
A hand-drawn adventure blending visual novel storytelling with point-and-click puzzles. Explore a vibrant yet dangerous oasis city where humans and animals live side by side. Meet unforgettable characters, trade and combine quirky items, and solve challenging puzzle-dungeons filled with mystery.
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About
Tower of Shirin marks the first chapter in the NAIRI trilogy. Witness Nairi's transformation from hapless victim into confident explorer as she is torn from a life of luxury. She finds an unlikely ally in Rex, a "gangster-turned-scholar", and together they explore dangerous slums, stumble upon ancient secrets, and uncover dark prophecies.
Explore large environments, collect tons of items and combine them in creative ways to forge a path forward.
The oasis city of Shirin is home to dozens of eccentric citizens! Some hold crucial information - and others will just make you laugh.
Nairi may stumble into a dungeon or two filled with clever puzzles to put your problem-solving skills to the test... But not to worry: Rex’s journal provides plenty of hints!

100+ beautifully hand-drawn scenes
A beautiful original soundtrack
The first chapter of a captivating, lore-rich story
Dozens of memorable characters
Collect, trade and combine items
Brain-teasing puzzles (with optional hints)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Latin America, Portuguese - Brazil
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hmmmm, I was really over the fence about giving it a thumbs up or down, but then the last stretch of the game cemented the thumbs down for me. Overall, Nairi is a game that is not terrible, but it'so so lackluster. A cross between a visual novel and a point-and-click adventure games, it has all the elements that makes a point-and-click game bad (tedious and unclear navigation, pixel hunting, slow dialogue) and none of what makes it good (charming animations, creative puzzles, witty lines). It's artstyle is not bad, but it's so static that it never rises beyond mediocre. It tries to pack a lot of lore, but the pacing is so off that you just don't care about the characters, and you can barely follow the plot. The puzzles are laughably easy for 90% of the game, and then in the last stretch, go completely off the difficulty rails and become arcane and obscure to solve. I guess Nairi is a game that was made by clearly passionate people, but that lacked enough playtesting and polish on its systems. You can feel the passion and the drive from the creators, but they just missed the mark and made a game that is, at the best times, boring, and at the worst times, grating. The difficulty spike and the sudden ending (which killed the pacing) are the factors that ultimately made it from a weak recommendation to a soft "avoid-it" instead. Also, what is the deal with the furries? I didn't detract points because of that, but man, that stuff is so weird and unnecessary on the grand scheme of things. You have limited time in your life and there are many games that do everything that Nairi does, but much better. Go play one of them instead.
legalzinho...
NAIRI: Tower of Shirin - это первая часть в серии игр про приключения девушки Наири. Если вы когда-нибудь мечтали оказаться в мире, где милые антропоморфные зверушки говорят умные вещи, а головоломки заставляют хорошенько подумать, то Tower of Shirin — ваш выбор! 🤩 Игра начинается с того, что главной героине, Наири, девочке из богатой семьи, пришлось спешно бежать из дома от опасности. Что ей угрожает и почему - ГГ придется выяснить самостоятельно. По мере прохождения приключения приведут ее и в центр пустыни, и в башню посреди города Ширин, и в темные закоулки самого города, где её ждут загадки, тайны и множество приятных знакомств. Головоломки в игре выстроены отлично (и главное логично). Тут и всякие пятнашки, и декодирование шифра по иероглифам на стене и прочее в классическом стиле квестов. Но все же самое главное — это диалоги. Потому что сама по себе игра - это целая смесь не только квеста, но визуальной новеллы и мультфильма. 🤩 То бишь тут постоянно говорят на полустатичных экранах, потом дается экран для какимх-нибудь действий и или поиска предметов. Или же для путешествия по городу и встречи новых оппонентов для диалога. Персонажи харизматичны и чудесно прописаны, а уж как анимированы - восторг! Я конечно проспойлерю, но друг ГГ - настоящая крыса, которого Наири встретит в городе, незабываемо анимирован, да еще и нарисован с маленьким тюрбанчиком. (*захлебывается умилением*) В общем, графика в игре просто праздник для глаз. Каждая сцена нарисована практически вручную (заставки так точно). Атмосфера уютная и очаровательная. 🤩 Первая часть приключений Наири заставляет подумать, посмеяться и насладиться процессом. Если вы любите квесты как и я - с душой, юмором и друзьями-крысами - буквально, то просто обязательно к прохождению! 🤩 Вместо многих слов - просто гляньте видео и скриншоты на странице в Steam. Это ж сказка, а не игра!
