
Truffle Trouble is a unique game featuring Pax, the hero of Mushroom Men, that combines classic platforming action with imaginative puzzle-solving as you must move, stack, and use objects to create new paths to jump and clamber on, all while the besotted Truffle Princess draws ever closer.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Se queda pillado y a dia de hoy lo inicio, sale una pantalla en blanco y se cierra solo, muy bonito, pero dinero tirado a la basura
Great game!!! Nice graphics!!! 5 stars
---------------------------------------------------------------------------------------------------- Spiel: Ein 2D/3D Jump’n’Run, mit Kistenschieberätseln. ---------------------------------------------------------------------------------------------------- Einzelspieler: Man Spielt einen Pilz der vor einer Bösen Prinzessin davon rennt. Man läuft durch sich immer wiederholenden Leveln die mit vielen Kistenschieberätsel bestückt sind. Unter Zeitdruck das einen die Prinzessin nicht kriegt muss man die Rätsel sehr schnell erledigen und nebenbei noch Schleim einsammeln um sich in diverse andere Dinge wie z.B ein Spinne verwandeln zu können. ---------------------------------------------------------------------------------------------------- Grafik: Die Grafik ist schön gemacht und die Zwischensequenzen sehen sehr gut aus. ---------------------------------------------------------------------------------------------------- Musik: Die Musik ist leider sehr schlicht gehalten und nicht sehr abwechslungsreich. ---------------------------------------------------------------------------------------------------- Steuerung: Die Steuerung ist nicht gerade die beste durch due 2D/3D Ansicht da man die Kamera leider auch nicht bewegen kann. ---------------------------------------------------------------------------------------------------- Pro/Contra: + veränderbarer Schwierigkeitsgrad + schöne Zwischensequenzen + gute Schieberätsel mit mehreren Lösungswegen - Steuerung ist sehr ungenau und nicht gerade die beste - das Tutorial sagt einem rein gar nichts - Keinerlei Abwechslung in den Levels ---------------------------------------------------------------------------------------------------- Fazit: Die Idee hinter dem Spiel ist wirklich gut, leider machen die immer gleichen Level das Spiel recht langweilig. Das Hauptaugenmerk ist wirklich die Schieberätsel die wirklich manchmal recht knifflig sind besonders unter dem Zeitdruck den man steht, zum Glück kann man das durch den veränderbaren Schwierigkeitsgrad ausmachen was dann aber das ganze Spiel noch langweiliger macht als es so schon ist. Wer hier eine Mischung aus New Super Mario Bros. mit Zelda schieberätseln erwartet ist wirklich fehl am Platz. ---------------------------------------------------------------------------------------------------- Zusammengefasst: Einzelspieler: 3/10 Grafik: 7/10 Musik: 2/10 Steuerung: 4/10 ---------------------------------------------------------------------------------------------------- Spiel: 4/10
Generic puzzle platformer with no depth to it whatsoever.
Fun for awhile got bored of it pretty quick , Some of the puzzles were challenging so I enjoyed that part and the comedy it has was also a plus would play again but just when I have nothing else to play.
Bes gejm ever aj low tasgt gejms one som super Ich recomeduje ci ją wszystkim ludzio Ich think this gra ist very die unglaubliche ♥♥♥♥ 11/30
i miss the wii game so much please remake it on pc.
I cannot recommend as a pure platformer: - The 3D fails, i.e., depth of elements cannot be told, you never know if 2 tiles are on the same perspective and if you are jumping onto something or into the void. - Worse yet, soft-locks will force you to restart levels. Soft-locks occur when you lose access to blocks because of where you moved them to; then you cannot progress anymore. The level design is so bad that these happen quite frequently. - Controls are not even good enough. Each controller button does too much, contextually, therefore you are going to perform a lot of actions that are not what you wanted to perform. I recommend even less as a Puzzle-Platformer, the genre I thought it belonged to: - Every level is designed around a timer. You can take out the timer by selecting easy difficulty, however the challenge then disappears completely, as barely any thinking is required to reach any collectible. - The numerous deaths due to the bad 3D or controls do not hurt when the timer is off, because you respawn instantly on the last tile you touched. The soft-locks are still there to grate however. - And so there is nothing left to enjoy but the art. In a good puzzle-platformer, the design focuses on good puzzles. It then lets you speedrun or solve extras if you crave for more hardships. Here, they did it backwards, they designed a speedrun, then realised how much it sucks, and quickly patched a non-clocked mode. (Which is not per level, by the way; you must quit to main menu and restart a full, independent game.) In the end, Mushroom Men is but a railroad promenade with chances of soft-locks. Unfortunate, as I like the visuals a lot (despite the abusive reuse of backgrounds,) same appreciation for the music (same parentheses for the music,) and the various mechanics are classic fun (trampolines, cannons, slippery floors, sticky floors...) Great presentation, colorful and humorous. Big fan of the characters design. One additional flaw, representative of the overall quality: When the protagonist climbs high enough, you can't see him anymore; he is outside the screen.
Забавная головоломка, по крайней мере первые несколько уровней. Потом задачки становятся все сложнее, и таймер начинает очень сильно душить. Приходится ставить легкую сложность, и проходить уровни просто под музыку. Что критически теряет в атмосфере. На пол часика, но здесь карточки, так что пришлось проходить дальше.
Just play Catherine. At least then you can see anime boobs.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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