
Start a new life in the enchanting town of Portia! Restore your Pa's neglected workshop to its former glory by fulfilling commissions, growing crops, raising animals, and befriending the quirky inhabitants of this charming post-apocalyptic land!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 62 reviews with recorded playtime.
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
有点肝 其他还好
very gud
[h1]My Time at Portia: One of the Coziest Worlds I've Ever Visited[/h1] [i]I never actually finished My Time at Portia, but I honestly don't think that stopped me from appreciating what makes it special. I spent a lot of time simply enjoying the atmosphere, getting to know the townsfolk, improving my workshop, and watching the town slowly grow. While many cozy games focus on farming, Portia made me fall in love with building instead.[/i] [h2]🛠️ Building Instead of Farming[/h2] What immediately stood out to me was the workshop system. Instead of spending every day watering crops, you're gathering materials, smelting ores, cutting wooden boards, and assembling everything from simple furniture to massive construction projects for the entire town. Seeing new bridges, buildings, and machines appear because of your own work gives a satisfying feeling of progression that I didn't expect when I first started playing. [h2]🌻 A Town Full of Characters[/h2] The biggest reason I kept coming back was the people living in Portia. Almost everyone has their own personality, daily routine, and little quirks that make the town feel alive. I found myself talking to the townsfolk even when I didn't really need anything from them. ...and then there's Ginger. Without spoiling anything, she was probably the character who stuck with me the most. Her story made me care about the people in Portia far more than I expected from a cozy crafting game. Combined with the colorful art style, relaxing music, and cheerful atmosphere, Portia became one of those games that was simply nice to spend time in. [h2]⛏️ Exploring Beyond the Workshop[/h2] Whenever I wanted a break from crafting, I'd head into the abandoned ruins to search for relics and resources. Digging through old technology with the scanner never really got old, and exploring the combat dungeons added just enough variety to keep each day feeling different. I liked that the game constantly gave me something to do without making me feel rushed. [h2]⚠️ Drawbacks[/h2] The game definitely shows its age in a few places. Occasionally, voice lines don't play correctly, animations can look a little awkward, and some late-game crafting projects ask for a lot of waiting while your machines slowly process materials. I also never reached the end of the story myself, so I can't really judge the later parts of the game. Even so, I enjoyed the journey far more than I expected. [h2]🏆 Conclusion[/h2] I may not have finished My Time at Portia, but I spent enough time with it to understand why so many people love it. It isn't just about crafting better machines or expanding your workshop—it's about slowly becoming part of a welcoming little town filled with memorable characters. If you're looking for a relaxing game where building feels just as rewarding as making friends, My Time at Portia is absolutely worth your time. [h3]Rating: 9/10[/h3]
不好意思,真没玩下去。
While a credible game, it's not particularly groundbreaking in the genre. The mining mechanics are interesting, but once the tunnels are built they aren't particularly navigable--which is a shame. Doubling back through the tunnels to reach another closer relic is incredibly satisfying. Jet packing into the ceiling for 30 seconds is not. The fishing mini-game is likewise decently engaging. Plenty of different characters to meet--though I am absolutely going to complain about the seven identical twins. If you aren't familiar with mandarin, let me enlighten you: their names are Eldest wu, 2nd wu, 3rd wu, etcetera all the way to 7th wu. I'm also not sold on the queer coded character being obsessively vain, we can do better than that. Or the over the top valley girl accent on another. It does appear that there are some more thoughtful family dynamics amongst some of the NPCs, but I'm generally stuck wondering if this host of flawed characters were scripted beyond those flaws. Kudos for the full voice cast. This would probably all be fine except the game play loop just isn't quite right. The beginning is building machines to process materials for more machines to process more materials. Which can work for a zen experience, but not at this speed. Moreover, I've already run out of room for said machines. It feels like someone shoved a pay-to-win mobile city builder in the middle of a farming sim. And it's a bit light on the farming. I believe I needed three machines and several hours before I could create a planter box in which to plant seeds. Maybe it gets better as you sink more time into it and get a sufficient stockpile of mined materials, but as of the first 8 hours you are just building machines to make machines. Final gripe, the task board is way to hard for early game. Tasks ask for six of something you just managed to get one of after an in-game week. Low-level tasks should be asking for raw materials instead of competing for resources with mainline quests.