[h1]NAIRI: TOWER OF SHIRIN[/h1] [b]Rating: [/b] 5/10 [b]Genre: [/b] Visual Novel / Puzzle [b]Length: [/b] 3 - 5 Hours [b]Achievement Difficulty: [/b] 1/10 [u]What is it?[/u] A visual novel with light puzzle solving and area navigation. You play as Nairi, a child who has had to escape her (unwillingly) high class lifestyle after the kidnap of her parents. You play as her on her quest to discover why her parents were kidnapped while uncovering the mystery of both the eponymous Tower Of Shirin and the Great Storm that sunk the previous civilisation of Noora. [b][u]PROS[/u][/b] [list] [*] Cute art style [*] Interesting story with likeable characters [*] Very easy achievements [/list] [b][u]CONS[/u][/b] [list] [*] Insane difficulty ramp at the end of the game [*] Dialogue a bit too slow moving [*] Most of the game puzzles are typical fetch quests [/list] [u] Personal Thoughts [/u] The story itself is pretty interesting but it's a game obviously designed for a younger audience. The dialogue is very light and there is abundant humour; only a couple of sections does it show a dark undertone. The puzzle solving went from ridiculously easy (fetch this, give to this guy and repeat) for 90% of the game to deciphering ciphers, rotating rooms and identifying and translating symbols, to the point that I don't think a younger audience would be able to complete. There are two more games that appear to be much longer. While I had a reasonable time with this one I don't think the story was interesting enough to warrant buying the other games. If you're interested, i'd buy this game on sale to see if it's your kind of thing. It's very short while also being almost entirely a visual novel.
It is an ok-ish puzzle / point and click / visual novel kind of game. The artstyle is lovely but the animations generally feel a bit too slow and the ending is very abrupt (I assume the story continues in the 2nd game, however I haven't played that one to confirm). It works without any issues on Linux with Proton (9.0-4).
Very cute point and click adventure game set in a whimsical desert city. Definitely more tailored to younger audiences but enjoyable nevertheless, and an easy 100% for achievements. The game's biggest strengths are its "chibi" hand-drawn artstyle and adorable characters, as well as a pleasant and thematic soundtrack and a decently written story. It is, however, quite short and forms only the first chapter of an episodic set of games. It is also quite dialogue-heavy, and the puzzle/exploration sections suffer from slightly clunky navigation with a lot of doubling back and unclear entry/exit zones. Apart from these drawbacks, a very sweet little adventure.
It pains me to give it this review because I really liked the presentation and art direction of the game, and it was made with love. Each screen looks great and the character designs are charming, but there were several issues that made me not enjoy the game as much. In terms of gameplay, it was a fine point and click adventure, even with some nice puzzling dungeons, but it suffered from a lot of backtracking due to having so many small screens to go through. It was a bit confusing to figure out where to go sometimes, screen transitions weren't fully clear and I would semi-often leave from where I entered(though some indications existed). Something I dislike with burning passion is having to click everywhere in a screen, thankfully we had a cursor to show what could be interacted. However the coins had only guesswork and that sucked, back then in Professor Layton I already hated that. I did read that they changed it for the second game so that's good. The dialogues and plot beats felt a bit... mundane? But also weirdly contrived? I honestly don't know how to explain it, I was feeling annoyed during some dialogues and sequences(somehow it made me apathetic to the cliffhanger ending). Maybe a reason could be the lack of character evolution, the main character would benefit from that. I felt more invested in Rex's past gang troubles but it was too quickly sidelined. I found it a nice touch and clever that you could glean info from listening to rumors of actual people chatting on the streets. The backtracking and strange feeling of the story was too distracting from the great art and fun dungeons. I wish it wasn't so, maybe I'll end up playing the sequel at some point.
