
Cut through fungal aliens in this hyper-customizable, mission based looter shooter. Hundreds of hand-crafted upgrades, 4-player co-op, and a little roach man. What’s not to love?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 25 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 192 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game has a great art style and amusing dialogue. I'm not a fan of how much grinding is required to get the game to "feel good." When you start out the game you're just shooting these little spider guys and finding your first few mods feels awesome. Hours later you'll keep finding the same mods over and over with the occasional rare mod that spices up gameplay. The problem is that you need A LOT of mods working together to actually have fun in higher difficulties. The mods that change how you move around the world are genuinely amazing. However your movement grinds to a snail's pace whenever you try to shoot, which just sucks. You'll spend a lot of time moving then stop to shoot then back to moving again. I just wish you could move really fast and shoot at the same time that would've been so much more fun. The enemies are uniquely designed where it can have different modules to have different attacks. Sometimes it feels great to shoot them, most of the times it doesn't. Certain unfun boss modules like the leg instantly damage you with no telegraphed animation or windup. I really like what this game is going for but the grind for mods and momentum slowdown while shooting really kill it for me.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 192 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
MUSHROOM!
very nice 10/10 roguelike mode they added is pretty good, game was already fun, nice to see they added something refreshing change it up every once in a while dude man
pretty great game if you need something new to scratch that Deep Rock Galactic, Helldivers, Left 4 Dead itch
I love this game. The game-play loop is very fun and does not get boring very quickly. the upgrade system is EXCELLENT and makes my brain tingle, and the ouroboros mode exemplifies this by having a TON of repeatability just by having new mod setups and combos to try that i normally wouldn't. i like most of the characters, however, i don't know if its just me but some feel much more enjoyable than others.
I honestly don't know how this has slipped past its demographic. It has the attitude of Borderlands at its best and the retro aesthetic of couches past. Each character feels unique and helpful in a team situation, and the amount of upgrades is insane. You have regular missions for rewards or a roguelike mode for even more rewards. It is an addicting loop. Highly recommend.
The short version: good game with friend or alone!!! cool robots with silly banter!!! shoot armored shroom!!! make crazy build!!! FUNNY ROACH MAN!!!!!!!!!!!! The long version: I haven't had fun so pure and free of frustration in a co-op horde shooter since Deep Rock Galactic, and that alone makes Mycopunk very easy for me to recommend. It does have a few technical and balance-related issues (as one might expect from an early access game), but it's an overall smooth and polished experience with a lot of charm. It also deserves the rare praise of playing extremely well even in singleplayer, something that's hard to say for most other games in the genre. [i]But what even is it?[/i] Mycopunk is basically an even more fast-paced take on Deep Rock Galactic where you play as whimsical robots committing corporate war crimes instead of semi-depressed dwarves destroying an entire ecosystem for profit. There's no 'disablers' (read: enemies that take your control away until another player rescues you) and you can't permanently run out of ammo and healing, but the classes still have synergies, teamwork is still rewarding, and shooting weapons and armor off the enemies is even more important than in DRG. The result is a simpler co-op experience with arguably more complex combat, which can be either a good or bad thing depending on your preferences. I've seen some people compare the game to Borderlands, but I don't think there's really that many similarities outside of the art style. I especially think it's a poor comparison because Mycopunk's "looter shooter" traits come mainly from weapon/character upgrades rather than thousands of randomly generated guns like in Borderlands, not to mention the lack of a story-driven campaign, so I wouldn't say this is necessarily a good purchase for a fan of that series. As for the negatives, the only things I strongly dislike after ~50 hours of gameplay are the Amalgamation Hunt and Prized Possession mission types because their replayability is basically zero, yet their rewards are arguably too good to be ignored. This has not had a big impact on my opinion of the game, though. I will likely update this review when the game leaves early access.
This is probably the game with the most fun take on looter + extraction shooter released. Every character is ultra-mobile, but with their own niche and quirks that make every squad member pick a different character for maximum efficiency more viable than everyone locking just one character. Same goes for weapons, with a huge variety, and not just 25 types of assault rifles that are "different". The missions and objectives are super fun to play, and never get tiring, even if you play for hours on end (unless you did [b]literally[/b] everything in the game). Definitively grab a copy of this if you can. It's an actual good and fun co-op fast-paced shooter that's also very chaotic.
.
Either the grind is stupid slow or you're just meant to deal no damage and regen hp constantly. Solo play is shooting yourself in the foot.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7M | 9.4K | 76% | $21.99 | |
| $28.1K | 74 | 46% | $14.99 | |
| $1.1K | 5 | 100% | $7.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $23M | 33.4K | 79% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 5.1K | 94% | $16.99 | |
| $1.7M | 3.5K | 83% | $19.99 | |
| $1.7M | 1.9K | 91% | $39.99 | |
| $1.7M | 28.2K | 87% | $2.99 | |
| $1.7M | 5.3K | 96% | $19.99 | |
| $1.7M | 6.7K | 89% | $9.99 |