
Immerse yourself in a first-person urban RPG, powered by dice and intrigue. Along the way, you might even shape the fate of a city. Become a Master of Disguise, a Master Sandwich Maker or ... something else. Whatever it takes to get the gig, right?
Modeled estimate, not a reported figure. How we estimate →
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About
Moves Of The Diamond Hand is a first-person narrative RPG. It's set to the backdrop of a surreal dystopian jazz-drenched city. It builds on the gameplay of Cosmo D’s previous game, the award-winning Betrayal At Club Low. At the same time, it returns to the first-person perspective of Cosmo D’s previous games. Its dice-driven gameplay is deeper, the plot is richer and the scope is grander than ever.

A new day dawns in Off-Peak City. The legendary Circus X, an actual circus and artist crew of the highest caliber, is somehow back in town. And they’re ready to put on the show of a lifetime. You’ve arrived on the scene, ready to become a part of it and mint your destiny. But Circus X isn’t hiring, and there’s plenty of people who want a piece of the Circus X magic (and money). To become part of this elite crew, you’ll need to figure out a way in. Sure, you have some leads, but you also have trouble.
This trouble arrives during the strangest Mayoral election in the city’s history. One of the candidates isn’t even a real person, he’s the clone of a Mayor from a hundred years ago! The company that created him is betting on his success, but two rival candidates plan to stop him at all costs. To add to all this, someone called The Diamond Hand is playing all the sides against one another. No one knows who this Diamond Hand is or why they're causing trouble. But somehow you become enmeshed in this drama. Are you a potential collaborator, or a pawn in the Diamond Hand's game? Sure, you may be new to the neighborhood, but the Diamond Hand underestimates you. They all do.

Moves Of The Diamond Hand evokes the feel of a multi-session tabletop RPG experience. Your stats are all represented as dice. These dice offer opportunities for drama and strategy. Items are dice. Conditions are dice. Disguises are dice. These dice are all customizable in a myriad of different ways. Still, players have control over which dice to use, how to upgrade them and which ones they want to roll or keep close.

The story unfolds over five chapters of dubby jazz noir mystery. And you, along with your dice, will determine how it all plays out, right up to the very end.

Three very different mayoral candidates offer stark points of view and personality. But their race for The Key to the City is as close as it gets. You will help determine the outcome of their contest. Your choices will shape your own destiny in the neighborhood, too. The game lets you decide who to side with, who to help and who to hinder.

This game’s setting immerses players in a surreal lived-in neighborhood. It's full of odd characters, each with their own agendas, perspectives, and secrets. Many of them have connections to previous Cosmo D games, but knowledge of those games is not required.

Cosmo D games put a premium on head-nodding music and thick atmosphere. This game continues to elevate the approach.

Given the depth and breadth this game, we’re opting for an Early Access model, releasing each chapter one at a time. The Chapter 1 is free for all to experience and will release as a demo. Chapter 2 is available for Early Access release. Combined, both chapters provide hours upon hours of fun, with multiple quests and pathways to lose yourself in. Future chapters will release throughout the Early Access period. Anyone who buys this game in Early Access will gain access to all released content as soon as it’s ready. During the Early Access period, players can also opt-in to try or test content ahead of schedule.
We aim to keep the development process transparent and open to player feedback. All players will have access to a bug reporting and feedback menu in-game. Bug fixes, balance adjustments and quality-of-life improvements will be continuous. Your patience and trust in our process will help get this game finished on schedule and as good as it can be.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Saw gameplay on Youtube, I just have to buy and play it myself Fantastic surreal vibes with great gameplay Savescum or not at your own discretion bcs some rolls can be kinda ♥♥♥♥♥♥♥♥
immediately delivers on everything special i had hoped from [i]Zero Parades[/i]. i can't wait for the full thing to release. pro-tip: play the other games first. if you are familiar with the world, some of the reveals are so fun.
"CRPG but by Cosmo" was all it took for me. From what I've played, there is enough going on to make it interesting. It's more or less an expansion on mechanics from Club Low, so if you want a taste you can go play that. Unlike a lot of recent dice CRPGs there are resources you can expend to help with rolls, which makes it less of a wardrobe swapping simulator than some others. Other than that, the game has a distinct style that I like, but maybe you won't. But if you're reading this, honestly, it's probably for you.
Just buy it and play it now. Great game
Lots of bang for your buck with this one, a must buy if you enjoy point-and-click games bursting with unique visual design, sound desgin, worldbuilding and more. It's incredibly stylish and chock full of individuality, nothing bland about this one here.
I love it. I'm not sure how far in I am or how done the game is at this point. The stories are so compelling, the art is top tier. Each game they make I feel like they're redefining what their apex is, which is all you want from such a singular developer. The dice and disguise system is brilliant. Bafta material, or whatever high brow award you want to give it.
Deceptively good, engaging gameplay and truely a unique masterpiece in the works
a lovely experience so far, still dripping with charm like cosmo d's other works. as a fan of Betrayal at Club Low, more of the same (and more of that) is something i didn't know i needed so much. eagerly waiting for more content updates. i've hit one too many roadblocks to want to play any further, but i'm hooked.
I have been a huge fan of all Cosmo D games since 2020. I don't even have the words to describe the sheer perfection in quality of soundtrack, environment design, character authenticity, and dialogue. You will thank me later by playing any one of his games. This is the best franchise that I have ever organically stumbled across and I tell anyone and everyone about this series. Thank you.
It's extremely difficult to describe how much I love Moves of the Diamond Hand, since there's a lot that makes it the best of the best that Cosmo D has to offer. First of all, there's the dice mechanics. I really enjoy the give and take of trying to optimize your dice rolls through leveling up your skills, using various items to the best of their abilities, and using disguises to compensate for bad luck. I also really like how you can lose yourself in the world as a first person observer. You can act as any kind of character - so long as your aim in life is to join Circus X. It's really nice to play as a character who isn't pigeonheld into looking a specific way, and by extension, having a specific gender. Before playing Moves, I wouldn't have considered myself to be an RPG enjoyer, especially those that are open world. While a lot of people love the ability to explore and do whatever they want to do, I find that to be extremely daunting what with learning the layout of the land and the history of the world I'm exploring, not to mention learning the game's specific mechanics. Luckily, I had already played Betrayal by the time I jumped into playing Moves, so I at least didn't feel daunted by the amount of choice I was given in the first chapter of the game. However, I did find it hard to take in everything that opened up once I got to the second chapter. There's so many new locations, dice mechanics, and mayoral candidates to learn about. Eventually, it clicked for me. After I had gotten a grasp on the game's mechanics and started taking notes on the world's lore, I felt like I was getting more of what makes Moves truly unique. I rarely found myself without a disguise, I searched through every garbage can, and I frequented the vending machine for my most frequently used item: Glowing Green Gum. I still don't believe I used sandwiches to the best of their abilities (not to mention some other late-game mechanics), but that's just another excuse for me to replay this amazing game. I highly recommend Moves of the Diamond Hand, and I'm also extremely excited for all that will be added in the coming months as the game eventually releases a full version.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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