
Truffle Trouble is a unique game featuring Pax, the hero of Mushroom Men, that combines classic platforming action with imaginative puzzle-solving as you must move, stack, and use objects to create new paths to jump and clamber on, all while the besotted Truffle Princess draws ever closer.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As much as I loved the Mushroom Men game on the Wii I this game doesn't really feel like a Mushroom Men game. It feels more like a puzzle game with "Mushroom Men" just slapped on so fans of the original game will play it. Now the game feels a bit like a Catherine clone, (another game I enjoyed playing) but with much more difficult puzzles to solve. Your biggest enemy will be the jump button as there is a big delay in the jump which will lead to you falling. The lack of checkpoints also make the game frustrating if you come to a diffuclt puzzle and fail to complete it in time you have to start the level all over again. Though fun for the first few hours it gets old fast. I recommend getting the game while it is on sale.
His green eyes disturb the shadows as he places fresh wood within the iron furnace. It must be cold, beneath the moss and dew. The fungus have always been closest to the earth, where it is wet and icy. But he is but part shroom, an abomination of man and spore that god forgot which nonetheless desires the comforts of men. A warm house; the unconditional love of a pet; companionship. As his mind wanders a cold wind rushes in bringing with it living nightmares. A letter. No, a valentine. One which will accept nothing but undying love and affection from his spongy arms. So now he runs. Some problems are too big to reason with. Some problems are 50-foot truffle demons wearing a tiara. Red Fly Studios’ [i]Mushroom Men[/i] series has perplexed for the better part of a decade. I learned of it first through a full-page magazine ad featuring stylized artwork of a mushroom man (with a sword!) and a quote from Playboy. Many questions went through my brain: what was a mushroom man? Why was Playboy reviewing video games? Why did this kids game look so scary? I could deduce no answers from the glossy ad, and following luke-warm reviews of [i]The Spore Wars[/i] (2008) and [i]Rise of the Fungi[/i] (2008) I put the problem to rest. Then [i]Truffle Trouble[/i] (2015) appeared in my Steam account. I can’t remember why it was there or when it arrived. At some point in my overeager desire to hoard digital trinkets it slipped in and now I had no choice. I expected a middling platformer, something stylish but clumsily executed. But [i]Truffle Troubles[/i] is not interested in what you and I expect or what good taste demands. Instead, it is a singularly disturbing experience, so odd and haunting I was caught entirely off guard. After the opening cutscene, wherein Pax the titular mushroom man is beset upon by an inconsolable crush, the game funnels the player through a series of block puzzles as they are pursued by a lumbering maw. It is as if the puzzle sequences from [i]Catherine[/i] (Atlus, 2011) were placed in a radioactive compost bin and allowed to form a new civilization. Like *Catherine*, these puzzles are unenjoyable and unwieldy, but the trappings surrounding the puzzles evolve them into literal night terrors. Nothing prepared me for the screeching voice of my decomposing lover, the ooze and crunch of a pill bug under mushroom legs, all while a five-second music clip loops just irregularly enough to never let my mind rest. I am afraid I will never unhear the truffle queen howling that “we will make beautiful babies” and that she “would need a foot massage after all this walking.” I do not dare imagine what the toes of a demonic fungus possibly look like. The disconnect between the meticulously choreographed cutscenes and the embarrassing bluntness of the menu designs causes irreconcilable tension throughout every game. [i]Truffle Troubles[/i] at once fully embraces its nightmarish theme while simultaneously pulling back towards mobile game design tropes. It is not enough to outrun the truffle queen if I don’t earn three spore stars on each level and the best time on the leaderboards. Who is speedrunning this game? And why do so many of their usernames draw from southern United States racism? [i]Truffle Troubles[/i] has given me no answers to the wonder and bemusement I felt from that old magazine. It has filled me with the purest and most incomprehensible unease, the way one feels when they find something molding in the back of their refrigerator. There is nothing to do. Nothing to say. The mold must leave, if so the nightmares stop. [b]This review was originally posted on [url=https://www.kritiqal.com/articles/2020/2/1/the-profound-un-comfiness-of-mushroom-men-truffle-trouble]Kritiqal[/url].[/b]
通关撒花:蘑菇人:松露威胁。一个小蘑菇人被松露公主穷追猛打的故事,尤其是公主长的还惨不忍睹。 游戏有3难度可选,不同的难度会感觉完全不是一个游戏,因为在简单难度里,公主是不会出现的,看起来就是个普通的横版解谜过关游戏。在正常和困难难度里,公主在后面追着示爱,会成为一个惊险的跑酷游戏。 游戏共4个场景,每个场景会出现不同的障碍。道具可能会因为玩家失误而消失,死亡不刷新道具,所以,有些情况下失误就只能重新开始当前关卡,算是一个缺点。教程很详细,操作ABXY均有,请搭配使用。 进包可以玩一下打发时间,不推荐单独购买。
The game has a decent enough concept and good visuals but is unfortunately ruined by poor movement. Expect A LOT of unfair deaths! It's entertaining for a while, but it will become frustrating within a mere few hours. I'd only recommended getting it from a bundle or at an extreme discount. [b]Rating: 4/10[/b] [h1]Halwin's 100% Completion Recommendation[/h1] [b]Difficulty: 9/10 Time: ~5 hours[/b] One achievement requires you to beat 10 levels (from one of the four environements) on all difficulties. If you were to attempt this you would soon discover that on hard the levels become near impossible, if not impossible! I only managed to get this achievement because I encountered a bug on the hardest level allowing me to finish it. The other achievements are very straightforward and simple.
