
Travel to the desert community of Sandrock and take on the role of a fledgling Builder. Use your trusty toolset to gather resources, construct machines, and turn your run-down workshop into a well-oiled production facility to save the town from the jaws of economic ruin!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Sep 3 → 4.14/day in the week after.
About
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My Time at Sandrock-Just like My Time at Portia, My Time at Sandrock takes place in a wholesome post-apocalyptic world 330 years after the Day of Calamity destroyed most modern technologies.
After accepting a job offer to become Sandrock’s newest Builder, you’ll arrive in the wild and rugged city-state, where it’s up to you and your trusty tools to restore the community to its former glory. Gather resources to build machines, befriend locals, and defend Sandrock from monsters — all while saving the town from economic ruin!

Transform a run-down workshop into a well-oiled production facility! Use an intricate set of machines to process materials and produce parts of huge structures before assembling them piece by piece to help Sandrock flourish.
Create hundreds of unique items at the worktable to decorate your homestead, give gifts to Sandrock’s residents, or assist with community requests.

Explore vast deserts surrounding the city-state of Sandrock. Dive into ruins to dig for Old World relics, seek our materials in hard-to-reach locations, or spend time relaxing in Sandrock with your neighbors.

Experience a detailed story complete with hundreds of sidequests and over 30 all-new characters. Spend time getting to know Sandrock’s residents, uncovering backstories, and making meaningful connections along the way.

Quickly shift between melee combat and third-person shooting mechanics in dynamic action battles.Use the new weapons and defense break mechanic to your tactical advantage, or boost your stats to simply smash through battles!

A diversity of mini-games allow you and local Sandrock residents to stay entertained in the desert town.
Explore, build, and battle with up to 4 players. Together, shape the dynamic town, construct towering structures, engage in battles, share romantic moments, and dive into mini-games. Every move counts, earning points and unlocking new dimensions for your evolving character.

