
An award-winning anti-platformer where destruction is the only way to move. Mold yourself into any form by destroying your cells, and traverse a devastated landscape filled with brain-twisting puzzles and bizarre mutations. Are you ready to break the mold?
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Do not trust any reviews that say the game is too hard: that's an actual skill issue. The game is fun and challenging, but I didn't feel FRUSTRATED until the very last level. Even then, I pushed through and succeeded. This game has a great concept that it executes perfectly, it doesn't stick around too long to overstay its welcome, and you get a cute little ending that wraps up the metaphor.
Very good game. I should have given it a positive review sooner, seeing as the dev doesn't seem to be active anymore. Just a very well crafted and focused experience. Short and sweet.
Fun puzzle game with a unique concept.
Ough its so good i love the vibe its just so charming and of course the gameplay is really unique
Overall, a very unique puzzle game, with an excellent presentation. Intriguing, with fun gameplay, but tedious, and even frustrating at times. The frustration stems from the randomness of its core gameplay feature and often random difficulty spikes in the puzzles themselves. Despite the seemingly luck-based rng frustrations, the game wasn't awfully long, didn't overstay its welcome, and felt rewarding upon completion.
Mold was never this fun! Plays a little wonky on Steam Deck but gyro controls are kinda useful for once.
Original, fun and sometimes frustating.
A small but very well done little game with a fantastic twist on traversal game play. Super satisfying to erase your little amoeba to grow it in a specific direction, thus moving it forward. It took me a bit to get used to it, but then felt really good once I got the hang of it. Does become really tricky towards the end but then the end itself felt very satisfying. Quite nice visual story telling as well.
I've been wanting to play this for a decade now, when I first added this to my wishlist 10 years ago. Recommend: - Unique mechanic that not many games have ever done. - Cool puzzles half the time. - Makes me want to be an amorphous slime. - The difficulty is very forgiving most of the time, checkpoints everywhere and boss health stages are kept between attempts. - The game visuals are awesome, it's a nice looking game. Not Recommended: - Stupid precision platforming segments. - Bad puzzles half the time. - Lack of control, which is the whole gimmick of the game but sometimes the camera itself is your biggest enemy. - Brute forcing tends to work for most puzzles, just go ham on deleting behind self and suddenly you pop through whatever puzzle it was. - Feels like a programmer game that got an art pass and shipped without much testing, I got softlocked at the credits because the player input got disabled during the credits cinematic but the steam overlay opening signal made the game pause so I couldn't unpause it anymore, had to redo the epilogue puzzle and rewatch most of the credits. (Really good art though, pretty game) - The music is obnoxious, some kind of experimental genre, probably interesting a decade ago when it came out but today it just sounds randomly generated by an AI. I imagine that it's probably like those mushroom electrical signal music blasting the same 2-3 notes on repeat, at the end it was droning in my ears and was glad the game was over. - I will not get 100% achievements, it's not the fun kind of completionism but instead the masochist perfectionism type of achievements. If you like unique platformers, this is worth for the unique experience, but be prepared for designed intended jank.
Unique and polished. Definitely gets harder than expected after a point, you will need decent reflexes and coordination to clear some areas. Great style and well made.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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