
Chou-Chou and the gang return in this brand-new S-RPG sequel with a new story and even cuter, super-powerful, godly action and adventure! Lady Chou-Chou must rely on the abilities of an all-new ultimate goddess, Syrma, as she tries to stop this ancient threat to her world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 102reviews | 75% | — | $10.2K |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ЧТО ТО ДЛЯ ДЕФОЛТИКОВ
this is defenitly one of the games in the world.
If you like the first one you'll like this one. It is a difficult game being that there is minimum info on the internet for this game, lots of it is buried or lost. That being said though, its a quality game, cheap too.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hay una expresión inglesa que defina perfectamente todo los momentos del juego. WTF!? En serio, que carajo hago jugando esta cosa? Pros + Es entretenido si te gusta el manga o el anime Cons - Si no estas acostumbrado al manga o al anime vas a pensar que todos los que le gusta son unos degenarados
Ginyu Force Posing at enemies to turn them into Simp Servants to power up a Giant Mech and an Ultimate that quite literally crushes the competition with the twin appeals and mechanics of Neptunia and Disgaea to boot? This game *DEFINITELY* deserves better than to be an overshadowed relatively unknown title in terms of gathered and compiled data on the internet or otherwise. A Hidden Gem that's honestly better than a lot of more mainstream titles. XD
Mugen Souls Z is a flamboyant and unapologetically excessive Japanese role-playing game developed by Idea Factory and published on Steam by Ghostlight LTD. As a direct sequel to Mugen Souls, it doubles down on the series’ defining traits: outrageous humor, anime-driven aesthetics, dense mechanical systems, and a scale of numbers and progression that borders on the absurd. Rather than trying to appeal to a broad audience, the game confidently embraces its niche, delivering an experience that feels deliberately chaotic, deeply customizable, and unmistakably rooted in the design philosophy of classic Idea Factory RPGs. The story picks up after the events of the first game and introduces a new cosmic hierarchy spanning twelve worlds. Chou-Chou, the former all-powerful god slayer, finds herself stripped of her divine strength and paired with Syrma, the newly awakened Ultimate God of the current universe. What follows is a galaxy-spanning quest to reclaim lost power by conquering gods, absorbing their energy, and reasserting dominance over the multiverse. The narrative is intentionally ridiculous, filled with exaggerated personalities, fourth-wall-skirting jokes, and constant parody of JRPG conventions. Serious stakes exist, but they are almost always filtered through satire and anime tropes, making the story feel more like an episodic comedy than a tightly structured epic. Combat is where Mugen Souls Z reveals its true ambitions. Battles take place on grid-based arenas that emphasize positioning, turn order, and layered systems rather than simple command selection. Characters can move freely within their movement range, execute standard attacks, unleash skills, and manipulate enemies through a wide array of mechanics. The signature “Captivate” system returns in expanded form, allowing characters to debuff, charm, or even recruit enemies under the right conditions. This is paired with an enhanced Peon system, letting players manage large numbers of supporting units that can be sacrificed, combined, or powered up to influence battles dramatically. The result is a combat system that is extraordinarily flexible, but also intimidating in its sheer volume of options. Progression in Mugen Souls Z is intentionally unrestrained. Levels climb into the thousands, stats reach astronomical values, and damage numbers routinely explode into absurd extremes. Equipment, gems, skills, world effects, and character attributes can all be modified, stacked, and optimized, creating a sandbox where players who enjoy experimentation and min-maxing can lose dozens of hours refining builds. Grinding is not just optional content here—it is a core pillar of the experience. While the game provides more guidance and better pacing than its predecessor, it still assumes a player willing to invest time learning its systems rather than expecting immediate clarity or balance. Exploration is structured around multiple planets, each with its own environments, enemy sets, and narrative arcs. The G-Castle serves as a central hub, acting as both a mobile base and a customizable fortress that can be upgraded and expanded. Dungeons, side areas, and optional challenges are plentiful, including massive multi-floor gauntlets designed explicitly for high-level grinding and system mastery. Much of the game’s longevity comes from these optional activities, which often dwarf the main story in terms of time investment and mechanical depth. Visually, the game is unmistakably anime-centric. Character designs are loud, colorful, and exaggerated, often leaning heavily into fanservice and stylized expressions. Environments are bright and varied, though they can feel repetitive over long play sessions. Cutscenes rely primarily on sprite animation and dialogue rather than cinematic presentation, which suits the game’s tone but reinforces its budget-conscious origins. The interface, particularly in combat, can become cluttered due to the sheer number of systems at play, occasionally making it difficult to parse information quickly during complex encounters. Audio presentation complements the game’s energy. Voice acting, available in both Japanese and English, leans into exaggerated performances that match the characters’ over-the-top personalities. The soundtrack favors upbeat, energetic tracks that keep battles feeling lively even during extended grinding sessions. While few individual tracks stand out as memorable on their own, the music consistently supports the game’s frantic pacing and irreverent tone. Quality-of-life improvements over the original Mugen Souls are noticeable and welcome. Tutorials are introduced more gradually, information is presented more clearly, and technical performance is smoother overall. These refinements make Z a far more approachable entry point than the first game, though “approachable” remains relative given the inherent complexity of its systems. The game still demands patience, experimentation, and a tolerance for excess in both mechanics and presentation. Community reception reflects this divide. Fans of the original and players who enjoy deep, grind-heavy JRPGs often praise Mugen Souls Z for its ambition, mechanical freedom, and sheer volume of content. Others find the humor grating, the fanservice excessive, and the systems overwhelming or unfocused. These criticisms are valid, but they also highlight how clearly the game understands its audience—it is not trying to streamline or modernize itself into something safer or more restrained. Taken as a whole, Mugen Souls Z is a bold and unapologetic sequel that refines its predecessor without sacrificing identity. It is loud, excessive, mechanically dense, and often ridiculous, but beneath the chaos lies a surprisingly robust RPG framework built for players who love experimentation, grinding, and anime-styled absurdity. For those willing to embrace its eccentricities and invest time mastering its many systems, it offers a uniquely expansive and chaotic JRPG experience that few modern titles dare to replicate. Rating: 7/10
This game is fantastic, what can I say? This is my favorite game of all time. It gives you so many hours of fun grinding (not boring grinding). There's always something to do in the game. If you get burned out from grinding 100 floors for G, you can always play the challenge worlds or try and farm items for stronger gear. Either way, this game is fantastic. Remember, do not raise your level cap until you've grinded enough inside "Mugen Field" to get you OP gear. Once you raise the level cap, you miss out on epic bonuses and the dungeons will be harder. Don't raise that until you're ready to use "Peon Fusion" and you shouldn't use Peon Fusion unless your gear is beefed up.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $28.9K | 290 | 70% | $3.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.2K | 148 | 78% | $4.99 | |
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| $10.2K | 179 | 68% | $1.99 | |
| $10.1K | 107 | 88% | $4.99 | |
| $10.1K | 77 | 91% | $11.99 | |
| $10.2K | 116 | 87% | $4.99 |