
A tactical game combining the turn-based combat of XCOM with story, exploration, stealth, and strategy. Take control of a team of Mutants navigating a post-human Earth. Created by a team including former HITMAN leads and the designer of PAYDAY.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.49−70% | 20.6Kreviews | 90% | — | $5.3M |
| $34.99 | 4.4Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
minecraft piglin gamplay with duck hybrid
TLDR: Fairly solid turn based tactical stealth game set in an interesting world. Pick up on sale. [b][u]General Thoughts/Overview:[/u][/b] BASE GAME ONLY REVIEW Mutant: Year Zero: Road to Eden (MY0) is a real-time exploration in an isometric style, into turn based combat, clearly built upon the XCOM reboot framework. We are stalkers, mutants who explore “the zone”; the most vibrant and living radioactive ‘wasteland’ I’ve ever seen, in search of scrap to keep their settlement running. Thus we are the best equipped to go on a rescue mission to recover the settlements chief engineer, who has gone off chasing a legend. We fight or evade ghouls, who want to kill and eat the survivors of said wasteland, as we make our way through the maps and along our journey we collect the aforementioned scrap and the occasional relic of the before times which we trade for gear, upgrades, and perks. [b][u]Pros:[/u][/b] [list][*] The unpicking of the maps was [i]fun[/i]. If you like tactical stealth gameplay, then this will bring you joy. It is incredibly simplistic, and you’ll quickly find the optimal strategies, but it is satisfying. [*] An interesting world full with lovely graphic and sound design. The game looks decent, at the very least it has great ideas. The characters are quite unique in their designs, and the environments to explore are interesting and well themed. The ambient sound is lovely, and the voice acting is solid, making the whole experience pleasant. [*] The interactions between the characters were well written and enjoyable. Each character has a different view of the world, and depending on who you have highlighted and in the party, they’ll comment on the things you find and see. The attempts at humour can be world breaking at times, but quite a few of the jokes land anyway. The interactions are a nice touch giving the characters… well… character. It’s a shame the game is so short here because these individuals are fairly memorable as they are, a little more time to cook and some character stories could have made them unforgettable. [/list] [b][u]Cons:[/u][/b] [list][*] Everything in MY0 feels half-baked or just gimmicky. From the mechanics, to the skills, to the equipment, to the story, to the town, to the maps. Everything. Not a single part of this game feels fully finished, realised, or polished. I don’t know if it was restrictions of a small team, development time, money, or what, but it feels really bad to see what could have been. [*] Game feels slow and extremely repetitive, which is mental for how short and fast it is. The movement is ponderous, the tactical combat becomes stale quickly, and the lack of meaningful equipment upgrades or subquests and stories just causes the game to just flash past in a bad way. Speaking of which… [*] A predictable story with no urgency robs the game of tension, entirely. You’ll always be ‘just in time’, there is no consequence for exploring everything, taking all the time, or making a million trips back to the settlement. It’s a jarring contradiction to the tone the game tries to set. [/list] [b][u]Suggested improvements:[/u][/b] [list][*] Oh my GOD do we need to move faster. Even a hold shift to run would make MY0 infinitely better to play… but it would also shave a couple of hours off of an already tiny playtime. [*] More/better/alternative uses for resources. The lack of real use for scrap beyond as a stand in for gold is really quite sad. [*] A way to respec. Either I failed to pay attention to the level up process and the meaning of the tree, or it’s badly explained. Either way an option to respect at the bar for a cost would make the game significantly better to play and allow an earlier chance to test the skills. [/list] [b][u]Overall Recommendation:[/u][/b] I was going to give MY0 the thumbs down, but as I wrote my review I realised that was entirely due to the technical problems I had with the game that [i]no one else seems to have[/i]. For whatever reason I couldn’t play this on some days. No reasons given, no explanation found. But as I sit and type it out I think this is actually worth it on sale. Even if you have technical difficulties. The gameplay loop is satisfying, even if it is samey, and I found the style and art design unique and worth looking at for a while. I don’t recommend this for people who want to kick in the front door and shoot everyone. That won’t work here and you’ll hate it. I don’t recommend this game to people looking for a deep and meaningful story, or a complex and challenging game. Even on the hardest difficulty this is laughably simple with my making it through with no casualties without issue. Had I known how easy it would be, I’d have played it on ironman mode for the additional achievements. Finally if you didn’t enjoy the XCOM reboot’s combat, you probably won’t enjoy this as it’s basically the same. I recommend this to people who enjoy stealth games and would take great pleasure on finding a guard a little out of alarm range, and proceeding to unravel the patrols one at a time until the boss is almost alone. I recommend this to people looking for a simple and generally mindless play-through as if played in the above style the difficulty is so negligible it could be a walking simulator. And, inversely to the above, if you enjoyed the XCOM reboot’s combat, you’ll probably really enjoy this. Overall, this game won me over despite difficulties which had me give it ‘one final shot before uninstalling’. It’s not a must have, but it’s solid, and if you can get it on sale for a few quid, it’ll eat an evening or two just fine. [url=https://store.steampowered.com/curator/44852412/]My curator page[/url] with reviews by genre. In case you want to find more games, or even reviews, like this one.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 21 → 0.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $34.99 |
| 3.8Kratings |
| 91% |
| — |
| not modelled |
| $34.99 | 548ratings | 86% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
me gusto mucho
Disclaimer: I played the Mutant after the second game of The Bearded Ladies studio Miasma Chronicles. In comparison. Better in Mutant: - Character design and overall design of the world. Looks more creative and looks like put more 'human-like' with a soul. Can't explain. - Characters in general. More interesting and fun writing. Except for the buddy-robot in the Miasma all characters are dull and main character just an annoying kid. (Bormin is the best!) Better in Miasma: - The Miasma has better 'graphics' meaning more details in the world, bigger locations, more stuff basically - The overall story has more plot and bigger scale - Combat in Miasma more versatile and there is more space for experiments and different tactics (the biggest advantage as I see it) - More skills and ways to use them - Actually useful stealth. In Mutant it's almost impossible to kill somebody with a rank higher than simplest brute, cause stealth weapons don't have any significant damage till the very late game Extremely annoying: - No SPRINT! Too much exploring and no sprint. It cost you time and patience. All in all I recommend to play both games, cause not so many good tactics on the market that have some descent story and characters! DLC. It's just okay. One new character that is somewhat okay. Story is stupid. If you want a little bit of more tactic battles after finishing the main game, buy it on discount.
Found the game very entertaining. It is similar to Wasteland 3 and Xcom but shorter. The play time and simplicity does not bother me. I hope there was a sequel for it so that the mechanics can be further polished. Stealth plays a role in the game in that it helps you weed out enemies before taking on a group that was much larger. Post script: I bought the DLC for it and enjoyed it too. It is nothing ground breaking but it extends the play time a little.
Super
Great game! Interesting with somewhat interesting story. Also i like the humor in the game. Environments are visually GREAT and interesting at he main game and still good at seed of evil. Could be longer but "seed of evil" brings a little bit more content to play. I really did enjoy this one. Considering the price, i would give 9/10 More this kind of games, great bang for buck!
Из серии не устанешь)
Я любитель пошаговых тактических игр. Хорошая графика, сюжет с роялем в кустах, бои интересные, музыка для галочки. В целом игра неплохая. 7,5/10
Для меня это самая лучшая игра в мире! Оценка 10 трупоедов из 10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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