
Mythos: The Beginning is a survival horror/adventure rpg based on the pulp-horror and monster movies of the 1930s. Set in London in 1934, Mythos tasks you with creating your own paranormal investigator from scratch and guiding them through an exploration of the infamous Harborough Asylum.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Oldschool RPG, topdown view, battlescenes, and one hell of a great story. Recommend using 'guard' often in battle. And dont forget to save now and then.
Very interesting game so far, I randomly got it and truly surprised me. Gripping story and nice locations with a spooky atmosphere. Also smart usage of puzzles and combat system allowing to don't get frustrated while trying to stay alive. Needless to say, like any other RPGMaker game, it's a painful calvary navigating through the game and menu with controls and paths.
This was an easy thumbs up. It does what it set out to do and created a genuinely decent Lovecraftian JRPG. It's just held back by a few design decisions and a massive lack of overall polish. Starting with the good. It has a decent lovecraftian feel and the overall design rewards investigating as much as combat making both fairly viable options. On that note, I was able to complete over half the game without engaging in combat and nearing the endgame I'm under 10 battles that I either chose to fight or screwed up in my stealth play. So Non-Combat is actually an option. But the opening of the game showcases one of the coolest features in the game, freedom. All 3 classes will have a different opening experience because of different skillsets and talents. The Detectives "Investigate" ability allows him to get clues on how to solve puzzles. The journalist can literally skip puzzles to to a high intelligence stat and has a Single use key to unlock ANY single door. The priest has a single use holy water to defeat ANY enemy (Including a boss). Having died several times before the first same point, I got to explore the opening and got a good sense of the sequence breaking that was possible and loved it. But as you gain experience, all four classes can learn the skills from the other class and you lose the feeling of individuality. Skills will still allow you to sequence break, but it won't matter which character you created just that you bought the right skills. Interesting enough, sequence breaking extends to bosses. If you found the right items, discovered the right clues, and learned the correct skills... bosses will be automatically defeated due to your investigators quick thinking. This means that even a low combat strength investigator can beat the game without combat! Every skill and stat is meaningful both in combat and out and this is really cool. Combat itself is a mixed bag. You gain very little of your EXP through combat and the monsters are powerful enough that you may die in a single battle (At least early on). But the game allows you to spend EXP on ATT and DEF skill points that allow you to quickly turn into an invicible tank. It feels like an exploit, but I see nothing that even suggests its not the intended strategy. Enemies are visible on the map and you can navigate around them to avoid combat. This is key to an investigator run and for a combat character it allows you to "Clear" the map so you can explore in your own time. While the feature generally works great, there are some scenes where invisible walls exist or enemies that move way too fast for you to dodge without luck. Those moments are frustrating because of how important sneaking past enemies is to the game. The story is decent enough. It's stereotypical and you'll see most of the plot twists coming, but it was enough to keep me reading the memos and exploring the asylum. In the end I recommend that you try to balance the experience yourself because its far from perfect. Don't be afraid to turn down the difficulty early on and pick off enemies that are especially annoying to dodge. As you get a party and develop your stats you can shift the difficulty back towards the higher intended levels. Doing this helped me minimize the frustration involved, maintain some level of challenge and allowed me to enjoy the game despite flaws. I enjoy the game quite a bit and I'm even considering a second run when I finish. It has a number of unique ideas that weren't perectly executed. But the base here is enough that I'd definately pick up a sequel that hopefully better balances everything.
Combats are real drags, and you have to spend limited xp if you want to save. I didn't and lost an hour of playtime. Can't really even tell how it happend, I probably felt asleep somewhere between turn 100 and 200.
This is a fun game with a surprising level of depth with party set-ups, strategies, and even the way you approach the game in general. You can approach the game as a horror game (using your skills and fleeing the monsters), a more traditional rpg approach, or as a mix of the two!
Nudna gra
Very challenging. I kept a stuffed teddy bear nearby so I could verbally assault it after every death.
Investigate the asylum to find back some missing students. What the hell have they done ? Very good Lovecraftian game. As it's from RPGmaker, don't expect any awesome graphism. The story is very immersive, in an atmosphere faithful to Lovecraft. You will forget the tiny defaults : controls a little awkward and fights way too hard. As I was beaten each time and couldn't advance, I had to start again with a stronger character. I would recommand also to choose difficulty zero and to build the fight abilities. Then you can focus on the main interest of this game : the story and exploration. You can learn new skills that will help your exploration, decypher old langages or convince other characters. If you are not into Lovecraft atmosphere, it's definitely not for you. The dev seems pretty reactive on the forum. That's a nice thing.
Ich mag die Mischung aus Horror und RPG, die Umsetzung hier war leider nicht ganz so gelungen. Das Spiel ist langsam, man kann nur an zwei Orten rennen (nicht Story bedingt, sondern nur da funktioniert das Rennen, warum auch immer) und geht ansonsten langsam durchs Spiel, was sehr nerven aufreibend ist, wenn man wie die Art des Spieles ja vorgibt immer wieder von A nach B laufen muss. eigentlich gibt es nicht viele Gegenden, die man erkunden kann und wäre alles nicht so langsam (Warum landen alle Clues unsortiert kreuz und Quer im Inventar, so das man sich bei jeder neuen Notiz wahnsinnig sucht?) und verbuggt (Ich musste ein Rätsel was mich 1 Stunde gekostet hat zwei mal machen, weil es einfach nicht zählte) hätte man das Spiel wohl innerhalb von 2 Stunden durch. Das RPG System zwingt einen in eine bestimmte Richtung, somit ist die ganze Auswahl nur zum Schein. Die Kämpfe sind nervig, langweilig und lang, die Gegner sieht man dank der verwaschenen Grafik sowieso kaum. Die Steuerung ist hundsmiserabel. Da wäre eine Standartsteuerung wesentlich sinnvoller gewesen. Das ganze Spiel wirkt wie angefangen, dann keine Lust mehr gehabt und alles schnell fertig gemacht. Die Story ist nicht schlecht, auch nicht gut, aber das Gameplay hat mich echt enttäuscht und somit kann ich das Spiel einfach nicht empfehlen.
juegazo curseadìsimo
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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