
A tactical game combining the turn-based combat of XCOM with story, exploration, stealth, and strategy. Take control of a team of Mutants navigating a post-human Earth. Created by a team including former HITMAN leads and the designer of PAYDAY.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.49−70% | 20.6Kreviews | 90% | — | $5.3M |
| $34.99 | 4.4Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is very stealth heavy. sneak a lot kill loners until u cant find anymore then go in for the battle of whats left. i should of guessed being made by hitman devs. It does well for what its goal is. I do dislike how every single time u ambush u have to activate each character to actack.. every, single.......time. I finished Miasma Chronicles(same people made it) and it was so much more smooth. going in and out of combat, into ambush mode and so on. they obviously learned a lot from this game. this game probably isnt for me. still i bought it, lol i going to try and play little more. i know its not a bad game. it just may not be for me. game looks great, runs great. each map is really nice. char mutations is a little confusing to learn.
Amazing!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 21 → 0.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $34.99 |
| 3.8Kratings |
| 91% |
| — |
| not modelled |
| $34.99 | 548ratings | 86% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Оно того стоит
画风很喜欢
Dur et punitif au début, il faut prendre son mal en patience et comprendre certaines subtilités du gameplay : Le jeu n'est pas comme Xcom où l'on peut avancer et directement engager l'ennemie dans un "gros" combat. Les mécaniques sont les même une fois la bataille engagée mais avant cela, il y'a une grosse part "d'infiltration" et d'étude du terrain. Ensuite il faudra utiliser des combinaisons armes silencieuses + immobilisation d'un ennemie isolé pour amoindrir l'effectif qu'on affrontera lors d'un combat final sur chaque map... Une fois cette mécanique comprise et certaines capacités des mutants débloquées, je dois dire que j'ai fini par prendre du plaisir sur ce jeu. L'histoire reste cependant très secondaire, mais le gameplay est bon et fluide. A choper en solde, pour les amateurs de tour par tour, le jeu reste très honnête dans ce qu'il propose.
Mutant Year Zero: Road to Eden is a nice tactical game, where you need to consider every combat move. You will find yourself saving and loading a lot, especially in the harder difficulty levels. It's similarity to X-COM is very apparent, but can be misleading since overwatch ambushes work differently - while in X-COM you need to keep all your soldiers on overwatch before shooting the first shot, in MYZRG you need to keep all of them NOT on overwatch and hit the same enemy with silent weapons - but make sure you can take it out in one round if you don't want to deal with all the enemy gang at once! Overall, it is not as long as X-COM, and difficulty inevitably decreases as your Stalkers (characters of adventurers) level up, but it presents a challenge nonetheless early in game. The story is a mystery adventure set in a post-apocalpytic sci-fi universe. I find the plot unpredictable enough to be entertaining, although not extra-ordinary interesting. The lore is funny. The game itself relies much less on luck than X-COM - your to hit chances are only in multiplcates of 1/4, so a bonus or penalty can only give you a +/- 25 to hit, and you never get a miss when you are guarteed a 100% chance to hit (or ever tempted to try your luck when chances are below 25%). Likewise, weapon damage is constant and not in range (e.g. not 4-6 but exactly 5), so you can (and should) calculate how much HP the enemies will have after you hit them. Overall judgement - fair game, worth the money - recommended
Muito bom!! A DLC já está engatilhada.
A short game of mutants in a dystopian world seeking scrap and possible paradise. You start with mutant protagonists, the gun toting wild boar and crossbow armed duck. Essentially you wander and explore mini locations while avoiding ghouls and zealous sect members. Pick off the easier enemies one by one to gain experience and important mutations. Scavenging goes toward better guns and protection. You will regularly head back home to the ark to enable these progressions. What’s to like: A nice art style, quirky heroes and exploration quest. If you like turn-based action like I do then this is for you. What’s not quite right: The map function only works at a high level, no detailed location or proximity. A short run through, limited playability as there is no decision causality. Limited enemy types and no tactical layer. Needs more variety with larger and more complex environments that are destructible. Story narrative is more of an afterthought. Worth a Play: With a discount yes.
Brilliant story, interesting gameplay, very funny at times. Just overall a great experience!
One heck of a game!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 4.9K | 75% | $19.99 | |
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| $303.4K | 616 | 71% | $19.99 | |
| $113K | 260 | 60% | $19.99 | |
| $0 | 0 | — | Free | |
| $19.5M | 13.7K | 91% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 8.2K | 77% | $24.99 | |
| $5.3M | 9.9K | 87% | $14.99 | |
| $5.3M | 5.8K | 74% | $34.99 | |
| $5.3M | 19.6K | 94% | $9.99 | |
| $5.3M | 7.6K | 83% | $19.14 | |
| $5.3M | 7.6K | 86% | $19.99 |