
Mythos: The Beginning is a survival horror/adventure rpg based on the pulp-horror and monster movies of the 1930s. Set in London in 1934, Mythos tasks you with creating your own paranormal investigator from scratch and guiding them through an exploration of the infamous Harborough Asylum.
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Languages: English**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
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Reviews
[h1] 游戏介绍 [/h1] 《Mythos: The Beginning - Director's Cut》是一款由Dark Gaia Studios制作,Degica发行的角色扮演类恐怖冒险游戏。游戏的故事背景设定在1934年的伦敦,有三个年轻的大学生在调查哈伯勒精神病院时失踪了,于是为了找到他们,玩家将化身成为科学调查员,前往这个恐怖的地方。 [h1] 游戏的体验 [/h1] 游戏对恐怖元素的营造还是挺不错的,打开游戏之后,背景音乐就会让我们慢慢深入其中,可以说意味十足,画面虽然看起来不是很好,但是也正是因为这样简陋的画面,才更显得出恐怖的气氛。然后就是游戏的探索,有很多隐藏的房间或者物品,需要我们细细去寻找,并且伴随着一定的解密性,比如输密码,这些玩法的设计让游玩的过程充满了乐趣,除此之外,就是我们喜闻乐见的战斗,通过打败怪物则可以获得经验积分,当然如果你不是很喜欢战斗,也是可以避开他们来进行探索,大多数怪物也都是可以避开的。经验积分可以用来强化自己的属性,像智力提升则可以带来绕过某些挑战的作用,这样的设计还是非常新颖的。 [h1] 游戏总评 [/h1] 游戏还是挺不错的,就是有点年代感,若喜欢这种类型的不妨可以试一下。 评分:6/10 [code]欢迎参观我的: [url=https://store.steampowered.com/curator/33626600]奸商评测[/url] 喜欢这篇评论,可顺手点个赞,让更多人方便看到。[/code]
Tags: Adventure - RPGMaker & Topdown Additional Tags: Delete Local Content & Remove from Library TLDR: Easter egg hunt for progression scripts among large empty uninteractive maps. Low quality audiovisuals. There are a lot of those detective, historical RPGmaker games floating about, I am not sure if its because there was an assetpack for it that was on sale at some point or what. In any case this is one of those games in which you have to guess what the developper wants you to do. You get sent on silly fetch quests and have to deal with the RPGMaker limited interface. It is easy to get stuck and the combat balance would be hard to pin down since lovecraftian monsters have to be OP. All things considered I am not really willing to give the game the benefit of the doubt. I got stuck early on following instructions of NPCS and I will not be tracking down a Lets Play or a guide just so I can go through this amateur RPGMaker title.
Oh man. Mythos: The Beginning is one of those games that are so hard to judge. On one hand, it has a very nice Silent Hillish atmosphere, interesting progression and skill system, tons of secrets to uncover, and keeps you relatively interested till the end even if the story is cliché as it gets. But on the other, it can be extremely frustrating with its powerful enemies (especially at the beginning and even on the lowest difficulty) and instakills (failing a puzzle, stepping on a cracked floor) that often you are forced to replay huge chunks of the game. I rage quitted several times and was so close to just giving up. Still, no matter how angry I was the game compelled me to return sooner or later and actually finish it. I’d say give this game a chance if you enjoy horror stories and are prepared to angrily flip a table a few times.
Атмосферна гра, що нагадує минулі часи ігрової індустрії. Таке відчуття, що гру розробляли у кінці 90х років - ольдскульна графіка, хардкорний геймплей, управління трохи сильно залежить від клавіатури. Ті люди, що знають такі шедеври як Clock Tower, Parasite Eve знайдуть цю гру особливо ціквою. Окремо про хардкорність цієї гри. В наші часи усі знають які ігри є - можна скріптувати і біндити teabag, "gg ez". Ця гра нагадає ті часи, коли ігру створювали такую, коли для того щоб вбити ворога треба було потіти, а помилки не вибачалися. Зберігати гру можна у спеціальних кімнатах (як в Resident Evil і, якщо із ним порівнювати, я би сказав - як в першій частині), якщо хочеш зберігти гру за кімнатою - треба знайти сторінку з блокнота. Плюси - моторошна атмосфера гри - хардкорність - вдало підібрані звукові ефекти - добре промальовані локації - цікава бойова система Мінуси - анімація ходіння головного героя - обличчя героїв, як на мене, трохи поза основної тематики - слабкі спецефекти в бою Нейтральне - стилістика малювання (є декілька ігор, де така стилістика мене відштовхнула, але в цій грі вона не дуже напрягає) Висновок - купуйте гру, якщо ви знайомі із Playstation 1, PSP, іграми 90х-поч.2000х. Якщо по розпродажу, то навіть не сумнівайтеся.
