
Start a new life in the enchanting town of Portia! Restore your Pa's neglected workshop to its former glory by fulfilling commissions, growing crops, raising animals, and befriending the quirky inhabitants of this charming post-apocalyptic land!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 3 → 2.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 44.3Kreviews | 91% | — | $36.1M |
| $5.99−80% | 2.9Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
私人游戏,垃圾优化
带劲
先玩的沙石镇,说实话一开始并不习惯波西亚的画风,但是耐心玩下去后,给我的感受和沙石镇完全不一样。 首先波西亚小镇上的人性格都非常好,没有遇到那种很讨厌的角色。每天早起搞完种植就直冲商会蹲点抢订单,生怕晚了被希金斯抢走金额大的🤣 不过他除了周末天天早起等商会开门接单(这一点和颜会长完全完全不一样),这点真让人佩服hhh,真的太有意思了。 其次小镇上很多支线剧情你也能感觉到镇上的大家真的都非常好非常友善,让我在游戏里仅仅玩了几天,就有一种想要在波西亚定居下来的冲动,这点初期沙石镇的剧情和角色带给我的感受不一样,当然沙石镇面临严重的环境和缺水问题,也能理解。 最后,波西亚整体色调比起沙石镇的鲜明会更加柔和,更加充满自然感,玩久了也不会觉得眼疼,而且两个镇子偶尔还会有些小联动,这点真的太喜欢了。 不过唯一的问题就是,玩过了沙石镇组装台的便利,对于波西亚手持道具才能组装真的还蛮不习惯的TAT 以及那个解锁背包真的死贵啊混蛋!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1894.4/day in the week to Jul 16 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, German, Traditional Chinese, Italian, Spanish - Spain, Japanese, Korean, Russian, Turkish, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2Kratings |
| 76% |
| — |
| not modelled |
| $5.99−80% | 225ratings | 72% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This "Yes" comes with the caveat that you are willing to use mods. Without mods there's so many things in this game that make me feel like it doesn't respect my time - all the crafting has real time timers on it, and a lot of other things have unnecessary delays or time sinks. If you need to do a big multi-part project you need to stop and start the timered crafting frequently and it ends with you just sitting there watching a countdown timer, it's awful. It's like a grifty mobile game wanting you to buy some special currecy to skip the drag, except it's a proper game. With mods you can reduce that real time sink, skip it entirely, add automation, auto sorting of storage, add faster travel, better tracking of NPCs you need, include things you'd otherwise need to check the wiki for, add reminders, and do a bunch of other things that just make the game a whole lot more fun and a whole let less annoying to play. Yes, you can work around a lot of the QOL issues that mods fix, but you're playing on PC and modding this game is incredibly easy so why wouldn't you play the best version you can? Solid game with mods, probably wouldn't have finished it without them.
很不错很耐玩的游戏
赞
love this game
Amazing game :)
好玩
I checked and I'm about a third of the way into the main storyline. My review may change after I've finished the game. My thoughts so far: The scenery/buildings are very pretty and the characters are just quirky enough! The storyline seems a bit light so far, but then I haven't invested enough effort into talking to everyone all the time. I've a feeling it will get more involved. The quests are plentiful enough that I'm rarely left with a day with nothing in particular to do. And you can lengthen the days by 50%. The combat allows me to just flail away without needing any 'tricksy moves' (so far). This is a good thing as I'm not a fan of intense combat. Also, the game allows you to die a couple times and return near the same place with full health. Yay! It can get a bit grindy, but that's true with many cozy games. As for recommending it, lets just say that I'm already considering getting My Time At Sandrock next.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 4.7K | 84% | $7.99 | |
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| — | 0 | — | — |
Related
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|---|---|---|---|---|
| $36.1M | 26.2K | 89% | $49.99 | |
| $36.1M | 29.1K | 88% | $39.99 | |
| $36.3M | 57.1K | 94% | $24.99 | |
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| $35.8M | 32.6K | 85% | $59.99 | |
| $36.5M | 25.6K | 67% | $69.99 |