Hello everybody! [b]I'm the number one Mushroom Men fan, as it says on my profile.[/b] This review is going to be a fairly in-depth critique of the game that discusses most of the the features of the game so here goes. The gameplay of this game is fairly straight forward. You platform your way to the far right side of the level, through means of pushing, pulling and lifting boxes of nails. The game is crazy hard barely giving you enough time to complete each box puzzle in a given level. This difficulty is welcome, as I find difficult platformers like this or Cuphead with a significant level of difficulty much more fun than those that aren't as difficult. It gives you the means to improve your tactics or your high score/record speed. An issue I have with it though, it the issue of the fixed camera. I found myself being confused by the angle at witch I was playing, ending up in some unfair deaths. I do think this game would have a much more vibrant community if there was some sort of level creator. This kind of thing would lead to a whole bunch of creative ways of utilizing the mechanics of the game. The graphics of the game are very nice, thought the features that are truly interesting lay in the background. The levels tend to look boring, and it upsets me that the features from the Spore Wars weren't included in a bigger way. The story of the game is quite simple with Pax, the main character, being stuck in a nightmare with the "Truffle Princess" trying to get to him. I am a big fan of the special abilites featured in the game, though I wish they were featured in a way that made them a requirement in parts of the level. That's about all there is to talk about. With its cost of $3.29, I think you should definitely buy this game and give it a go for yourself. Though it isn't as amazing as the wii game, it's still a fun as hell time.
I really wanted to love this. I thought the Wii game was super unique, and while not perfect, had enough positive points to merit a playthrough. This, however, has a huge flaw for me: mandatory stars. I had a good time blitzing through stages, holding dash, and solving puzzles as quickly as possible. But then I saw that you had to earn X amount of stars to gain entry to the next area. Nope. That did it in for me. I know you can turn the Princess off and just take your time with the puzzles, but that takes a fair share of the soul out of the game. Maybe other people will see past that, but for me the mandatory stars reminded me of the mandatory collect-a-thon that ruined Diddy Kong Racing for me.
Mushroom Men: Truffle Trouble is a side scrolling platformer developed by Red Fly Studio who have since shutdown after launching the game in March of 2015. Simply put, If you DO NOT have a gamepad (controller) do not purchase this game & if you own it for some reason as did I, don't attempt to play it. This is due to the game being a crowdfunded sequel of a Nintendo Wii/DS series and thus a console port for those that wanted it on steam. While there were no issues performance wise, the issue arrives in the form of no information for Keyboard & Mouse users + no indication on if it's even possible & a horrible UI. Luckily for those with a gamepad/controller, you are good to plug it in and play, for at its core, Mushroom Men: Truffle Trouble is functional... with a gamepad. The game has 4 sections and numerous missions within. Each mission you'll be racing against the clock if you're into speed running or against the games protagonist who, as time goes on destroy the mission platforms, thus eliminating the ability to backtrack. If she catches up to you on tricky puzzles or if you're too slow, you'll fail the level. During levels you will be able to collect green spores and they can be used to charge your super ability. Collecting all Spores in a level will also grant you 3 stars. As just mentioned, you have a super ability that allows you to transform into various forms and throughout the game you'll end up unlocking a maximum of four that can be used to complete new levels or complete old levels faster. To close, A BIG ISSUE for me was the UI and specifically the lack of variation with its palette. yellow & green, Yellow & Green, YELLOW & GREEN. Every element is the same color which results in poor navigation. Awful. The palette surprisingly was the opposite with an over saturated palette. With all that said, If you own the game and have a gamepad (controller) and you want to try it out, give it a go. If you are looking to purchase this game and have a controller, look at what's on the market before hitting buy and if you have no controller & are looking to play or buy this game. Don't.
This game is pretty fun. It has great graphics and art. It's easy to get pulled in to a couple of levels at a time. I put in about 25 minutes without realizing it. Ok, now for the funny part. The game is all about a skinny guy trying to get away from an obese "princess" that doesn't accept him running away as rejection. She thinks he's scared to get with her because of how beautiful she is. This...is...hilarious... but the story this obvious only really works in this game. Play the first few levels and don't get too far ahead so you can hear some of the stuff she says to Pax, it's worth it. The gameplay will take a bit to get used to because of how the levels are layed out. A lot of reviews complain about dying a lot and it's possible but if you just focus on having fun and making it to the end of the level, you don't really get attached to the dying thing. I haven't had as much trouble as others have said so I can't say much about it. The store page video shows accurate gameplay and level detail but you might want to see more of a few levels in order to decide if this is a game for you. A lot of the focus will be on making it through each level to get your best time. I'm not a fan of that type of game but this one really entertained me. I think the $12 price tag is too much but with the quality of the visuals I'd say it's for the time that went into that. I got this game in a bundle and would have probably spent $5 or $6 on this if I didn't. It's enjoyable and I'm going to play more of it but from what I've played so far, the price doesn't match the game. Pick it up in a bundle or during a sale and I doubt you'd regret it as long as you checked it out first.
Broken with modern controllers, no video options. Baffling keyboard controls. Uninstalling now.
If you loved Catherine, not just in gameplay but in themeing (gynophobia), you'll love this game.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Ice Cream Surfer | $3.4K | 50 | 24% | $2.99 |
| Aegis | $3.4K | 50 | 44% | $2.99 |
| Guardian's Oath | $3.4K | 151 | 73% | $0.99 |
| StarFringe: Adversus | $3.4K | 234 | 65% | $0.71 |
| The Mercenary Rise | $3.4K | 79 | 52% | $1.99 |
| Railgunners | $3.4K | 61 | 92% | $2.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $263.7M | 178K | 95% | $47.99 |
| The Forest | $254.8M | 678.5K | 96% | $19.99 |
| Ready or Not | $238.1M | 338.9K | 78% | $49.99 |