere, tension, and the satisfying process of slowly mastering a dangerous environment. iZolated ultimately stands out as a harsh but rewarding survival RPG that combines open-world exploration, crafting, and sandbox progression into an immersive post-apocalyptic experience. Its oppressive atmosphere, rewarding progression systems, and constant sense of danger create a compelling gameplay loop for players who enjoy challenging survival games built around patience and self-sufficiency. While some rough technical edges and repetitive elements prevent it from reaching the polish of larger genre titles, it remains a highly engaging and atmospheric indie survival experience with a strong identity of its own. Rating: 7/10
not bad, but also not too good... playable
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Lazaretto | $15.7K | 100 | 77% | $6.99 |
| Putt-Putt® Joins the Circus | $15.7K | 126 | 90% | $6.99 |
| Cardaclysm | $15.7K | 570 | 66% | $1.49 |
| Speaking Simulator | $15.7K | 70 | 80% | $7.99 |
| Drop Dead: The Cabin | $15.7K | 60 | 67% | $10.99 |
| Monster Girl Breeder | $15.7K | 112 | 63% | $9.99 |