
A tactical game combining the turn-based combat of XCOM with story, exploration, stealth, and strategy. Take control of a team of Mutants navigating a post-human Earth. Created by a team including former HITMAN leads and the designer of PAYDAY.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 604 reviews with recorded playtime.
Reviews
Themes across 603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very good game if you like XCOM series.
nice
Es un juego que supone un gran desafío en algo que no sea fácil, y se nota la inspiración en XCom 2, pero con mecánicas de RTS
I really liked the game! I'm looking forward to the ability to sell loot and craft it in the second game.
.
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☑ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10 ---{ Author }--- ☑ https://vojtastruhar.github.io/steam-review-template
SUMMARY 1) This is a stealth combat game. Not the sneak/heist kind of stealth, a sneak/backstab (back shot) kind of stealth. Which is fine, just be warned, you can make different party configurations but in the end, there's not a lot of ways to succeed at this game. Maybe on Normal difficulty. (Again, this is fine! Combat is fun if you like that. Just be warned.) 2) 3d movement mutations are useless, namely, flying and jumping 3) I might recommend playing on Normal (easiest) and just play the game for the story. Well, for the fighting. "Story" may be a strong term. I'm not sure if you can change Difficulty mid-game. If you've played BG3 and been frustrated by the 3d environments at times, multiply that feeling by about *TEN* and that is MYZRtE. BG3 generally does work and usually you can workaround the wonkiness. In MYZ you cannot. Additionally, MYZ is built around taking feats (ahem "mutations"). These 3d movement feats are expensive to buy because they would be OP in a 3d environment...if they worked. And they are are sitting in bottleneck positions in your feat trees. (You must take them to advance.)* There's no respec, btw. The final straw for me was having grenades on top of a train which I could not throw 1 space away because 1 space away was DOWN. I could throw them all over the top of the train (and even had armor which gave me +4 spaces of Throwing). But 1 space away, using gravity? Nope. There's some other stuff which bothers me here, but that other stuff by itself is tolerable. Overall it's a pretty good game which I will not finish. I think you can probably play it fine on Normal difficulty and enjoy it just as much (and ignore the 3d issues as you win). Or play on Hard and just be aware that those points in those feats are not going to help you as much as you might think. * You do have the option of sinking your points into the incremental buff tree (+ HP, + Move, etc) which avoids the bottleneck. But those are not as effective as all the special abilities.
нууу... Геймплей заставляет тебя стелсить, не знаю что означает "смерть" персонажа т.к пытался его избегать. Стелс тут как и в любой, другой игре, чья основная механика НЕ стелс - сломан. Было прикольно проходить уровни, сражатся с упырями и крошить роботов, первый час, пока я не понял что в открытом бою мне ловить нечего. Потом было прикольно по одному устранять упырей и уже с оставшимися 2-6 на локе разбиратся. Роботы это один сплошной мем, в игре есть щтуке что позволяет с 20 и 50 % шансом отключить бота, ну знаете те самые 20, 50, 50 которые ты лутаешь по мере прохождения и 1 из них тебе дропается до появления ботом, ставишь на бесшумное оружие и вот уже имир-6000 просто губка для урона по 1-5 урона (5 если крит). А потом, тогда когда я смог начать убивать охотников и упырей со среднем количеством хп (условно говоря тут 3 типа хп врагов (+ уникальные нпс) среднее что-то типо 10-18 (это не разброс а +2 к хп на определённых уровнях) 16-26 ну и танки с 24-30 хп. А знаете когда у меня удавалось качнуть бесшумку так чтобы вырубать средних? Именно тогда когда они апали лвл и мне нужно было бы 3 крита подряд... А ведь в игре было ещё псионик которого я потрогал 1 раз, понял что по подчинённому (временно) врагу стрелять нельзя и больше его не юзал (ну знаете страту, берёшь в группе в 2 врага одного под контроль и гасишь вторго, или если у него много хп то берёшь контроль и гасишь). А потом появилось длс в котором было всё тоже самое что и в основной игре, но враги на +2 хп жирнее, а пушки дальше не прокачать... К чему я это - игра мне понравилась, но перепроходить её я ни за что не буду (хотя хи-хи, ха-ха моменты были). А, забыл главный совет, качайте бесшумное оружие до третьего сразу, а всё остальное только до второго, у вас могут быть моменты в стиле "я только что прокачал рельсотрон до 3 лвла и тут мне выпала обычная винтовка у которой на 1 урон стартово больше"
Jogo muito bom que poucos conhecem, vale muito a pena! Estou jogando a DLC nesse momento, rumo ao PLATINA.
Дуже не погано в стиль ікском, З першого погляду не поганий сюжет, але мало екшена, помірна пошагова гра, мало інвентаря та модифікацій зброї і обладунків, мало героїв команди, мало навиків. Хочеться всього і побільше!!!!
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Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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