
Roll and be trolled on your journey to the legendary place called Ballhalla. Follow the beat to overcome deadly hazards in sync with the music. Style your balls and marble at awful puns in the roll playing game of the year!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Keep rollin', rollin', rollin', rollin' (What?) Keep rollin', rollin', rollin', rollin' (Come on) Keep rollin', rollin', rollin', rollin' (Yeah) Keep rollin', rollin', rollin', rollin'.
[h1] Roll the ball and avoid lasers. Level changes to the music. Controls are ok but don't expect much. [/h1]
very nice ball rolling game with good humor.
A genuine hidden gem that never received the recognition it deserved. It's challenging but never completely unfair. Your skills build as you play and what was once scary, or even looked impossible, becomes very doable. The secrets are fun extra challenges, though a bit too obscure to find and some require a guide if you want to get them all. Give it a go!
This is my kind of game, but unfortunately every 5-15 minutes it just freezes in the middle of a level, where only the music continues to play, and nothing else can be done except killing the game through Task Manager. EDIT: well the problem seemed to exist on the discussion forums for years, but looks like the devs fixed it now.
Great game, i had a blast playing it, difficulty was great too, not too easy and not too hard (: (2487)
I have no idea how this game got in my library, but I sure am happy I gave it a try. The goal and mechanics are simple, but the level design is excellent.
Road to Ballhalla generally features simple patterns to bound through with most of the challenge coming from gimmicks and traps. As someone who doesn't have the patience for memorization and prefers to play by instinct, I was quite satisfied with the game's level design. The trailers for the game seem to focus more on the game's irreverent humour, but the gameplay is solid enough to stand on its own with the comedy being a bonus. Road to Ballhalla has a wide variety of gimmicks including both stage based obstacles such as needing to keep up with a pair of moving laser-blocking balls as well as mechanical gimmicks such as "hiccups" that cause your ball to periodically hop. While the basic goal is to reach the end of the stage, every main level is filled with orbs to pick up and features the optional challenge of collecting them all while also staying within a limited number of deaths. The challenge is optional, but going for it forces you to engage more with the level's gimmicks which typically results in more fun. Aside from the main stages, Road to Ballhalla also features numerous challenge stages. Most of these consist of "Rush" stages in which you attempt to clear stages as fast as possible and receive stars based on your time. The game also features a level editor and allows you to access user-made levels from an in-game menu, so there is plenty of extra content on offer beyond the main game. I personally wasn't interested in such content and so my play time is significantly lower than most. Road to Ballhalla is a solid rhythmic avoidance game. If you're in the mood for a game in which you bound through zones that periodically shift between safe and deadly, I definitely recommend giving this one a try.
Road to Ballhalla is basically Hotline Miami meets balls, yeah, that's the best i could come up with. It however does manage to do one thing great which many of these types of games fail at: the difficulty. It is perfect! You'll get upset, but never for long, as the checkpoints are spaced in such a way where the game is not helping you every 5 seconds, but you do get a save between every difficult section, which are usually around 60s max, combine this with an extremely quick respawn and you have a great game that has been severly overlooked imo. If you own this, play it, NOW!
Decent enough little game. Couldn't bring myself to go for 100% completion because of some of the more frustrating parts, but worth playing if you stick to the main game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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