
Save the Imperial Capital from supernatural invasion in a 90s-style adventure that uses real deduction and research skills. Explore Tokyo, snap photos and analyse evidence for 40+ landmarks, from prehistory to the present. Confront a cast of wandering spirits to separate truth from fiction.
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About
In Mysteries of Old Tokyo, you’re the brand new investigator for the Tokyo branch of the secretive Rare Items Acquisitions Ltd. Puzzle your way through 11 chapters that each explore a different aspect of the city's history.

Mysteries of Old Tokyo is inspired by the CD-ROM "multimedia experiences" of the 1990s like Encarta '96 and Cosmology of Kyoto, as well as modern detective games like The Roottrees are Dead and the Golden Idol series.
You’re a historian now! 30 hand-crafted puzzles explore the fascinating history of the Imperial Capital. Each week, you'll explore three new locations based on a 1930s postcard:
Take a photo to show the present day view at the very same spot.
Collect evidence linked to the site: books, magazines, maps, paintings, archive photos, and more.
Use analysis and synthesis to build the complete picture from multiple sources, just like a real historian.
Extract words to correct the historical record in "fill-in-the-gap"-style gameplay.
Why did the Forty-Seven Ronin kill [ ]?
Why is [ ] vital to the spiritual defence of the entire city?
What became of the Three Human [ ]?
Analyse your photos to compare the changes between the 1930s to the 2020s.
You’ll fill in the gaps for each postcard and help your mysterious employer create a detailed database of Tokyo’s history, all based on real historical sources.
You won’t be alone as you explore Tokyo. A supernatural dam has burst, spilling confused ghosts from the Iron Age to the 1980s across the city. As they tell their stories, not everything they say will add up.
Encounter spirits of the "Edokko" ("children of Tokyo") at new and old locations as you explore the city.
Build up their story bit-by-bit in the Spirit Report.
Explore 15 hand-crafted narratives each telling the story of a single day in Tokyo's long history.
Use the Encyclopedia and your personal experience of Tokyo to identify the errors and lies.
Chigau! I object! J'accuse! Highlight the inconsistencies and catch them out to help them clear up their memories.
Each time you submit a Spirit Report, you'll build up trust with the spirit and unlock more of their backstory, based on the real lives of the Edokko: there are five uniquely-written spirits to meet, from flirty courtesan Kasuga-dono to bubble-bound salaryman Yoshida-san.
After you finish the main storyline, continue playing in the post-game to unlock all 15 narratives and character stories.
You're not just a desk jockey. Each week, with PDA and digital camera in hand, you’ll set out from your office to visit three new locations.
Go by foot or by train from your home base in Marunouchi to view each postcard in its real-world geographical context across four maps: Central Tokyo, Downtown Marunouchi, Tama River and Haneda.
Discover each location using your PDA Directory and a nearby station's Location Board.
Revisit old haunts based on paranormal analysis to discover new stories for the Spirit Report.
Plot a route to some of the most famous Tokyo landmarks:
Ginza
Asakusa Sensō-ji Temple
Ueno Station
Shinjuku Street
Haneda Airport
Meiji Shrine
And many more!
Unlock new evidence by visiting special points around the map.
Use the Similarity Finder to precisely line up present-day photographs with the original postcards.
With the Time Loupe in Direct Mode, compare past and present and identify common features.
In Parallels Mode, tease out the tiniest similarities in views that have changed almost completely since 1935.
And in the Treasure Browser, unlock ten hand-crafted artefacts in glorious 360 degree 3D, each telling their own story of the Imperial Capital: from a "Galapagos phone" to a samurai sword.
For lovers of Tokyo, this might just be the most authentic interactive recreation ever made.
Painstaking research reveals the history behind a set of antique 1930s postcards, discovered at a flea market in Shibuya and scanned in high quality.
Each postcard is complemented by the original description, human-translated from Japanese for the first time. Illustrations, modern-day photographs, and an author's commentary provide the full picture.
From Akabane to Zoshigaya: Ride the rails on a meticulous recreation of 18 real-world train lines and over a hundred stations in Tokyo.
Go back in time with a complex four-dimensional map of Tokyo's transit, covering every year from 1872 right up to the present day.
Hundreds more Tokyo locations in the landmark database, visited by mysterious spirits, from the Imperial Hotel to the Tokyo Skytree.
A huge encyclopedia based on extensive research, telling the whole story of Tokyo from prehistory, through the Edo period, to the 80s bubble and beyond.
Ancient fortresses crumble. Long-forgotten spirits flood the city. A powerful supernatural force threatens to upend the everyday lives of Tokyo’s 14 million residents. Each week, as you unlock more postcards, you’ll uncover more of the backstory with interludes and FMV cinematics, and ultimately save the city.
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Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As someone who likes Obra Dinn (likes), history and Japan, this game was a delight! It was especially fun for me to recognize certain landmarks that I raw when I visited Tokyo years ago. Other things I liked was the nostalgic aspect of 90s esque gameplay and visuals, good old fashioned edutainment feel! I hope there'll be more games likes this in the future :D
Unique, fun, stylin retroeducation game
Surprisingly fun and interesting game.
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Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I enjoyed it overall! It's a bit hard to classify. It's a mix of exploration, cross referencing, and Ace Attorney style statement disproving. It's not super challenging, but has a nice flow of things to discover.
Loved it - 'Edutainment' in the best way. The puzzles aren't particularly challenging, but the vibes are fantastic, and it's informative, and clearly heartfelt in its construction. Wonderful. [spoiler] Plus the eyes appearing when mouse-ing over the armour in the office is very much how I remember easter eggs in 90s software.[/spoiler]
Only a couple of hours in thus far, but this is great fun. Simple and straight-forward gameplay, but a wonderful atmosphere with solid writing. A truly enjoyable edutainment game.
I wanted to write a review for this because this kind of game is just up my alley - I really enjoy history, and I find Japan especially interesting, for whatever reason. The good, the bad, the in between; Japan's history fascinates me, and this game handles that aspect of things incredibly well. It's researched and presented with care, showing Japan as the complex place it really is and treating it with dignity without putting it up on a pedestal. The story was well-rendered and thoughtful, and Tenjin was an interesting accidental antagonist. Visually creepy, but just as thoughtful as I would expect a god of learning to be. The quirky, retro-inspired style of the game fits in well with the wave of more recent internet-inspired horror without feeling derivative and suiting the direction and setting of the game. I could feel the inspiration of various things while playing this, and while the puzzles were tricky at times only one actually required me to look up any assistance (the airplane one) and that was only down to the fact that I have very poor spatial awareness. It's also set up well enough that you can use grammar as an additional assistance tool to figure out what fits the blanks, if you really need that extra little boost. The ghosts were also fun, and I'm looking forward to learning the rest of their stories in the post game. And of course, the music was very snazzy and easy on the ears. My only complaint? The postcards mean that the Shinsengumi's few Tokyo-related monuments were doomed to never appear in-game. Alas.
Really fun and educational game. The puzzles are just challenging enough that it's engaging and interesting.
So far, I enjoy it but take it with a grain of salt for someone two is two missions deep. It gives big Carmen Sandiego vibes except with a topic, setting, and paranormal flavor that are much more my cup of tea. If you enjoyed sitting at your PC as a kid with that almanac that came with the game, I think you'll enjoy this one too, especially if you're into history or Japan.
Cross-reference simulator in Tokyo Cool postcard games An ok game
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