
Chou-Chou and the gang return in this brand-new S-RPG sequel with a new story and even cuter, super-powerful, godly action and adventure! Lady Chou-Chou must rely on the abilities of an all-new ultimate goddess, Syrma, as she tries to stop this ancient threat to her world.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you like the first one you'll like this one. It is a difficult game being that there is minimum info on the internet for this game, lots of it is buried or lost. That being said though, its a quality game, cheap too.
joder waifus
Mugen Souls Z is a flamboyant and unapologetically excessive Japanese role-playing game developed by Idea Factory and published on Steam by Ghostlight LTD. As a direct sequel to Mugen Souls, it doubles down on the series’ defining traits: outrageous humor, anime-driven aesthetics, dense mechanical systems, and a scale of numbers and progression that borders on the absurd. Rather than trying to appeal to a broad audience, the game confidently embraces its niche, delivering an experience that feels deliberately chaotic, deeply customizable, and unmistakably rooted in the design philosophy of classic Idea Factory RPGs. The story picks up after the events of the first game and introduces a new cosmic hierarchy spanning twelve worlds. Chou-Chou, the former all-powerful god slayer, finds herself stripped of her divine strength and paired with Syrma, the newly awakened Ultimate God of the current universe. What follows is a galaxy-spanning quest to reclaim lost power by conquering gods, absorbing their energy, and reasserting dominance over the multiverse. The narrative is intentionally ridiculous, filled with exaggerated personalities, fourth-wall-skirting jokes, and constant parody of JRPG conventions. Serious stakes exist, but they are almost always filtered through satire and anime tropes, making the story feel more like an episodic comedy than a tightly structured epic. Combat is where Mugen Souls Z reveals its true ambitions. Battles take place on grid-based arenas that emphasize positioning, turn order, and layered systems rather than simple command selection. Characters can move freely within their movement range, execute standard attacks, unleash skills, and manipulate enemies through a wide array of mechanics. The signature “Captivate” system returns in expanded form, allowing characters to debuff, charm, or even recruit enemies under the right conditions. This is paired with an enhanced Peon system, letting players manage large numbers of supporting units that can be sacrificed, combined, or powered up to influence battles dramatically. The result is a combat system that is extraordinarily flexible, but also intimidating in its sheer volume of options. Progression in Mugen Souls Z is intentionally unrestrained. Levels climb into the thousands, stats reach astronomical values, and damage numbers routinely explode into absurd extremes. Equipment, gems, skills, world effects, and character attributes can all be modified, stacked, and optimized, creating a sandbox where players who enjoy experimentation and min-maxing can lose dozens of hours refining builds. Grinding is not just optional content here—it is a core pillar of the experience. While the game provides more guidance and better pacing than its predecessor, it still assumes a player willing to invest time learning its systems rather than expecting immediate clarity or balance. Exploration is structured around multiple planets, each with its own environments, enemy sets, and narrative arcs. The G-Castle serves as a central hub, acting as both a mobile base and