
A hand-drawn adventure blending visual novel storytelling with point-and-click puzzles. Explore the corrupt oasis city of Shirin as an apocalyptic prophecy looms. Meet unforgettable characters, craft solutions with your Tool Belt, and unravel intricate puzzle-dungeons.
Modeled estimate, not a reported figure. How we estimate →
Nairi continues on her quest to save her family in the second chapter of the NAIRI trilogy! While she and her companions try to overcome the many dangers of the corrupt city of Shirin, an apocalyptic prophecy threatens to devour everything.
Explore the wealthy upper wards of Shirin! Meet unforgettable characters and craft solutions with the all-new Tool Belt.
Massive interconnected puzzle-dungeons will challenge your puzzle skills and spatial reasoning. But not to worry - a revamped hint system has got your back. Just interested in the story? Skip them entirely.
Recruit characters, earn coins, find hidden concept art and complete your figurine collection to unlock tons of lore!
Don't know where to go? Use the map! Object highlights, item descriptions, hint systems, auto-save, fast-travel and more ensure a polished adventure.

Double the size of NAIRI: Tower of Shirin
140+ beautifully hand-drawn scenes
A beautiful original soundtrack
The second chapter of a captivating, lore-rich story
Dozens of memorable characters
Solve enormous, challenging puzzle-dungeons
Craft creative solutions by combining items with the new Tool Belt
Maps, hint systems, fast-travel and other quality-of-life features
Recruit characters, upgrade your base, collect coins, unlock artwork, figurines and lore
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
懒得写评价了,反正很好玩
Uper épisode 2, vivement le 3
Que mezcla rara de sensaciones me deja el juego: arranca como novela visual con mucho diálogo con puzzles relativamente sencillos pero luego en el medio mete un escenario tipo dungeon donde la narrativa se detiene por completo y las complejidad de los puzzles aumenta por 100. Sin embargo gran parte de esta dificultad es simplemente cosas molestas como que se requieren objetos "pesados" para abrir las puertas, pero además esos objetos se pueden llegar a necesitar en otras partes con otras intenciones. Llegado un momento estaba tan mareado que no sabía bien que había intentado y que no. Pero por suerte los devs tuvieron la gran idea de disponibilizar un skip de todo el escenario así que pude continuar. Ahí el juego retoma el gameplay anterior de mucho visual novel + puzzles más manejables. Hacia el final nuevamente entramos en otro dungeon nuevamente con puzzles bastante más complejos que lo anterior pero la gran diferencia, a mi parecer, es que ahora parece haber una mejor conexión con la narrativa y a la vez no tiene la dificultad artificial del primer dungeon. Para completar todo el juego no cierra la historia y queda en tremendo cliffhanger, pero la tercera parte está anunciada. Puntaje: 7/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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