
MAJOR UPDATE 1.2: SKILL TREES! The wait is over—no better time to jump in than now! Pick your class & tailor your skill tree to match your ideal playstyle. Shake up the experience with Encounter System & Elemental Combos. Stronger, sleeker, and bursting with new thrills—MythForce is ready!
Modeled estimate, not a reported figure. How we estimate →
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About
Inspired by beloved Saturday morning cartoons, MythForce unites swords & sorcery with gripping 1st-person combat in a new roguelite adventure.
Brave the dungeon alone or join forces with friends to take on an ever-changing Castle of Evil!
Step into a cartoon fantasy world where you bring your chosen hero to life. Scratch that nostalgic itch with wholesome fun that's easy to pick up and play (but tough to master).
Become the star of a Saturday morning cartoon episode. Pick your class and tailor your skill tree to match your ideal playstyle—whether you prefer brute force, finesse, or arcane mastery.
Level up as you explore the dungeon, uncovering magical artifacts and upgrades to make you say “I HAVE THE POWER!”

Engage in intense first-person combat, making every swing, spell, and strike feel epic.

Fresh adventures await with each new attempt to storm the keep! Explore a replayable dungeon with treasure, traps, and terrors lurking around every corner. Destroy the Crystals, Slot the Medallion, Discharge the Relic, and other unique encounter objectives shake up the experience, keeping you on your toes. Combine elemental status effects to shape your battle strategy and transform the way you play Solo and Multiplayer.

Brave the dungeon alone or join forces in co-op mode for up to 4 players.
Meet the Heroes of MythForce: Victoria the valiant Knight joins forces with Rico the charming Rogue, Maggie the wise Mage, and Hawkins the deadly Hunter. Together, they form the legendary team known as… MythForce!
These courageous champions are all that stand between Eldryth and the tyranny of the vampire lord, Deadalus. Will our heroes prevail against the many malevolent minions, tricks, and traps in his ever-changing dungeon?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
could b my favorite runs like ♥♥♥♥
игру удалили из моего ригиона и сбросили весь мой прогресс игры. по этой причине я и перестал в неё играть =\
Consider how long I played the game for the basis of my review. I remember seeing the art style of Mythforce and immediately having an interests to play it with friends assuming that I would enjoy it since it appeared to be similar to Gunfire Reborn. While it is a dungeon crawler, the combat felt rigid and simplistic both for enemies and player. There was also an issue with mouse sensitivity where my sensitivity would constantly fluctuate. The gameplay already felt repetitive not even an hour in, and combined with the sensitivity issue it was quite a frustrating time for me.
This is a short but charming game. I played it solo and beat the game's campaign on the Normal difficulty in 7 hours. There's a bit of replay value with the extra difficulties and characters to play as. I think this is a fine game to play with some friends. EDIT: I've now beaten the game solo with each of the four characters. This has taken me 27 hours. I've also 100%ed the game while I was at it. Here are some more thoughts: I appreciate that each character has their own dialogue during the missions and Daedalus has unique dialogue with each of them after completing each mission. This adds a bit more replay value to the game and makes it more enticing to play the game again with another character. The final cutscene even has unique animations for each character! Each of the four characters has their own charm but one of them stands out as the worst character by far, Maggie. Everyone else gets access to sweet upgrades on their skill trees while she is left with effectively nothing. I think she's supposed to be a support character but I honestly don't think she does this very well. Her kit doesn't lend itself well to supporting her allies. She also has the most filler abilities out of the 4 characters (ex: "power attacks have a 10% chance to apply a buff for 5 seconds", meanwhile the other characters have upgrades that instantly refresh their cooldowns if they get a kill). My thoughts on the cast as a solo player are as follows: - Hawkins is the coolest and strongest character. He can upgrade his homing arrow ability to instantly refresh its cooldown if it kills an enemy, which leads to situations where you can clear out an entire room with just that ability. I found all 3 of his abilities to be relevant and fun to use throughout the campaign. - Rico is very charming. His background as Daedalus' minion leads to some fun dialogue. His abilities are also very satisfying. A solid character all around. - Victoria is decent. I like her design and personality as the leader of MythForce. Her abilities quickly became irrelevant to me though. I basically only used her shield throw ability in the late game. - Maggie is interesting in concept and has a unique personality in the group. Sadly I don't think the execution of her ideas is very good. Her barrier/shield ability is very useful but it's insanely bright and nigh impossible to see through. I think she would be a lot more fun to play as in a group. The bow is the weapon I defaulted to during every playthrough due to its fast attack speed and high damage with the triple shot upgrade. It can legitimately melt through a boss' HP.
Fun game with great style/theme, well worth it. Not sure what went wrong but i feel the game is underrated overall.
key很便宜哦
bad game and feels cheap and also the upgrades are legit trash
cool graphics and chill smackening gameplay
Сама игра неплохая, геймплей и визуал приятные, но ЧУДОВИЩНО МАЛО контента и разнообразия для повторных заходов. За одно прохождение вы увидите все, что есть в игре. Уровней/локаций для прохождения всего 9, но по факту - только 3 разных региона, в каждом из которых по 3 одинаковых уровня.
slop
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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