a customizable fortress that can be upgraded and expanded. Dungeons, side areas, and optional challenges are plentiful, including massive multi-floor gauntlets designed explicitly for high-level grinding and system mastery. Much of the game’s longevity comes from these optional activities, which often dwarf the main story in terms of time investment and mechanical depth. Visually, the game is unmistakably anime-centric. Character designs are loud, colorful, and exaggerated, often leaning heavily into fanservice and stylized expressions. Environments are bright and varied, though they can feel repetitive over long play sessions. Cutscenes rely primarily on sprite animation and dialogue rather than cinematic presentation, which suits the game’s tone but reinforces its budget-conscious origins. The interface, particularly in combat, can become cluttered due to the sheer number of systems at play, occasionally making it difficult to parse information quickly during complex encounters. Audio presentation complements the game’s energy. Voice acting, available in both Japanese and English, leans into exaggerated performances that match the characters’ over-the-top personalities. The soundtrack favors upbeat, energetic tracks that keep battles feeling lively even during extended grinding sessions. While few individual tracks stand out as memorable on their own, the music consistently supports the game’s frantic pacing and irreverent tone. Quality-of-life improvements over the original Mugen Souls are noticeable and welcome. Tutorials are introduced more gradually, information is presented more clearly, and technical performance is smoother overall. These refinements make Z a far more approachable entry point than the first game, though “approachable” remains relative given the inherent complexity of its systems. The game still demands patience, experimentation, and a tolerance for excess in both mechanics and presentation. Community reception reflects this divide. Fans of the original and players who enjoy deep, grind-heavy JRPGs often praise Mugen Souls Z for its ambition, mechanical freedom, and sheer volume of content. Others find the humor grating, the fanservice excessive, and the systems overwhelming or unfocused. These criticisms are valid, but they also highlight how clearly the game understands its audience—it is not trying to streamline or modernize itself into something safer or more restrained. Taken as a whole, Mugen Souls Z is a bold and unapologetic sequel that refines its predecessor without sacrificing identity. It is loud, excessive, mechanically dense, and often ridiculous, but beneath the chaos lies a surprisingly robust RPG framework built for players who love experimentation, grinding, and anime-styled absurdity. For those willing to embrace its eccentricities and invest time mastering its many systems, it offers a uniquely expansive and chaotic JRPG experience that few modern titles dare to replicate. Rating: 7/10
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After spending a lot of time (resources) and efforts creating (as it turned out) completely useless matter "Matter Efficacy Up" this game just broke my hart. Partly my fault for not researching/testing it better, but still it feels completely unfair. Story is bad. The game is a grind for a grind sake. You will be better playing (replaying) any disgaea game.
Ginyu Force Posing at enemies to turn them into Simp Servants to power up a Giant Mech and an Ultimate that quite literally crushes the competition with the twin appeals and mechanics of Neptunia and Disgaea to boot? This game *DEFINITELY* deserves better than to be an overshadowed relatively unknown title in terms of gathered and compiled data on the internet or otherwise. A Hidden Gem that's honestly better than a lot of more mainstream titles. XD
