
Immerse yourself in a first-person urban RPG, powered by dice and intrigue. Along the way, you might even shape the fate of a city. Become a Master of Disguise, a Master Sandwich Maker or ... something else. Whatever it takes to get the gig, right?
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About
Moves Of The Diamond Hand is a first-person narrative RPG. It's set to the backdrop of a surreal dystopian jazz-drenched city. It builds on the gameplay of Cosmo D’s previous game, the award-winning Betrayal At Club Low. At the same time, it returns to the first-person perspective of Cosmo D’s previous games. Its dice-driven gameplay is deeper, the plot is richer and the scope is grander than ever.

A new day dawns in Off-Peak City. The legendary Circus X, an actual circus and artist crew of the highest caliber, is somehow back in town. And they’re ready to put on the show of a lifetime. You’ve arrived on the scene, ready to become a part of it and mint your destiny. But Circus X isn’t hiring, and there’s plenty of people who want a piece of the Circus X magic (and money). To become part of this elite crew, you’ll need to figure out a way in. Sure, you have some leads, but you also have trouble.
This trouble arrives during the strangest Mayoral election in the city’s history. One of the candidates isn’t even a real person, he’s the clone of a Mayor from a hundred years ago! The company that created him is betting on his success, but two rival candidates plan to stop him at all costs. To add to all this, someone called The Diamond Hand is playing all the sides against one another. No one knows who this Diamond Hand is or why they're causing trouble. But somehow you become enmeshed in this drama. Are you a potential collaborator, or a pawn in the Diamond Hand's game? Sure, you may be new to the neighborhood, but the Diamond Hand underestimates you. They all do.

Moves Of The Diamond Hand evokes the feel of a multi-session tabletop RPG experience. Your stats are all represented as dice. These dice offer opportunities for drama and strategy. Items are dice. Conditions are dice. Disguises are dice. These dice are all customizable in a myriad of different ways. Still, players have control over which dice to use, how to upgrade them and which ones they want to roll or keep close.

The story unfolds over five chapters of dubby jazz noir mystery. And you, along with your dice, will determine how it all plays out, right up to the very end.

Three very different mayoral candidates offer stark points of view and personality. But their race for The Key to the City is as close as it gets. You will help determine the outcome of their contest. Your choices will shape your own destiny in the neighborhood, too. The game lets you decide who to side with, who to help and who to hinder.

This game’s setting immerses players in a surreal lived-in neighborhood. It's full of odd characters, each with their own agendas, perspectives, and secrets. Many of them have connections to previous Cosmo D games, but knowledge of those games is not required.

Cosmo D games put a premium on head-nodding music and thick atmosphere. This game continues to elevate the approach.

Given the depth and breadth this game, we’re opting for an Early Access model, releasing each chapter one at a time. The Chapter 1 is free for all to experience and will release as a demo. Chapter 2 is available for Early Access release. Combined, both chapters provide hours upon hours of fun, with multiple quests and pathways to lose yourself in. Future chapters will release throughout the Early Access period. Anyone who buys this game in Early Access will gain access to all released content as soon as it’s ready. During the Early Access period, players can also opt-in to try or test content ahead of schedule.
We aim to keep the development process transparent and open to player feedback. All players will have access to a bug reporting and feedback menu in-game. Bug fixes, balance adjustments and quality-of-life improvements will be continuous. Your patience and trust in our process will help get this game finished on schedule and as good as it can be.
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Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
oh yeah this got my diamond hand movin
My partner and I are a good chunk into the second chapter and are having a great time! The dice mechanic is a lot of fun, the narrative and writing is silly and engaging, the soundtrack a BOP, the visuals surrealist, beautiful and trippy. I like how the game gives you space to plan out what you want to do by letting you back out of dialogues and update your stats while in dialogues. You're able to explore and then decide when and how to interact with something. Excited to see the upcoming chapters and how the game progresses. The game is currently in early access but we haven't encountered any bugs yet, and what we've played has felt very fleshed out. The developer seems pretty committed to updating and engaging with the community. For $20 the vibe is right, and when the game is fully out it will definitely be a steal. Literally nothing negative to say, just buy it <3 <3 <3
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Languages: English**languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Did you like the concepts behind Disco Elysium? Do you wish it was weirder by a long shot? Boy have I got a game for you.
amazing
a, so far, wonderful follow up to betrayal at club low and tales from off peak city merging my most cherishes elements from both into a fantastic, fun, and funny experience. The dice rolling rpg elements go very very well with the first person exploration. I suspect the final game will be quite long, even after previously beating the (also surprisingly meaty) chapter 1 demo and knowing what to do I have spent nearly 16 hours in the EA release and im still not done. its hard to talk about Cosmo D's games without comparing them to one another because they are all so unique. a genre all their own, I think its fair to say. MoTDH particularly is beyond comparison outside of its sibling releases. if I was forced at gunpoint to make a comparison I would say its like disco elysium and deus ex had a baby with a gambling problem (but not like,, real gambling so its cool.) also cosmo if you are reading this pls pls pls drop that soundtrack. I love the circus x theme so much I ripped it from the game files to be able to listen to it.
Criminally underrated auteur game. His best one yet. Especially nowadays with the whole discussion on and around the use of AI in game dev, this is not merely a speck of hope, but a full on god ray of light. If you like original ideas and are a no bulls°°° kind of person, just buy it, you won't regret it. Thanks for all these years so far, Cosmo D. But if I may forward a suggestion of sorts, please get this to reach a larger audience by providing some indie youtubers etc. with a few copies. We don't want you to go broke over making the games your soul craves for.
Another masterpiece from the goat. 100% worth buying if you enjoyed any of the previous games. Worth trying regardless. Can’t think of a single criticism for this game, but I kinda wish the sky were darker/bluer to get more of a midnight vibe. Still looks great though. And the game sounds great too, of course The mephisto pepper sandwich raises my heart rate every time
immediately delivers on everything special i had hoped from [i]Zero Parades[/i]. i can't wait for the full thing to release. pro-tip: play the other games first. if you are familiar with the world, some of the reveals are so fun.
Saw gameplay on Youtube, I just have to buy and play it myself Fantastic surreal vibes with great gameplay Savescum or not at your own discretion bcs some rolls can be kinda ♥♥♥♥♥♥♥♥
Innovative gameplay with a surprising amount of depth set in an intriguing world. Looking forward to the following chapters.
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