
In Myst IV: Revelation, the next chapter in the greatest adventure saga of all time, you'll travel through environments pulsing with life to unearth a treacherous scheme involving two of Myst's most sinister villains.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's good. If you liked Myst, Riven and/or Myst III, you are gonna like this one as well. Making it work with xbox controller was a little tricky but you can do it through steam controller settings.
Pas le meilleur de la saga, mais quelques bons casses-têtes et une bonne histoire
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Tylko jako retro ciekawostka narracyjno-przygodowa sprzed ponad dwóch dekad.
Myst IV: Revelation was a magnificent and nostalgic trip down memory lane for me. This chapter brilliantly resolves many of the saga’s long-standing lore questions with a stunning, cinematic approach. The storytelling is so powerful that it makes you truly appreciate every intricate puzzle, guiding you through a journey elevated by a monumental and deeply moving soundtrack. I highly recommend this experience, but with one essential caveat: to fully appreciate its depth, you absolutely must start from the very first chapter.
Art design, nailed it Sound design, nailed it Story, sorta ok Gameplay design, failed it
Humorously bad puzzles with a catastrophic control scheme and a story that is as cheesy as it is nonsensical. Could be fun to screw around in but not to solve organically.
Nach dem Myst und Riven Remake und Myst 3 habe ich mich schon auf den nächsten Teil gefreut. Aber dieses Spiel macht so einfach keinen Spaß. Hinweise wo man nachher eine Erklärung braucht wieso das ein Hinweis war sind nicht wirklich hilfreich. Geschicklichkeit und Zeitlimit bei manchen Rätseln machen es auch nicht einfacher. Hatte Potential aber leider kein positver Abschluss.
Awesomeness
[i]Myst IV[/i] should be taught in college game design courses. Genuinely a contender for worst adventure game I have ever played, in stunning, fascinating ways. (Though not so fascinating that I could actually complete it. I believe I'm two puzzles from the end. I've turned to walkthroughs, I'm using a fan-made quality-of-life patch, I have hand-written notes, and still the act of inputting the solutions is so soul-draining that I can no longer bear to let this travesty occupy space on my hard drive. [i]Myst III[/i] was merely disappointing. This game is an achievement.)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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