
A hand-drawn adventure blending visual novel storytelling with point-and-click puzzles. Explore the corrupt oasis city of Shirin as an apocalyptic prophecy looms. Meet unforgettable characters, craft solutions with your Tool Belt, and unravel intricate puzzle-dungeons.
Modeled estimate, not a reported figure. How we estimate →
Nairi continues on her quest to save her family in the second chapter of the NAIRI trilogy! While she and her companions try to overcome the many dangers of the corrupt city of Shirin, an apocalyptic prophecy threatens to devour everything.
Explore the wealthy upper wards of Shirin! Meet unforgettable characters and craft solutions with the all-new Tool Belt.
Massive interconnected puzzle-dungeons will challenge your puzzle skills and spatial reasoning. But not to worry - a revamped hint system has got your back. Just interested in the story? Skip them entirely.
Recruit characters, earn coins, find hidden concept art and complete your figurine collection to unlock tons of lore!
Don't know where to go? Use the map! Object highlights, item descriptions, hint systems, auto-save, fast-travel and more ensure a polished adventure.

Double the size of NAIRI: Tower of Shirin
140+ beautifully hand-drawn scenes
A beautiful original soundtrack
The second chapter of a captivating, lore-rich story
Dozens of memorable characters
Solve enormous, challenging puzzle-dungeons
Craft creative solutions by combining items with the new Tool Belt
Maps, hint systems, fast-travel and other quality-of-life features
Recruit characters, upgrade your base, collect coins, unlock artwork, figurines and lore
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
can't wait for the next one. loved the humor and the puzzles
Just as fun as its predecessor game Tower Of Shirin Great story and new characters to meet The puzzles and dungeon layouts made my brain hurt at the best of times but i got there If you liked the first title then i recommend this sequel <3
Pros - Looks beautiful - Mostly playable with mouse (you need to press ESC to save and exit the game) - Pretty good puzzle design, like the first game its mostly inventory based standard point and click gameplay, talk to people, combine items, use items but also like the first game there are a few sections of the game which are very puzzle focused. I would use the term puzzle gauntlet. These areas are skippable if its not your cup of tea - Built in help system - Hidden Collectables if that is your thing - Interesting deep political story Cons - The game continues right after the first with no recap. I played the first game and even I was quite lost at the beginning wondering who all these characters were and the dynamics between them. I imagine it could be quite frustrating if you haven't played the first game at all. - Ends on a cliff-hanger. - No hotspot reveal tool - While the help system is appreciated in my case it would mostly reveal stuff I already knew or reveal stuff that I couldn't achieve yet because there were steps in between not revealed. - There is a new (at least I don't remember it from the first game) mechanic of combining items using a kind of crafting system which incorporates various tools you will pickup gradually during the game like a hammer or a pot of glue. The problem is that it feels a bit inconsistent on when you should use the crafting system or just use the tools directly on items within your inventory. At the very least it creates a lot of extra permutations to go through when attempting to solve a puzzle. - I did encounter a game breaking issue in the first puzzle gauntlet where the game let me enter and remove an item from a pressure plate in a room that I shouldn't have been allowed to enter without a lantern in my toolbet. This left my game in an unplayable state as I couldn't re-enter the room to restore the item nor could I get to the room where the lantern was. I was basically locked from progressing. Luckily the save files are json so I was able to edit the current room for my character and teleport me to a correct location. Overall its a solid point and click adventure game. Hopefully we will get to see the conclusion of the story.