Good game
整体分布体感是工坊6(其中跑地图砍树挖矿采集比例占4)、剧情2、NPC社交及其他玩法2,感觉平衡感做的还是比较好的 沉浸感很强,除了节日玩法,每个角色都根据职业啊喜好啊有自己的日常,然后随着剧情推进,每个角色的对话都会有变化,还有语音,挺惊喜的 整体来说是非常治愈的,在同类型来说可玩度也很高,画风也好评
For the record, I downloaded this game a couple years ago, and hated it. I went into it with the mindset of "I miss Harvest moon, and this game seems to be very similar, so let me try it out." I was looking for a game that itched the nostalgia that harvest moon does for me, and it didn't. I had played about 20 hours worth of playtime, and decided that was enough. The mining was buggy, I was overwhelmed with the commission system, and quite frankly, IT WASNT HARVEST MOON. Fast forward to about a week ago, I was on my search far and wide to find yet another game that scratched the itch that harvest moon left from my childhood. And Portia was here waiting for me in my steam library, gathering dust, panhandling for spare change. I took the bait. I decided to give it another shot, with a clear mind and an understanding that it IS NOT HARVEST MOON. I have added about 40 hours of game play within the past week, and let me tell you, I am not stopping anytime soon. The devs have done a wonderful job of updating the game and adding fixes and patches for any bugs. I think my only complaint is the amount of times I have to run to wikipedia to figure out tips and hints for different parts of the game (Gifts for NPCs, where to find certain materials for crafting, what resources I need to upgrade my work stations BEFORE going to the carpenter ((Come on, just let him pull the materials from my chests like the assembly station pls))) This game is so much fun, and I am so glad I decided to give it another shot. The challenge of keeping up with the commerce commissions, maintaining enough materials, and trying to precraft mats in anticipation of the big commissions has become a full time job that i dont want to clock out of. The grind of it makes it hard to leave my PC. Especially since you can only save when you sleep, so you can't leave in the middle of a day, and you also dont want to waste a day just to save and quit. I really like that when you make a friend, you also get friendship points with all of that persons close friends/family. The XP system is generous to say the least, offering over a thousand for just chopping down one mature tree. More to follow, I just had to come on here to say if you loved harvest moon or animal crossing, you will most likely love this game as well. Just be mindful that it is not the same game, but has a hint of nostalgia from both. The main goal of the game is taking commissions and crafting things for the town and its people, but the game play is loose, and you can be as task-oriented or not as you want. Some days I am grinding commissions, others I am foraging for supplies and upgrading my workshop, other days I am fishing and loving on my animals. TRY THE GAME!!
중국게임인데 이정도의 퀄리티면 나름 준수한데 그래도 가벼운 점은 어쩔 수가 없는듯... 이상한 번역 때문에 고통받는다면 한글 모드 깔아서 즐기시길 바랍니다. 거의 50시간 했는데 연애와는 전혀 진전이 없음... 상대는 많은데 평범하게 채집하고 집 늘리고 퀘스트하면서 하트 올리기 개빡센 게임 ㅋㅋㅋㅋㅋㅋ 광산갔다가 납품했다가 물건들 만들었다가 퀘스트 하다보면 하루 시간 다감. 연애할 시간이 거의 없다시피 하는 게임으로 보시는 걸 추천드립니다... 4/5
CJHW
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DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Languages: English*, Simplified Chinese*, French, German, Traditional Chinese, Italian, Spanish - Spain, Japanese, Korean, Russian, Turkish, Portuguese - Brazil*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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