
Solve a sinister murder by spending three reality-shifting nights in a haunted art gallery. An infinitely re-playable murder mystery blending deduction, exploration, puzzles, collectibles and FMV.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, German, Italian, Turkish*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So.. I do recommend this game as the aesthetic of this game with the paintings and the environment and music is very unique. It's also really cool that every time you replay the game everything changes, so it's almost like a new game and a new puzzle to solve each time, including a new murderer. However, the downfalls of this game, is how hard it is to figure out how to play within the first few hours. I've played it twice and I still only have 22% completion. I still haven't figured out many things and have tried to find tutorials or explanations but they're so hard to find, so you mostly just have to figure it out on your own, and it can be quite frustrating. But if you manage to put in the time and patience, and try it a few more times you'll eventually figure it out. Once you have, it feels very rewarding and it's fun to play detective in an art museum.
Delightfully unsettling like all D'Avekki games. Now with the liminal space of a museum to explore in addition to the eccentric FMV we know and love. Amazing amount of world building in a small package. One character is obsessed with lab-grown celebrity meat. Thanks to the random game generation system, I felt I only got to see a small portion of the story in one playthrough, and didn't have enough evidence to solve the mystery. I promptly looked up the solution and had it spoiled. Don't be like me. It would have been better to play two or three times and experience the joy of figuring out how the game really works.
Good mystery with lots of replay value, though much of the deducing takes place in the first run-through as you try to figure out the rules. Quibble: solution requires you to believe suspects are always telling the truth - if the victim was stabbed and the suspect says they hate sharp objects, you eliminate that suspect, Clue-style. Three puzzles you must solve before finishing become repetitious. Ingenious use of paintings for context and atmosphere, and the acting is well above average for video games.
На самом деле очень прикольная и недооцененная игра D'Avekki. Высокая реиграбельность (спасибо процедурной генерации), Крутая атмосфера, хорошая игра актеров. Уже наиграл 30 часов - и еще часов 20 точно наиграю. Берите смело, своих денег игра стоит с большим запасом! И русский язык в игре есть - в режиме беты.
My first hour with Murderous Muses was horrible. I didnt know where to go, I tried all the wrong things in order to do something in this game. And after running around in its art gallery for a while I felt like the developers arent that skilled in 3D environments. The fact that it took me an hour to finally reach the start of the actual gameplay loop also feels rough in hindsight, but it might take you this long as well. As soon as I understood what Murderous Muses allows you to do, I was absolutely hooked though. It's basically like Sam Barlows game Her Story. There is a convoluted plot told through interviews which are cut into little pieces and served to you in a random order. Finding out the backgrounds of all its protagonists is really engaging, because this game doesnt hold back and gives you layers over layers of secrets. Any time you think you're done it raises a new question grabing your attention for another multiple hours. Its plot is very well crafted to the same degree as it's purposefully campy. Whereas basically everyone can play Her Story though, Murderious Muses is built more like a video game. There are a lot of buttons, puzzles and 3D environments. So even though it's basically a movie, you cant play it with a group of filmloving friends over the course of an evening.
It's a twist on this studio's usual FMV game, it has a lot of the same functionality with a bit of moving around and light puzzling, but at its core it's a random murder mystery with a bunch of different plots/killer possibilities (in other words, it's got a lot more replayability than their other games, which you've seen all of after half a dozen playthroughs tops, and you've seen 99% of after three). If you like murder mystery stuff, it's fun!
I love this studio and this is their most ambitious title to date. The X Files parody really hits well, and I've done 3 playthroughs so far. Looking forward to whatever comes next from D'Avekki
A whodunnit mystery where the biggest challenge is not the mystery itself but the tedious core gameplay loop around it. The FMV actors are great, each with unique personalities, but they're not the aspect you'll be engaging with most of the time. Much of your time is spent wandering around a gallery, doing tedious minigames. They're fun... for a first playthrough at least, but start to feel like a pointless commute that adds nothing to additional runs. Unlocking clips involves placing paintings above placards with key words, and spending points to see scenes to unlock police interviews. They tell an engaging secondary story of six muses of a famous painter each driven to murder and the mysterious island of Mirlhaven and its history, but they're not important to the quest you have been given and can intentionally misdirect. They confused me at first, because I assumed the scenes of a character incriminating themselves would've been my murderer, but they turned out to be innocent. What you actually focus on is the police interviews, which give you a simple [i]yes[/i] or [i]no[/i] answer, three strikes and they're your killer. Into the second night onwards, you have to give up a painting, so you can't investigate that suspect for another night or until your next run, depending on whether you can extrapolate their innocence, which added further tedium to additional runs. It didn't help that I also got unlucky and had the same two killers for all six of my runs. Getting all the scenes and 100% completion seems impossible to me as I can't get the right words to appear, I don't feel I've gotten a completed mystery because of it, but I've lost the will to care anymore. Ultimately, I had fun, but this was simply a risk that didn't pay off. 6/10
Personally I think this is the best of the D'Avekki trilogy, simply because they added at least some elements of meta progression to offset the fact that their games always give the game away with the randomized suspect (which just boils down to "which FMVs are different this time?"). Being able to flesh out more of each character's history in each run, as well as their backstories, and then the special FMV unlocks, it makes it more engaging and actually worth replaying.
Encore un jeu qui mériterai un bouton, aves neutre Si l'idée de départ est intéressante, le jeu souffre de nombreux petits défauts qui plombent la partie, un manque de clarté ainsi que que de gros soucis au niveau des sous-titres La traduction de certains mots est mauvaise et la phrase n'a pas de sens ou pire, d'autres ne le sont pas Pour les fans du genre et du studio
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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