
Travel to the desert community of Sandrock and take on the role of a fledgling Builder. Use your trusty toolset to gather resources, construct machines, and turn your run-down workshop into a well-oiled production facility to save the town from the jaws of economic ruin!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Sep 3 → 4.14/day in the week after.
About
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My Time at Sandrock-Just like My Time at Portia, My Time at Sandrock takes place in a wholesome post-apocalyptic world 330 years after the Day of Calamity destroyed most modern technologies.
After accepting a job offer to become Sandrock’s newest Builder, you’ll arrive in the wild and rugged city-state, where it’s up to you and your trusty tools to restore the community to its former glory. Gather resources to build machines, befriend locals, and defend Sandrock from monsters — all while saving the town from economic ruin!

Transform a run-down workshop into a well-oiled production facility! Use an intricate set of machines to process materials and produce parts of huge structures before assembling them piece by piece to help Sandrock flourish.
Create hundreds of unique items at the worktable to decorate your homestead, give gifts to Sandrock’s residents, or assist with community requests.

Explore vast deserts surrounding the city-state of Sandrock. Dive into ruins to dig for Old World relics, seek our materials in hard-to-reach locations, or spend time relaxing in Sandrock with your neighbors.

Experience a detailed story complete with hundreds of sidequests and over 30 all-new characters. Spend time getting to know Sandrock’s residents, uncovering backstories, and making meaningful connections along the way.

Quickly shift between melee combat and third-person shooting mechanics in dynamic action battles.Use the new weapons and defense break mechanic to your tactical advantage, or boost your stats to simply smash through battles!

A diversity of mini-games allow you and local Sandrock residents to stay entertained in the desert town.
Explore, build, and battle with up to 4 players. Together, shape the dynamic town, construct towering structures, engage in battles, share romantic moments, and dive into mini-games. Every move counts, earning points and unlocking new dimensions for your evolving character.