Use your workshop’s profits to turn the empty prairie into farmable land;
Grow crops for extra cash or transform them into delicious dishes;
Attend festivals with Sandrock’s residents;
Find secrets and much more!
Both Portians and brand-new Builders who have never set foot in Portia will find a fun new world with lots to explore at their own pace, along with divergent NPC stories to enhance replayability. Experienced Builders will find everything you enjoyed about My Time at Portia and more, and you will feel right at home in the delightful life-sim RPG that is My Time at Sandrock.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 29.1Kreviews | 88% | — | $36.1M |
| $39.99 | 2.3Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 951 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is the best game i have ever played and i will die on that hill. i love it so much im omg
Grundsätzlich scheint das Spiel zu sein wie My Time at Portia. Süße Grafik, man levelt seine Werkstatt, erfüllt viele Aufträge, kann die Dorfbewohner befreunden und wartet immernoch ewig bis die Öfen fertig sind, aber kommt trotzdem in eine Art flow, dass man gar nicht aufhören will, weil man Aufgabe XY ja noch fix machen kann & dann sind wieder 2 Ingame-Tage um. Soweit so Gut. Wir hatten uns EXTREM auf den Koop-Modus gefreut (der uns bei Portia gefehlt hatte) um gemeinsam spielen zu können und den Grind etwas erträglicher zu machen. WELL.... hätten wir vorher gewusst, dass der Multiplayer quasi ein anderes Spiel ist, man keine Story & Achievements hat, hätten wir das Spiel vermutlich nicht gekauft... Es ist trotzdem ein süßes Spiel, aber das nach ein paar Stunden des fröhlichen Spielens zu checken hat uns irgendwie den Spaß genommen. Es fühlt sich irgendwie sinnlos an einfach weiterzumachen mit dem Gedanken im Hinterkopf, dass man im Singleplayer alles nochmal von vorne machen müsste... wenn man das wollte könnte man auch einfach wieder Portia spielen. Aktuell haben wir uns noch nicht entschieden, ob wir dennoch weiterspielen wollen oder es an diesem Punkt einfach sein lassen. Die Enttäuschung ist bei uns schon deutlich vorhanden. Gekostet hat es uns pro Person trotzdem noch 10,49€ im Sale (danke an meinen Koop-Partner fürs Geschenk!). Da kann man sich echt besser My Time at Portia für 6€ holen mMn.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 23 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, Italian, German, Spanish - Spain, Japanese, Thai, Traditional Chinese, Russian, Portuguese - Brazil, Korean*languages with full audio support
| $39.99 |
| 232ratings |
| 84% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
| — | 0ratings | 0% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 956 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Like a really cosy whimsical version of fallout if it was a life sim. You don't have to fight the mutants, just be friends! The romances are cute, and I like that they're not "Partner achieved, never talk to them again", but rather, the different stages have different interactions, quests and scenes. Dragging them around by the hand was fun too, so many muppet elbows. The main disappointment I had with the entire game was that they kept showing off this cool old ruined tower in the center of town in every loading screen, artwork, etc and they don't let you inside! They didn't even talk about it or reference it specifically. Unless it was in a cooper monologue and I fell asleep.
滑沙比赛太蠢了
wow such an upgrade from my time at portia, many features that help player a lot. unfortunately it still got some minor bugs f.e u cant move ur screen like idk why its just randomly and sometimes the person that talking doesnt have an appearance so yeah but its still a great game i alr spent 8 hours on my first day playing this game ^-^
It's fun! If you liked My Time at Portia (and most other life sim type games), you'll like My Time at Sandrock. The character designs are charming, the voice acting is good, the dialogue had me bursting out laughing multiple times, I enjoyed the twists in the storyline, and I appreciated how they slowly unfolded an expansive & lively world so there were tons of new places to explore without feeling completely overwhelmed. I will say that I encountered several minor bugs, but none of them were catastrophic fails - though I did miss out on a few story quests when characters would bug out into the walls of a pre-built catalog house, for instance, or sometimes controller bindings didn't work and I had to use my mouse & keyboard. That said, the auto-save system is quite generous, so I could've reloaded my file to retry for a better outcome on the bugged quests, but it just didn't feel worth it at the time. Overall, it's a pretty long game - I spent 150 hours completing the full main storyline, and tacked on an additional 24 hours to grind for the final achievements.
Après plus de 130h de jeu, franchement quelle expérience. Ce jeu est tellement addictif que je n’ai pas réussi à m’arrêter pendant mes vacances d’été. L’histoire est vraiment bien écrite, les personnages sont attachants, et les romances sont incroyableeeees. On finit tellement par s’attacher à eux qu’il arrive même de culpabiliser face à certains choix... C’est rare qu’un jeu arrive à créer ce genre de lien avec ses personnages. Ce que j’ai adoré, c’est tout ce qu’on peut faire, améliorer sa maison, élever des animaux, créer sa ferme, fabriquer des objets, récolter des minerais, explorer, combattre des monstres, évoluer les points de compétences/établi, choisir ses vêtements, les sorties, les rencards… Il y a toujours quelque chose à faire. Et surtout, on voit réellement la ville évoluer grâce à nos efforts, ce qui rend chaque amélioration gratifiante. Même après des dizaines d’heures, j’avais toujours envie de découvrir de nouvelles choses. C’est un jeu rempli de contenu avec beaucoup de charme. Je sais que les graphismes peuvent ne pas plaire à tout le monde, mais honnêtement, il ne faut pas passer à côté de ce jeu uniquement pour ça. Derrière son style particulier, c'est un univers incroyable. J’ai vraiment adoré mon expérience et j’ai déjà hâte de découvrir leur prochain jeu, My Time at Evershine. En attendant, je recommande vivement ce jeu à tous ceux qui aiment les jeux cozy avec de la gestion et une vraie histoire !!
I played the life out of My Time at Portia. Joined Kickstarter specifically for My Time at Sandrock. The devs have been amazingly up front with their struggles, timelines, and the development process. But that's probably not what you care about. Sandrock is a worth successor to Portia, even if it does have the occasional bug or minor issue. Nothing game-breaking so far. I play with my wife, and the way they've set up co-op might feel limiting to some (only 4 players, it seems), the fact that you create a persistent server is awesome because it means I'm not the host of the server and neither is my wife. We can play together or separate, however we want. That's rare and amazing for this type of game. Like Portia, Sandrock has so many different systems and things to do, but it never feels rushed or crowded. You might be a bit overwhelmed at first, but you'll figure out the flow of things in no time. There are events that feature minigames, relationships to build, quests, hunts, and commissions to complete. The neatest part of the game is that you're actually helping Sandrock grow into a thriving city and you can see it as you complete projects. Can't recommend this enough, and go get Portia if you haven't played it. If I recall, Portia is single-player only, but it's worth a play regardless.
Gra bardzo miło mnie zaskoczyło. Na początku kompletnie nie ogarniałam, jak zdobywać niektóre surowce, przez co jedną z pierwszych misji robiłam bardzo długo. Byłam już zniechęcona i nawet myślałam o porzuceniu gry, ale postanowiłam poszukać kilku porad w internecie. To bardzo mi pomogło i od tego momentu rozgrywka stała się znacznie przyjemniejsza. Gra ma ciekawą fabułę, mnóstwo zadań pobocznych i głównych, dzięki czemu potrafi wciągnąć na wiele godzin. Jeśli wykonuje się zarówno główną fabułę, jak i misje poboczne, jest naprawdę długa. Największym minusem jest dla mnie brak polskiej wersji językowej. Dialogów jest ogrom, więc osoby, które słabiej znają angielski, mogą mieć problem z pełnym zrozumieniem historii i rozmów z postaciami. Mimo tego zdecydowanie polecam tę grę – warto dać jej szansę, nawet jeśli początek wydaje się trochę przytłaczający.
Cute gatherer/builder game, the story is interesting so far.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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