Developed by Dark Gaia Studios and published by KOMODO, Mythos: The Beginning - Director's Cut is an indie horror RPG that combines the eerie appeal of Lovecraftian fiction with the freedom of tabletop role-playing mechanics. Set in London in 1934, the game places players in the shoes of an investigator searching for three university students who vanished after venturing into the abandoned Harborough Asylum. The premise immediately establishes an atmosphere of uncertainty and dread, drawing inspiration from classic horror literature and early monster films while presenting a narrative-driven experience that favors exploration over spectacle. One of the game's defining strengths is its emphasis on player agency. Character creation extends beyond cosmetic choices, allowing players to shape their investigator's background and abilities in ways that meaningfully affect progression. Instead of following a traditional leveling structure, experience is invested directly into attributes and skills, giving each playthrough a unique identity. Skills related to persuasion, research, and occult knowledge frequently unlock alternate dialogue options and solutions, making the player's choices feel consequential. This approach lends Mythos a tabletop sensibility that is uncommon among indie horror titles and encourages experimentation across multiple runs. The setting of Harborough Asylum is easily the game's most memorable element. Every corridor and abandoned chamber contributes to a growing sense of unease, with environmental storytelling gradually revealing the institution's grim history. Tales of unethical experiments, unexplained deaths, and supernatural influences are woven into the narrative at a deliberate pace, allowing suspense to build naturally. Despite being built with RPG Maker, the game succeeds in creating an oppressive atmosphere through its writing, sound design, and carefully structured encounters. The asylum feels less like a backdrop and more like an active participant in the story, constantly reminding players that they are trespassing in a place better left forgotten. Gameplay balances investigation, puzzle-solving, and occasional combat. Encounters with monsters and otherworldly threats are present, but they are rarely the central focus. In many cases, players can rely on dialogue skills or careful planning to avoid direct conflict altogether. This flexibility reinforces the game's role-playing foundation and prevents it from becoming a conventional action-horror experience. However, the slower pace may not appeal to everyone. Some segments involve backtracking, and a few puzzles can feel obscure by modern standards, requiring patience and close attention to environmental details. The Director's Cut enhances the original release with additional content, revised mechanics, and improved balance. The inclusion of expanded story elements, extra locations, and the Edge of Madness content package makes this version feel more complete and polished. Dialogue revisions and new skill checks help strengthen player immersion, while the added content enriches both the world and its mysteries without overstaying its welcome. It is evident that Dark Gaia Studios revisited the project with a desire to refine their original vision rather than simply re-release it. Visually, Mythos shows its age and the limitations of its development tools, but these shortcomings are mitigated by its strong artistic direction and commitment to atmosphere. Players expecting modern production values may find the presentation modest, yet those willing to embrace its retro aesthetic will discover a game with a distinct personality. The writing carries much of the experience, supported by a soundtrack that complements the unsettling tone and reinforces the feeling of isolation. Mythos: The Beginning - Director's Cut is ultimately a niche title that knows exactly what audience it is targeting. It successfully blends survival horror, investigative storytelling, and role-playing mechanics into a cohesive package that rewards curiosity and thoughtful decision-making. While its pacing and dated presentation may limit its appeal to a broader audience, fans of Lovecraftian horror and classic RPG design will likely find its haunted halls and branching paths difficult to forget. Rating: 6/10
Nice
В сравнении с этой игрой прохождение Silent Hill 1 на харде в первый же раз - почти детская прогулка. А хардкорные РПГ уровня Exiled Kingdoms кажутся не столь раздражающими) В общем, побегал полчаса на стандартной сложности, но понял, что шансов нет никаких... Выставил минимальную - всё равно засада. При этом стиль имеется. Выживаем, сражаемся с монстрами, рисовка не плохая для движка... но за то, что это самая трудная игра на RPG Maker (на минутку, я поклонник Atonement), всё же диз. Зато вот это SURVIVAL Horror в полной мере. 5,5 баллов из 10.
Great Horror Indie Game - Turn Based Rpg / Horror - Puzzles and Mysteries - Creepy Monsters - Sounds Are Irrrie :3 Kinda reminds me of playing a silent hill game. worth checking out for the price range :3
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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