
An award-winning anti-platformer where destruction is the only way to move. Mold yourself into any form by destroying your cells, and traverse a devastated landscape filled with brain-twisting puzzles and bizarre mutations. Are you ready to break the mold?
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Sums Steam only; App Store, GOG publish no volume signal, so the true total is higher by an unknown amount.
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What happened to the first ten??
I've been wanting to play this for a decade now, when I first added this to my wishlist 10 years ago. Recommend: - Unique mechanic that not many games have ever done. - Cool puzzles half the time. - Makes me want to be an amorphous slime. - The difficulty is very forgiving most of the time, checkpoints everywhere and boss health stages are kept between attempts. - The game visuals are awesome, it's a nice looking game. Not Recommended: - Stupid precision platforming segments. - Bad puzzles half the time. - Lack of control, which is the whole gimmick of the game but sometimes the camera itself is your biggest enemy. - Brute forcing tends to work for most puzzles, just go ham on deleting behind self and suddenly you pop through whatever puzzle it was. - Feels like a programmer game that got an art pass and shipped without much testing, I got softlocked at the credits because the player input got disabled during the credits cinematic but the steam overlay opening signal made the game pause so I couldn't unpause it anymore, had to redo the epilogue puzzle and rewatch most of the credits. (Really good art though, pretty game) - The music is obnoxious, some kind of experimental genre, probably interesting a decade ago when it came out but today it just sounds randomly generated by an AI. I imagine that it's probably like those mushroom electrical signal music blasting the same 2-3 notes on repeat, at the end it was droning in my ears and was glad the game was over. - I will not get 100% achievements, it's not the fun kind of completionism but instead the masochist perfectionism type of achievements. If you like unique platformers, this is worth for the unique experience, but be prepared for designed intended jank.
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Languages: English
| $14.99 |
| 37ratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has been out for almost a decade now - and, wow, i didn't fully realize that until now - and it is very, very underrated. I remember watching the trailer as a kid and buying the game, getting through all the chapters over a few weeks one or two hours at a time, and then forgetting about it. Recently, i've been returning to old games in my Steam library to 100% them, and I forgot just how much of a hidden gem this game is. Yes, the difficulty scales up exponentially and the later levels definitely feel.. disproportionately difficult, but I think it's a nice challenge. Additionally, the achievements aren't easy either; beating all the levels without dying once? Well, the last three chapters(five, six, and seven) deathless are the most rare achievements in the game, so that says something. Regarding the gameplay: it's very fun! The puzzles gradually get more and more complex, and like all good puzzle games, sometimes the solution is right there infront of you without you realizing it. However, this is also a platformer, which adds another layer of difficulty, especially if you're doing something over a lava pool or other hazard. This game does require skill, and the curve is pretty steep, but when you've made it? So, so worth it. The story is vague and in the background, if you really want to figure it out you'll need to go through all the levels multiple times just to get the pieces, let alone put together the full picture. I haven't figured it out, and dont fully intend to, but it definitely seems interesting. The game is post-apocalyptic, edging on post-post-apocalyptic. I personally adore post-post apocalyptic games, if my glowing review on Rain World(which might not even be post-post-apocalyptic, actually, but I think of it as such) says anything. (its a joke review, but I've got over 700 hours on it) Overall, most people will enjoy this game, though its unlikely for people to go back through it and try to get all the achievements after seeing the difficulty. The people who won't enjoy this game are those who play casual, low-risk games and don't have a lot of patience. The world state is saved even when you 'die', so you can usually beat a level just by trial and error, which requires patience. If you're ready to get frustrated, confused, and feel stupid when you couldn't figure out the puzzle only for it to be simple and easy, then you're in luck. Buy the game, try it out, it doesn't even cost that much. If you're a well-known youtuber, maybe make a video on it? I'd like for this game to get a bigger audience; even if it is a decade old by now, it certainly hasn't lost its charm.
This game is honestly pretty cool! The premise of being this slime creature that moves and shapes itself with the mouse is a neat idea and how it plays out in most of the levels are a blast. I always kinda like the idea of becoming some goo monster in a video game that fiddles around with puzzles and getting into a bizzare atmosphere with fungi and decay of an old civilization of the past. The gameplay was fun for the most part but however there were many parts in the game that felt way too annoying with how some of the puzzles played out. Some required some decent thinking while others felt as if you had to mess around until something worked and that could be both good and bad (Mostly bad). Most don't really tell you what to do nor give you any hints, so you had to mostly wander around and jumble until something worked. Ikinda wished there was a better way in taking some of the puzzles and either simplifying it or give the player a little stool to help them. I'm not saying to make the puzzles easy, I just felt that some asked for a little too much time and effort to pass (especially the purple dot puzzles on every level). The world building was also cool too. Granted, it is set in this post apocalyptic world where mankind went extinct and now the whole world is crumbling down with the surviving lifeforms conquering the world, a concept that has been done to DEATH alot in stories. However, I did like finding little hints of how society was before and how it lead to it's downfall but I kinda felt there should be more to explain the whole story. Most of it left like some big puzzle that was only 60% completed and not enough was being told. Either it was the devs plan to not reveal too much to lead to creative theories online or what, it was still fun. The music was also good too. it felt very fitting with each level and I don't think I have any complaints with it. It did it's job and it did it fine. To end it: It was good. I still felt like the puzzles needed to be adjusted a bit but i still found the game fun. I give it a 7.9/10
Fun puzzle game with a unique concept.
Ough its so good i love the vibe its just so charming and of course the gameplay is really unique
Dommage encore une fois qu'il n'y ai pas d'évaluation 'neutre', car le jeu est fantastique, une ambiance vraiment unique, et une bande son signée Future Sound Of London, ça ne se refuse pas. Mais cette difficulté ahurissante à certains moments, y'a vraiment de quoi s'arracher les cheveux (et les poils du luc par la meme occasion), sans parler des succés totalement aberrant du genre "no death run", sur les premieux niveaux ça va, mais je veux meme pas imaginer la frustration sur le level 7, tu passe deux heures de souffrance mentale et physique, tu creve juste avant la fin et tu dois te retaper toute la torture que tu viens de subir ? Ma va fanculo ! donc, une excellent concept reservé au masochistes +++.
Very good game. I should have given it a positive review sooner, seeing as the dev doesn't seem to be active anymore. Just a very well crafted and focused experience. Short and sweet.
Fun game, great graphics, and original gameplay. Can be very frustrating at times and sometimes relies on being lucky rather than skill, but that's the only downside.
this game has been on my bucket list for a decade, anywho despite the unorthodox controls its pretty responsive. a Very 2015 game.
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