
Mutant Meltdown is a survival RPG that takes place in a post-apocalyptic world in which you get to manage a group of survivors to fight for their life, level up their skills, help fight off different breeds of mutants, build and upgrade your camp, face hordes of mutants and much more!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Japanese*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America*, French*, German*, Russian**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
It's a turn-based role-playing game that combines survival, turn-based combat and tactical strategy. Can you fight back the zombie horde with a small group of survivors? https://youtu.be/iCNkED-IPFE You are a survivor of a zombie apocalypse. You need to build a shelter in a world with a huge amount of undead and to regain control of the neighborhood. You have to scavenge resources and then start upgrading the shelter. You will be able to build unique upgrades that will make shelter management more rewarding. Repair and use vehicle to travel faster and deeper into the unknown. It's a casual game, so it’s easy to learn. Mutant Meltdown uses a classic Action Points system with consecutive turns. The gameplay is heavily centered on managing inventory and creating/collecting resources.
有中文,翻译尚可 34小时普通难度通关,期间试错好几盘 等过几天,会打第二次 到时候录视频会发B站 ------作战心得有很多,挑一些讲吧: 开局最优先特性:建筑师 牧师 厨师 运动员 3力优 其他特性可有可无,其中运动员用来单人探图+拿空投 人员建议分为A组B组,A组大部队作战和出去捡物资 人数多搜到东西的概率就高,负重也高,一般6-10人 B组由工程师之类的担任,在家伐木、蹲建筑进度条 还有种田、狙杀远程、机动驾驶 开局营地建在离城市近一点的区域 2-4格均可,尽量避开大路 辐射大僵尸死了会爆炸,应对是近战砍2下,跑远切枪来一发 辐射云 下雨时会全部消除,但雨后依然会随机出现 90以上辐射持续掉血,变异后人就等于死了,随时僵硬
通关后过来写下评价,感觉这个游戏根本还没有做完,里面政治家的技能应该是后期游戏完善才有用,另外游戏里存在大量BUG,提示的维修材料需要三种,但实际维修时只要你库存里有高级材料会被无端消耗,只能将高级材料放入人物背包在维修,还有等等很多BUG,而且游戏后期卡顿,所以暂时不建议大家入手。
The Chinese tutorial font is too small to read clearly, there are still problems in translation, looking forward to continue to fix.
It's mid at most. I liked Z Dawn way better, game needs more UI fixes and Quality of Life changes to be more fun. First of all: -Rework of repairing and crafting, the scroll mouse button does work, but zooms the background and barely moves the repair menu, I'd appreciate a button like "repair all" even if the price would be steep, or at least let us field select them with mouse. -Scavenging seems slower than Z Dawn, I don't know why, but It seemed more tedious, especially scavenging gas stations for canned food. -Some odd bugs and glitches like being unable to shoot, move and have to reload game, being unable to equip upgraded weapon because it's tooltip was flashing so rapidly (like seizure warning) you wouldn't be able to click on it with either mouse button (it only happened to assault rifles so far). My 4 h spent into this title was enough to finish the game so it's not that bad honestly for the money it's worth. Still if you are searching for cool turn-based combat survival game go for Z Dawn 100% and if you enjoy that title you can try this one.
Für den moment Rate ich dringend ab, das spiel scheint noch lange nicht des status "vollständig" spielbar zu verdienen, damit beziehe ich mich auf den umstand das man 90% der spielzeit nur den "nächste Runde" button klickt. Ich find das spiel nicht schlecht und je nachdem wie sich die antworten auf mein diesbezüglichen forumsbeitrag und das spiel selbst weiter entwickelt werde ich auch meine kritik weiter entwickeln. könnte ich wie ich wollte gäbe ich dem spiel eine neutrale bewertung, in diesem fall aber negativ weil es sich für mich akturll noch wie hinausgeworfenes geld anfühlt, also ich werds in ein paar monaten erneut versuchen da es mich echt reizt an sich.