Use your workshop’s profits to turn the empty prairie into farmable land;
Grow crops for extra cash or transform them into delicious dishes;
Attend festivals with Sandrock’s residents;
Find secrets and much more!
Both Portians and brand-new Builders who have never set foot in Portia will find a fun new world with lots to explore at their own pace, along with divergent NPC stories to enhance replayability. Experienced Builders will find everything you enjoyed about My Time at Portia and more, and you will feel right at home in the delightful life-sim RPG that is My Time at Sandrock.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 29.1Kreviews | 88% | — | $36.1M |
| $39.99 | 2.3Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 948 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun and it is my dream game since the first day and finally able to play it.
[h3]总体评价★★★☆☆[/h3] -首先就是这游戏UI是真的有点太乱了感觉真没必要做成这样,如果你有实力可以做成内含美术风的UI,没有实力就老老实实的往简化方面发展就好了,然后优化感觉不太好而且战斗方面也有点问题,感觉真有点太拖拉了 -只不过呢这种休闲游戏本身就不太适合我也不是属于我的受众,也只是浅玩之后给的评价
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.1M | 41.2K | 89% | $49.99 | |
| $36.1M | 44.3K | 91% | $29.99 | |
| $36M | 495.5K | 95% | $4.99 | |
| $36.2M | 180.8K | 96% | $11.24 | |
| $36.3M | 57.1K | 94% | $24.99 | |
| $36.3M | 183.6K | 97% | $12.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.7M | 27.7K | 89% | $17.99 | |
| $36.1M | 44.3K | 91% | $29.99 | |
| $8M | 12.7K | 84% | $19.99 | |
| $612.2K | 653 | 58% | $19.99 | |
| $373.3K | 664 | 88% | $24.99 | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 23 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, Italian, German, Spanish - Spain, Japanese, Thai, Traditional Chinese, Russian, Portuguese - Brazil, Korean*languages with full audio support
| $39.99 |
| 232ratings |
| 84% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
| — | 0ratings | 0% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 953 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
игра очень атмосферная и интересная все очень хорошо проработали
たのしーーー!!!!
재미있네요. 추천~
游戏好评率是刷的吧?武器砍人都没伤害,低级Bug,完全没法玩儿!
🌱🍃 Ghibli Game Journal 🍃🌱 🌸 Title of the Journey: My Time At Sandrock 🌼 Creator(s): Pathea Games 🍄 Genre: Life sim/Farming sim 🌙 Time Spent Exploring: 98 Hourse 🪶 Platform: Steam/PC/Switch 🌿 Overall Feeling A quiet rating: ⭐ ⭐ ⭐ ⭐ 🍃 First Steps into the World What was it like when you first entered the game? The feeling of the world: Sandrock has definitely come a long way from Portia, in a good way. The world feels less open with no direction, there's more structure, and there's a bit more sense to be made of the areas that you can explore. Your first impression: I enjoy the characters and pace of the story just a bit more than the first release, but the characters still look funny. In my opinion, the best version of the characters will come in Evershine--which I can't wait for. What drew you in: 🌼 The villain, of course! Kidding, I actually enjoy the My Time series and have been playing since Portia. I love a farming sim that I can do at my pace, with fun customization, and cute animals. Describe how it feels to play. Controls (smooth, clunky, magical?): Controls in this are pretty smooth on keyboard/mouse. You can occasionally get stuck in places, but I think that it's a lot better than Portia was in the beginning. (very clunky and kind of hard to move.) Game flow: The flow of the game is very fast, but definitely guided by how quickly you'd like to proceed through the story. However, it feels a little empty once the story is done because the rest of the content is held within the dlc options. So, side quests and such are pretty sparse. In my opinion, it's a great playthrough, and if you play it again--it's only to romance someone different. Challenges you faced: Getting used to the building system. It's still a challenge for me, building a home--so being able to pick and drop the places that I like the most is the best. Things that made you smile: The kiddo that you can take in if you romance the "villain". 🌙 Story & Characters The story: Is rather short, but full if you really pay attention and choose to read what's being said instead of skipping dialogue. Characters you met: The character that stands out the most will always be Fang, for me. It takes a lot of time to get him to open up, and when he speaks--it's mostly his bird speaking for him. Moments that stayed with you: Opening up an amusement park! Did it feel like a tale worth telling: It definitely did, though I wish it would have been longer--or had more of a connection to Portia. 🎨 The Look of the World Art style: More 3D-ish with a slight anime/cartoony vibe. Visual charm: The characters are still weird, some of them anyway, but I think it's a fun style. It captures the attention, especially with all the differences in appearance for both the characters and animals. Performance (smooth or a little windy?): Pretty smooth, I had very little lag--so no complaints. 🎧 Sounds of the Journey Music: Ahem, I cut it off. Sound effects: Are absolutely necessary. The game sounds were very fun, some were pretty immersive, and I think they add to the experience. (Yes, I like the walking sounds.) Voice work (if any): I actually enjoyed having characters that spoke, the voices matched the visuals really well, especially Logan's voice actor. 🌸 Little Treasures & Shadows 🌼 Things I loved: Hm. Logan, the farming, the animals, the mining. 🌧️ Things that felt a little heavy: Some of the try-harding to build a relationship with certain characters. 🪻 Bugs & Rough Edges Any bugs: Some of the bugs I encountered mainly had to do with certain scenes freezing while the audio continued--which was fixed if I relaunched. And getting stuck in certain areas that were easy to fall through--which I haven't had much trouble with in recent plays. Crashes or issues: Out of 98 hours, I only had one crash. Performance hiccups: I did experience some lag, but I think it was mostly because of technical issues involving my own wifi. 🌸 Closing Thought I think this game is for those that enjoy sims with very little struggle in the sim part, the freedom to mod if you'd like, and a fun-time with the romancing and such. The art style isn't for everyone, I've seen quite a few people talking about how hard it was to get into it, or how they're waiting for Evershine for better looking characters--BUT, you have to admit that this game is charming in its own way. Plus, how can you say no to Logan? Hello? Give it a shot, you may like it!🌿
Ik vind het echt een ontspannend spel om te spelen. Het is fijn dat je direct vanuit je inventory en chests kan bouwen ipv zoals in portia alles bij je moet dragen en moet selecteren. De characters zijn ook erg leuk en het verhaal is boeiend tot nu toe. Ik vind de cutscenes en de activiteiten ook passen bij de sfeer. Voor de liefhebber van een ontspannen spel is dit een echte aanrader!
Big upgrade from My Time At Portia with more requirements and different regions and plots entirely. Love the playthrough so far. It is more complicated but not annoyingly advanced.
good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.