Hay una expresión inglesa que defina perfectamente todo los momentos del juego. WTF!? En serio, que carajo hago jugando esta cosa? Pros + Es entretenido si te gusta el manga o el anime Cons - Si no estas acostumbrado al manga o al anime vas a pensar que todos los que le gusta son unos degenarados
woof!
Bought this game years ago and re bought it to play again. Just thought I would leave a positive review. I wish more games like this came out now a days. The version on steam is censored, however I don't care too much about it. I hear content has been removed which I don't quite like. I just don't know what is removed. Either way I still love the game. glad to play it again.
[quote] [url=https://store.steampowered.com/curator/39039781-%25E6%2596%2597%25E9%25B1%25BC%25E6%25B8%25B8%25E6%2588%258F%25E7%25A4%25BE%25E5%258C%25BA%25E9%2589%25B4%25E8%25B5%258F%25E5%25AE%25B6/]斗鱼游戏社区[/url],随时了解主播推荐的好游戏。 加入[url=https://steamcommunity.com/groups/douyugame]斗鱼社区鉴赏家组[/url],开黑交友,参与互动,还有热门大作可以抽。 [/quote] [quote] 《Mugen Souls Z(无限灵魂Z)》是同社游戏《Mugen Soul(无限灵魂)》的续作,由于我没有玩过前作的内容,所以也无法预测本作的内容,只能还是老老实实的去做了一些预习。 https://steamcommunity.com/sharedfiles/filedetails/?id=1896015686 [h1]游戏杂谈:[/h1] 在我翻阅资料的时候发现,是这么写的,Mugen Souls Z(无限灵魂Z)是由Compile Heart制作、Ghostlight发行的一款角色扮演游戏。但是在Steam上开发写的是Idea Factory,也是大家俗称的地雷社,是不是有些不熟悉的玩家就分不清了呢? 其实不是的,Idea Factory(アイディアファクトリー株式会社)是Compile Heart(コンパイルハート)的母公司。 Idea Factory成立于1994年10月26日,而Compile Heart成立于2006年6月2日,并且主要作品是『超次元游戏:海王星』系列,『亚迦雷斯特战记』系列等我们熟知的一些游戏。 本作于2013年春在PS3平台上发售,为独占游戏。2014年5月20日在北美发售,并于同年的5月23日在欧洲登陆,诚然都是PS3独占,最后于2016 年 8 月 25 日登陆Steam平台,打破独占。 那么知道以上这些杂谈后就好谈很多了。 https://steamcommunity.com/sharedfiles/filedetails/?id=1896015784 [h1]游戏背景:[/h1] [spoiler](由于我没有玩过前作,只能是调查了一下前作的背景和设定以便于了解)[/spoiler] 本作在Mugen Soul剧情的基础上续写。在成为了绝对神之后的Chou-Chou闲着没事想去征服新的十二世界,封印新十二世界的究极神,在把前作的伙伴们送入十二世界和Ryuto一起行动的途中结果因为作死不仅被本作主角Syrma吸收了力量,成为背后灵的同时,还变小只了一圈,只能在Syrma的帮助下寻找取回力量和征服新十二世界的方法。[strike](所以说Chou-Chou你这就是闲着没事瞎作死啊)[/strike] [h1]游戏体验:[/h1] 犹如地雷社的一贯操作,进游戏先要看一段动画OP过场介绍,不得不说,地雷社在角色和游戏的萌风格上还是别具一格的,萌系的角色立绘,三头身的Q版建模深得我心。但是在很多地方可以看得出,这仅仅是打破当时PS3独占的誓言,并未在登录PC时做出优化和改正,那么我们分别看看本作的优缺点。 https://steamcommunity.com/sharedfiles/filedetails/?id=1896015736 [h1]游戏优点:[/h1] ①:萌系的画风和立绘,三头身的Q版本建模非常可爱。 ②:故事剧情上比较欢快轻松。 ③:下仆玉系统非常有意思,有点像是神奇宝贝的精灵球收服,有需要的玩家们可以详细研究看看。 ④:日语CV好评。 ⑤:竟然有机器人合体内容?并且还有合体动画?萝卜好评! ⑥:游戏虽然是明遇敌、回合制战斗,但是各种独特的技能和战斗领域内的变化晶体给战斗增加了多样性,诚然,我们还能操纵机器人战斗,虽然是回合制战斗就是了。 鉴于我没有接触过前作,并且英语生肉啃的实在肉疼,我就多谈谈他的缺点。 [h1]游戏缺点:[/h1] ①:游戏缺乏中文,英语生肉啃起来真的非常肉疼,并且不存在汉化补丁。 ②:游戏引导还是犹如教科书一般,硬塞给你几张图就希望你能理解这个系统了,游戏的引导没有出现优化。 ③:游戏的3D建模和背景,实话实说还是比较粗糙的,但是可能鉴于PS3和杂谈里提到的首发时间上的机能限制,就不多做细谈,不过看的出在搬到Steam的PC平台上之后[spoiler] (炒冷饭)[/spoiler],仍旧是没有进行建模的优化,马赛克比较严重。 ④:剧情比较轻松愉快,在这样的前提上也就导致了剧情比较无厘头,Ace 比起世界,竟然优先选择了自己喜欢的女人,这也太霸道总裁了,我枯了。 ⑤:能用鼠标点击操作好评,但是键位上明显没有做过过多优化,沿袭PS3操作较为难受。 ⑥:回合制战斗内容比较老套,剧情线性单一,两点造就了游戏需要刷刷刷,并且需要花费大量时间体验剧情,比较难受。当然你要是想要节省时间也可以体验一下DLC地狱。 ⑦:前作回忆为纯底色+文字+旁白,毫无诚意,新玩家入坑比较茫然。[strike] (当然新玩家也不该一开始入续作坑就是了)[/strike] [h1]最终总结:[/h1] 本作也算的上是地雷社早期作品内容之一了,所以以上诸多的弊端,有很多都是时代的产物,当然从那个时候开始,地雷社就已经深知了萌就是正义,同时本作内如果仔细观察也可以看得出,那个时代地雷社已经开始尝试在游戏内运用进2DLive技术了,只是技术确实不太成熟,以至于后期部分作品有些有,有些干脆就不用了。不过在这里,我还是要说一句: [b]本作还是比较推荐给喜欢这类带剧情的S-RPG游戏的玩家,并且最好还是能先体验前作的内容再来游玩,不然适应起来非常的困难,因为你不仅要啃生肉,还要了解设定和世界观;对于两者皆无的玩家,希望还是谨慎考虑吧。[/b] [/quote] [quote] 加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]我的鉴赏家[/url],不定期为大家带来诚意满满的游戏体验干货。 [/quote]
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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