
Cut through fungal aliens in this hyper-customizable, mission based looter shooter. Hundreds of hand-crafted upgrades, 4-player co-op, and a little roach man. What’s not to love?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 25 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 197 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mycopunk is genuinely the most fun I have had in a co-op game, it's like a mix of overwatch and shooting toilet seats lmao. The best part, you can all be the same charachter, get insanely powerful builds (especially in ouroborus, don't know if i spelled that correctly). You can literally push a boss enemy into the sky with a certain ability, like wtf. My friend did that and we were looking for the boss for a good minute. Overall, highly recommended and is now in my top 5 for games to play
it good
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 197 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun little co-op shooter, and one i've played quite a bit over the past year. The visual style is neat and unique, soundtrack is good and fitting even if mostly not my thing, most guns feel different and even the same gun can feel different depending on the build, a lot of the builds make guns feel great to run but not all. And a randomized skin system to boot, gives you some cosmetics you can either encounter through normal gameplay or specifically farm for. I will go into a bit more detail with some poorly formatted thoughts i have, there are things both good, bad or neither to say.. Progression and weapons. I started the game last year so i don't remember this perfectly and while it might've gotten somewhat better with past updates, such as the case with rotating upgrades that now can be done earlier, but as a new player progression (that of weapons, mainly) felt really off and sometimes like a slog, even. Unless you played on low difficulties constantly, a few guns didn't really seem viable to run until you get a good build going and something like trident didn't get actually good even with all the upgrades. I played GSC pretty much exclusively early game, as it actually has AoE capabilities even without much upgrades or coherent build... We got one playable build for DMLR and SL each now, and with cycler and flinger we now have a bunch of weapons you eventually complete only a single fun build for. Yes, flinger just got an exotic but it never feels great to run something that isn't either huge single-target damage or decent AoE and while it tries to be the former, i don't think it succeeds or idk maybe i'm just building it wrong. Then you have glob that oneshots bosses while deleting crowds and plate that is a great utility giving you decay, more ammo for other weapon through fencing and more vertical mobility through another upgrade, so plate basically never leaves the secondary weapon slot. And while op stuff is not as much of a problem in a pve game, other weapons pale in comparison as a result so hopefully other stuff will get buffs and new builds. Co-op. There's not a lot of teamplay involved, for example in PTO people will go on their own adventures completing objectives on the other side of the map, in that mode it's not necessarily a bad thing since everything gets done quicker, though there's not much incentive to stick together in general outside of a few objectives or healing allies as Glider, which can also heal yourself. This kind of co-op gameplay is not at all imposing and mostly just chill once you get the hang of it, you don't even need to go to your dead teammates to revive them you can pretty much do that from wherever you are. There are some upgrades that involve your teammates, but i end up never equipping them seeing as i host and don't get someone instantly joining me, usually. In any case, you might want to join/host a pub or play with friends for an easier, maybe less boring experience farming upgrades, at least at first. There should be an option to auto-solve an upgrade grid, it's interesting to do at first but after having to rearrange your builds over and over again it just gets in the way of wanting to experiment with builds more, so after a while it's just annoying and unnecessarily restrictive, i'm not here for the puzzle game anyway so consider adding auto-solving, i don't want to waste any more time trying to fit in another upgrade. Roguelike mode. It's meh, you start out very weak on harder difficulties and it's noticeable when it takes minutes to kill abominations and a single sneeze in your direction forces you to hide and wait for hp to regen. Combined with navigating some of the rooms - game just plays better when you're in an open space, like most of normal gameplay - it is pretty maddening. You get exponentially more powerful while your enemies get some flat buffs to damage an hp, it can be fun to be broken op but only for so long. If you want to get oddities it's the only place to get realistically get them, and upgrades with other classes' patterns you can only get here so if you want them you will have to farm here. Enemy variety. We now have enemy visual variety, nice. But the actual enemy types could use some new ones, we have abominations with different weapons and a devastator, and then smaller fodder enemies. Adding some kind of flying boss enemy would be the easy suggestion, since the levels are, again, mostly open space. But maybe also something more imaginative, to keep the gameplay from getting stale, as after a while the futuristic lawnmower simulator can get a bit repetitive. Some control over what skin modifiers you get could be nice, i mean i don't think i need another Factory (Shifted) most of which end up scrapped, and the same can be said about inferior upgrades which you should be able to auto-scrap. Performance is good which should be expected with my specs but with a lot of enemies, such as in PTO with escalation, comes a noticeable loss of performance, also expectedly. I had a few weird crashes when using shocklance, but that's about it. Also have i mentioned Glider's majestic rear, waow is it enormous. In conclusion it's a good game with its fair share of oversights or just odd design choices, i had a lot of fun for what i paid. It is reasonably cheap and constantly on sale but whether it is worth your money or not i can't tell so watch some gameplay footage or reviews and decide for yourself or just go for it i guess, this can't be the worst impulsive purchase. I give it 10 Factory (Shifted) out of 1 Oddity obtained in normal missions so far.
The sauce levels are utterly off the charts.
game rocks, love the weapon and character modding system, super cool
An fun game with fun weapon customization. The amount of content in early access is great. Worth it in the current state for me. They really let you get overpowered and have some insane movement. Deserves way more attention.
For this FPS: Speed and open fields like Echo Point Nova, humor, general HUB/mission system and characters vibes are reminiscent of Deep Rock Galactic, the modding system is kind of Warframe meets Borderlands meets any inventory management game. Me likey. Extremely busy and borderline stimulation overload visually. Reminds of a title called "What the funk, Mycopunk!?" or something like that. Music is a banger. Roachard is best friend since the guy from mission control in DRG. But with all that sounding like 2 miles wide and 2 inches deep, the modding system is deceptively intricate, the missions and sub-objectives therein are surprisingly varied and even the cosmetic customization is more than I expected. Still needs hats, though. I think there will be hats. Hats are needed.
Its a fun game with a simple loop and neat enemy mechanics where when they're down they aren't out yet until you squash the guns they dropped. I find it hilarious that a small roller can take up a rail cannon from the boss I just killed and fire it at me with reckless abandon.
Just straight up Butchered Bruisers voice, I miss Bruiser's old voice it had such a different vibe to the others and now he's just not it, while writing this I'm realising I'm actually quite ♥♥♥♥♥♥♥ angry with the new voice and think its ♥♥♥♥♥♥♥♥ compared to the old one. Nothing against the person behind the new voice (could be the same person) its just not the original one and was the only character I liked to play, well ♥♥♥♥ I guess I'm uninstalling then.....
YES
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Players by region
Where this game's players are, estimated from review languages.
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