
Solve a sinister murder by spending three reality-shifting nights in a haunted art gallery. An infinitely re-playable murder mystery blending deduction, exploration, puzzles, collectibles and FMV.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, German, Italian, Turkish*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Full review [url=https://www.backloggd.com/u/ohitspep/review/1452996/]HERE[/url] A little confusing from the outset, but once you get to grips with the game's various mechanics it becomes very fun, with the game's randomised nature providing a fair amount of replayability. Interesting gameplay with well-written and excellently-acted FMV sections. Aislinn De'ath is an absolute star and it's no surprise this studio keeps working with her.
I guess I'm stupid or something because I couldn't figure out what I'm supposed to do. This whole game has been a frustrating experience of me just roaming around clicking on things hoping something would happen. I like the developer's other games, but this one just went over my head. Ugh.
Murderous Muses is top quality FMV from the creators of Contradiction, Dr Dekker, Shapeshifting Detective and Dark Nights with Poe and Munro. If you enjoyed those previous games, then you may most definitely enjoy this one. Its a good game
I'll be honest, my first few hours with Murderous Muses were a bit rough. The game throws you into the thick of it with minimal explanation, leaving you to figure out the mechanics and overall objective on your own. The lack of a clear tutorial and the initial steep learning curve were my main initial challenges. I found myself wandering around the gallery feeling lost and unsure of what to do next. Additionally, the reliance on trial-and-error to solve puzzles and progress through the game felt a bit tedious at times. But... I persevered and once I began to grasp the game's mechanics, I started to appreciate it. The puzzles are pretty simple (which I personally appreciate). The multiple playthroughs, thanks to the randomized killer feature, add a layer of replayability that keeps the game fresh and exciting. Overall, good game!
tldr; I think this is a great game and you should play it if you like puzzle games and an interesting story that comes together slowly and is rewarding once you have it all pieced together. More time in, More pleasure/understanding out So to the review. lets talk about the 2 major critiques I see about the game, is basically it's confusing and the controls where not spelled out. They are not wrong, but in my opinion they didn't give it enough time to explain it all out (which it does). The game is random so sometimes you are hearing people talk about characters for the first time as if you know who they are. You just need to sit back and enjoy the ride through the well acted/voiced gameplay. There is a backroom area that sets scenes into group for each character to explain more about their motivations and why they might be the killer (all of them could be the murderer but only 1 is per game). So once you have a few videos unlocked (and it tells you which ones to unlock) you can play all of them in order and become less confused. The only bad thing I can say about the game is the inventory keybind is I and you can't change it, so every time you're in and out of your inventory you need to move your hands off the keys and back again, I have mentioned this and the dev did post a response about looking into it in the future, I assume for future games but hopefully a patch or something would be amazing but really not needed. You can place a painting and scroll wheel to the correct one, but you get points deducted if you put the wrong painting up first in the first half of the night section if you care about that type thing.
Murderous Muses is the first game from this developer I've played. I really do like the idea behind it and the gameplay is interesting to a point. The graphics are good, the acting, etc all pretty well done. Now the huge BUT: while i enjoyed playing the game the first time, and while i was excited for the case to be different each time (different murderer), even after playing 4 rounds i still don't fully understand why each of the characters would want to kill the painter, what the painter's intention was, what the videos with the little girl mean, how the characters are connected, etc. There is a huge amount of information in the videos but i still fail to see the story as a whole. I have spent alomst 7 hours being confused by the characters and the story of the painter and even though i have unlocked everything possible in the game i don't feel like it really mattered because everything is so complex and vague that i'm just left out. Even with the game being fun for the most part, for the above reasons i am not able to recommend it. There is no Aha moment, no pride in solving the murder if there is so much confusion and frustration left.
I love the cast of characters, the story, and the secrets. If you like mystery or the devs other games, you'll most likely like this if you can enjoy the game play parts. It's not that bad once you get use to it, but the tutorial is confusing and there was a system I didn't know about until I looked at the achievements. The gallery is just to big for the game play they're trying to do, it makes moving around to slow even with the fast travel. I really recommend using the note feature in steams overlay.
https://youtu.be/bmg1O08_cPs Well balanced cast of characters fill out the FMV segments quite well, yet the mechanics outside of the videos end up being fall less complete feeling.
Good mystery with lots of replay value, though much of the deducing takes place in the first run-through as you try to figure out the rules. Quibble: solution requires you to believe suspects are always telling the truth - if the victim was stabbed and the suspect says they hate sharp objects, you eliminate that suspect, Clue-style. Three puzzles you must solve before finishing become repetitious. Ingenious use of paintings for context and atmosphere, and the acting is well above average for video games.
So.. I do recommend this game as the aesthetic of this game with the paintings and the environment and music is very unique. It's also really cool that every time you replay the game everything changes, so it's almost like a new game and a new puzzle to solve each time, including a new murderer. However, the downfalls of this game, is how hard it is to figure out how to play within the first few hours. I've played it twice and I still only have 22% completion. I still haven't figured out many things and have tried to find tutorials or explanations but they're so hard to find, so you mostly just have to figure it out on your own, and it can be quite frustrating. But if you manage to put in the time and patience, and try it a few more times you'll eventually figure it out. Once you have, it feels very rewarding and it's fun to play detective in an art museum.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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