The game is a far too complicated piece of ♥♥♥♥. Unwieldy design makes it unclear if you are doing what you are supposed to or not AND it's boring.
i wanted like this game because the dev made an intriguing gameplay with a previous game, Z Dawn. Mutant Meltdown has many gameplay elements shared with ZD, probably too many, but ok. But MM adds some gameplay layout rather well done, mainly around radiation rains, mutations, ability to build many camps, some more. Alas, it feels like an unfinished game: - It has many bugs and I'm used to not see them, I never ever have seen that. If it was tagged Early Access ok, but it isn't. I didn't quote any clearly being game breaking bugs, but it makes obvious that it's an half baked unfinished game. - I beat the game at all difficulty levels, but clearly they are approximately tuned. - The gameplay lacks of progression design. It was already stripped down too much in Z Down, but it's even further in Mutant Meltdown. - The scavenging is too basic and even simplified compared to Z Dawn. Z Dawn has an event system during scavenging tempering the linearity to click and click to scavenge, it wasn't a really good gameplay element, but in MM it is just removed for worse instead of being improved. - Translations are shown in shop page but, at least with French, it's more half baked stuff, looking like unfinished. - The dev quoted he would add the option to create a start party as in Z Dawn, but he never did. - The dev released many games in few months but instead of making many half baked games he should better make one really dig and polished. - And I didn't bother review dev previous game released a few before (Jurassik) but it's the same boat, it feels half baked and unfinished. It's a playable game, and even it has some interesting gameplay elements. But it's also one more half baked game, and with very few gameplay layouts, there's like an exaggerated economy of design ideas. I can't advise to buy/play Mutant Meltdown, better play Z Dawn if you haven't played it yet.
This is a surprisingly enjoyable game. It's like a very simple Zombie based Civ game with a board that plays like a simple Battle Brothers (highly recommend if you enjoyed this!). This is a great entry to a few styles of games as it does elegance with simplicity providing a well put together experience that's worth experiencing.Let's start with the where this game falls short of being absolutely top tier. The game needs significant amount of QoL improvement, this is my main gripe and I probably clicked 5000 more times than I should have needed to. I'd like to have seen some more time spent on developing inventory management as it's lacking quite a lot of features, or maybe it just simple doesn't tell you magic key combo for it. Things like sorting/filtering/stacking should be better, some are there but not great and buggy. You need a cracking memory to remember the face to all the stats/perks you've assigned to that person in the group, something like names on cards would have helped or info on hover over to avoid you reopening so much. The avatars also don't change if you equip a helmet etc which would have also made this easier. There are quite a few bugs, some which will even require you to reload the game. There is also quite a lot of hitting spacebar in the game for next turn, often you'll be waiting for things, especially near the end when you're preparing to leave. There's also nothing to really prepare you for the 2 end game scenarios which are leagues harder than anything else before it, again it's a couple of rounds of hitting space bar for 200 turns while lobbing out molotovs, eating broccoli, minigunning like Rambo, and frying panning faces but ramped to the extreme. I'd liked to have had more survivors to manage as I used group size of 6 for my light military vehicles and only had 17 by launch time.Now, I DO in fact recommend this game. It's well thought out and well balanced (at least on Standard ;)). The graphics are good for the theme and the style will last for a long time to come. The mutations are a nice touch and it's good to see a game giving good and bad mutations, it's always a risk but sometimes it works out. The weapon skills, perks, and classes all fit together nicely and make a significant difference to how the game plays out for each survivor. I didn't min max any group and kept the rag tag half blind groups as I encountered them and still escaped on standard, maybe that was actually a good thing though although it does seem to be a benefit to have a melee/ranged/crafting group separate. I can't imagine how long you have to play to actually loot the whole map, at around 2500 turns I didn't even get to 2% on a city tile I'd been hitting the whole game so there's no shortage of loot. The different loot types in different places is also nice and encourages exploring to kit your crews out. If I did it again on hardest setting I think the need to craft all the miniguns and mods would come into play, although I went for building a fort city on my play through which also worked well. This variation in play style is quite a nice thing for such a simple game. Even the vehicles are varied and it's nice some are somewhat usable right off, and other need a garage built to repair, the vehicles also have nice variation from small cars to tanks.I hope the devs can get some polish into this game or their future titles. GoldenGod have clearly been experimenting with Hex tile games for a while and I really hope they can polish this up or add this polish to their next game as really this is excellent if you like the simple 4x type play style and can get over the bugs and lacking some QoL features.
ターン制ゾンビサバイバル やることは ①1ターンに2歩動けるユニットを町その他施設に乗っけてスカベンジ ②アイテム溜まったらキャンプ建ててアイテムを素材にして建設 ③特定の建造物を建てて発生するミッションをクリア 以上。 スカベンジ中はターンをパスしてガチャ引くだけだし戦闘他の要素も非常に地味だが キャンプ内でアイテムを右クリックすると素材にできる点と施設は道路沿いにしかない点に気づけば だいぶサクサク進められる マップに点在する放射能汚染地域が増減するなど捻った要素もいくつかありちゃんと遊べる
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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