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[strike]前作でも難解だったパズルに手こずってまだクリアしてません。キャラの可愛さで「おすすめ」にしてますが、自動セーブが多めのゲームで、最初のダンジョンで詰みました。何で鍵足りねぇんだよ… パズルは解かないでいいという救済策は一応ありますが、ゲーム内のコインを消費するのでパズルはもうちょっとお気楽に解けると良かったのになぁと思います。完結はしてないそうなので次作も買いますが、ちょっと意地悪いかな。[/strike] 実績コンプしたので書き直し。 キャラの表情がよく変わり、紙芝居とはいえ、良質のアニメを見ているような可愛さがあります。その一方で話は前回以上にハードな展開で、続きが気になるところですが何年先になるんですかね… ガイドに実績コンプのWalkthroughがあるのでそれを見れば難解なパズルも先に進めます。ゲーム内のコインを使えばヒントも見られますが、これが時々、当のパズル以上に難解なの、何とかならなかったんですかね… プレイヤーがお間抜けなだけ? ナイリ、レックス、シロ、サヨの行方がどうなるのか猛烈に気になる終わり方でしたが、ここからどう大逆転するのか、次作、多分完結編を楽しみにしてます。
[h3]For kids[/h3] Somehow I though this was more of an actual game, it's not it's a simple puzzle story for kids. Recommended age 7-12 would love this game and probably play it again and again. The dialog is pretty grown up, not mature, but sensible and not kiddie-talk at all. [h3]Point and click[/h3] Everything is done by pointing at things, very simple control. I found the screen layout very much uses the entire screen width, making reading hard if played on a large screen. The sound track gets a bit monotonous after a while, but you can turn it down, but there are no environmental sounds to fill in. It's a really long game, the puzzles are easy for an adult, just time consuming to read through all of the dialogs. Hope other folk do enjoy this game for or with their children, the story and puzzles are very meaningful.
选顺序的关卡完全对不上作者的电波,都是穷举过关的
I just love the ambiance, the characters, the story and the music. I couldn't wait to start that new chapter !!
A great point and click game with super well polished hand drawn art. The puzzle dungeons are some the hardest yet satisfying escape room type puzzles I've played in while, like crazy smart designs. Story wise if you liked the original Avatar the last air bender series you'll like the story don't fooled by "cute" aesthetic it has some really sad and dark moments along with lots fun and funny one it has a good mixture both. the Music is really good too.I was little put out by the cliffhanger ending but I'm still really looking forward to the next game!
Intriguing story and fun puzzles. I felt the added collectables were unnecessary but I'm not a big collectables person anyway. I'm amazed at how satisfying the story can be when it's not complete.
不管怎么说发售了吧,考虑到这作的序章很久以前就出了,还真的用了挺长时间才开发出来。不过画面效果倒是比前作精良了不少。解谜的话,个人感觉两段大的解谜区域玩起来真的有点难受,换地图频率太高了,且因为地图没有标记机关状态,玩起来就显得更麻烦了。某种程度上个人感觉甚至可以推荐大家直接跟通关视频过解谜部分(而且甚至官方自己都有在社区指南里放出通关流程)。 大世界交互倒是还好,因为加入了交互提示且有地图,比前作倒是舒服些,而且可能受我个人建议的影响(也有可能有人比我早反馈),虽然加入了地图等功能,本作依旧基本可以全鼠标操作。 剧情的话,有点复杂,因为本作是第二章,剧情上完全是默认了玩家玩过第一章了,但因为存档选择画面右下角有进入前情提要的按钮,所以倒也不是非得玩第一章。甚至这个前情提要比第一章实际剧情还略微长了一点。挖坑太多这点倒是真的不太好,可能是完全为了第三章准备吧,但问题是第三章还要多久才能发售也不知道。第一章因为体量小倒是没那么大问题,第二章这个挖坑法在第三章出来之前确实会比较影响体验。 而且可能为了留点悬念,有些官方设定其实早就做好了但还是没有出现在游戏中,例如Shirin全境的地图之类的。个人感觉这些其实没有那么秘密,完全可以放进解锁画作里的,毕竟官方其实在Discord里展示过。而且其实Shirin这座城市的设计还挺特别的,在第二章里看不太到全貌其实稍微有点可惜。由于不知道是否算悬念所以在此遮黑说明下:[spoiler] 整座城市只有富人区是完全高出地面的,中产区(本作地图范围)下层和穷人区齐平,上层和地面齐平,两边以桥梁连接,穷人区(第一章地图范围)完全在地表之下。另外富人区总共只有六个家族,两大议会(人类)和国王(熊)应该占了三家,另三家不明,可能属于导师等家族,这些家族因为相互都很熟悉,圈子很小,所以社交压力很大,尤其是各家孩子很容易被互相比较。但是这种地图设定,以及阶层之间相对固化的设定,具体原因不管是游戏里还是官方都没有特别透露,估计也是个大坑了。 [/spoiler] 还有,本作设定中动物角色靠自身毛皮遮掩下半身符合公序良俗这点好评(
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