I wasn't sure what to expect from this cute indie game but my expectations were blown! definitely saw the Ghibli inspiration in every aspect Loved the art style and the simple point & click puzzle gameplay <3 Made me wanna play the sequel now!
terminei ele agora e digo que é um jogo bom porem cansativo nos puzzles , vale a pena pela historia que é otima , nao tem final e eu fiquei frustada de mais kkkk mais gostei e quero que saia pt br logo o 2
[h1][b]🎮 Reseña de NAIRI: Tower of Shirin[/b][/h1] [h2]Resumen del Juego[/h2] NAIRI: Tower of Shirin es una aventura indie 2D de apuntar y clic con alma de novela visual: mucho texto, personajes “adorables” y una estética dibujada a mano que grita “soy inofensivo” mientras te mete en un mundo de fantasía con comedia y drama light. Controlas a una protagonista femenina en una historia enfocada en trama, con puzzles y exploración más orientados a la curiosidad que al sufrimiento. La primera impresión es clara: esto no viene a romperte el teclado ni a presumir “hardcore”. Viene a contarte un cuento bonito, colorido y familiar… y a ver si tú, con tu corazón cínico de Steam, te dejas enternecer. Spoiler: un poquito sí. [h2]Lo Adorable y lo “Ya, ya, ya…”[/h2] Lo Bueno: ✅ 🎨 Arte 2D dibujado a mano: visualmente encantador y consistente, como un cuento ilustrado bien cuidado. ✅ 📖 Buena trama (de verdad): se apoya fuerte en narrativa y funciona para el género aventura/indie. ✅ 🎼 Gran banda sonora: acompaña sin estorbar, y suma a la vibra de fantasía colorida. ✅ 😄 Comedia ligera y tono familiar: fácil de digerir, ideal si quieres algo relajado. ✅ 🏆 20 logros de Steam: motivación extra para los que necesitan estrellitas para sentir progreso. Lo No Tan Bueno: ❌ 🖱️ Mucho “apuntar y clic” con ritmo calmado: si buscas adrenalina, aquí solo hay té y galletas 🍪. ❌ 📚 Se siente muy novela visual por momentos: si no te gusta leer, vas a sufrir… pero en silencio 😶. ❌ 🔁 Rejugabilidad limitada: es una experiencia más de “una buena pasada” que de volver por 200 horas. ❌ 🎭 Voces poco protagonistas: no es un juego que se sostenga en actuación de voz como gancho. ❌ 👥 Comunidad chiquita en el día a día: 1 jugador actual… esto es más club de lectura que fenómeno viral. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Point & click sólido; simple pero agradable.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Puzzles y progreso más relajados que retadores.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Enfocado en historia; cumple sin sentirse enorme.[/td][/tr] [tr][td]Gráficos / Video[/td][td]8[/td][td]Dibujado a mano, colorido y con identidad propia.[/td][/tr] [tr][td]Historia[/td][td]8[/td][td]Trama cuidada, con buen tono y personajes simpáticos.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Fantasía “para toda la familia” bien construida.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Correctos; no buscan deslumbrar.[/td][/tr] [tr][td]Música[/td][td]8[/td][td]Gran acompañamiento, suma mucho a la atmósfera.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]No es el punto fuerte; pasan sin hacer escándalo.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Variedad moderada; más cuento clásico que ruptura.[/td][/tr] [tr][td]Rendimiento[/td][td]8[/td][td]Al ser 2D, normalmente va fluido y sin drama.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Bonita experiencia, pero no pide a gritos repetirse.[/td][/tr] [tr][td][b]Total Puntuaciones (Muy Bueno)[/b][/td][td][b]7.0[/b][/td][td]Una aventura narrativa encantadora, con ritmo tranquilísimo.[/td][/tr] [/table] [h2]Conclusión (Muy Bueno)[/h2] NAIRI: Tower of Shirin es ese juego que te mira con ojitos tiernos y te dice: “no te voy a estresar”. Y cumple. Si te gustan las aventuras indie narrativas, el estilo apuntar y clic, los personajes adorables y una historia con corazón, aquí hay una experiencia bien hecha, con arte precioso y música que abraza. Ahora, si eres de los que mide la diversión en explosiones por minuto, vas a decir que “no pasa nada”. Y… un poco sí: es intencionalmente calmado, casi como una novela ilustrada interactiva. Con 214 recomendaciones totales, se nota que a su público le funcionó, aunque el presente con 1 jugador actual deja claro que esto no es “la conversación del mes”, sino un buen descubrimiento para jugar a tu ritmo. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 7.0/10 Número de jugadores activos al momento de hacer esta review: 1 Descuento máximo registrado: -82% Veredicto: [i]Sí, si quieres una aventura narrativa bonita; no, si buscas acción o rejugabilidad.[/i] Si lo tuyo es sentarte, avanzar una buena trama, resolver cositas con calma y disfrutar un apartado artístico adorable, adelante. Si necesitas intensidad, competitividad o un reto que te humille, este juego te va a parecer un paseo guiado… y ni siquiera con guía turística agresiva.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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