
An open world party-based RPG with turn-based combat. Heroes of the Seven Islands is a comfy yet challenging mid-sized adventure in a vast fairytale world, inspired by 90s games.
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About
FURAX THE INDESTRUCTIBLE, fleshless carcass and soulless body, has arrived through an inter-dimensional rift in the colorful, carefree world of Émeyralia, to spread SADNESS and DESPAIR. Nothing seems to be able to stop him: his influence grows daily, many disciples join him and NIGHTMARE CREATURES appear on every continent.
According to the prophecy, only THE ORACLE could defeat him, but he retired centuries ago. To find him, the 7 keys held by the 7 rulers of the 7 islands of the Emerald Archipelago must be gathered. FOUR HEROES, the bravest of the brave, are chosen for this quest. The future of Emeyralia is in their hands.
Point-and-click exploration and gameplay
Turn-based yet fast combat system
Hundreds of (poorly) hand-drawn unique illustrations
Play the main quest or explore the open world and start side quests
Discover 7 biomes with villages, cities, dungeons, caves, forests and so on
Approximately 5-10 hours long on a first playthrough
Inspired by Might and Magic 3-8
Dungeon Synth Music
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Portuguese - Brazil, Spanish - Spain, German, Simplified Chinese, Korean, Russian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Defo the best game I played this year. It has everything I like about RPGs - quirky world full of interesting things to discover, a generous amount of character classes, itemization that's modest but meaningful instead of being a dumpster-diver simulator.
胎教版魔法门。麻雀虽小五脏俱全,拿捏的很到位,在你对流程感到乏味前就结束,刚刚好表现出老派CRPG的神韵。
What an adorable game. It's charm is through the roof. Can't stress enough how much I love a game with hand drawn graphics like this. Besides that, the game manages to be a great synthesis of what makes rpgs great. It trims out the unnecessary fat and keeps the core of the genre, making it shine through perfectly, with snappy and satisfying exploration, good combat and a constant, satisfying progression. Combat is perhaps a bit too easy to break and the Thief's skill that gives a bonus to exp earned is too easy to exploit in early game but besides that, the game is a pure joy to play. Hope this one gets much more attention cause it well deserves it.
Well , I managed to finish the game in 16 hours of gameplay. Got all the achievements, had a ton of fun and was gladly surprised to see the dev is a fan of the original Might and Magic VI: Mandate of Heaven XD I loved the subtle nods to the Might and Magic series, even the barrels with the distinctive "ping" sound. What can I say about the game? A very good, lite and fun way to burn some hours sating the need for my dungeon crawling needs, which are endless. The game is very unique visually, to the point some people in my family stopped to see what I was playing, due to the cartoony looks and bright colors, the simple repetitive and melodious music was a hit at home. The classes are very straightforward and fast to understand, same with attributes, after a couple hours I more or less got the gist of a proper mechanic to steamroll everything, even upping the standard difficulty a couple skulls up to not feel I was obliterating everything. Even when I finished the game I had to backtrack a bit to grind a couple days more to reach the 30k+ points achievement, which thankfully due to the respawning mechanic it is easy to do This is what I would call a stress free , relaxing experience game. Colors, music, puzzles and exploration with random encounters on the map are all a staple of what a true rpg nerd craves, or at least it gave me the right chemicals in my brain. I was a bit saddened it ended, wish there was a part 2, I would buy it right away. Controls are ok, for me the whole experience was just point and click and I got most battles tuned down to a formula pretty quick: - My Knight dumped protection on everyone, then defended the whole group by having most blows on him - My druid at first fumigated the knight then it was magic weapons for everyone, then fumigate the knight - My thief was evading at first due to how paper thin her armow was, then it was double attacking all the time when I got the promotion - My sorcerer was at first dumping fire missiles on single targets then meditating to replenish the mana bar, then it was , thanks to promotion pumping temporarliy his own INT to hit harder, endgame I was just casting the double attack spell on the knight, which alongside my thief were literally shredding everything in sight. And that was how I ended up destroying Furax, a fun way towards the top, ended earning almost 54k xp , high 30s in levels with main attributes for each class in the 30s and 40s The game rewards you exploring, dont worry too much about time, I finished around day 224 and got the 30k xp, had finished by day 218 but decided to grind a bit more monsters to reach 30kplus xp for the achievement, just killed monsters in about 5 more encoutners quickly then went for final boss. It is weird how this cartoony looking game gave me such solid 16 hours of fun :) I need more of this type of games, much more. Kudos to the dev for making it , cant wait for part 2 !!! :D Oh also this game runs extremely well on Linux, annexing my own specs at the bottom Buy it, play it, enjoy the ride! I might do a fully "evil" party next time, which means simply in this game to STEAL everything from the monarchs haha, lowering your reputation, and even then you can fix it in the thieves guilds for some coins. Love to everyone, be well and hope you enjoy as much (or more!) than I did this little jewel of a game! Cheers!
相当好玩啊啊啊!非常经典的rpg游戏,但并不是偏向剧情,而是侧重战斗和加点。体量小,玩起来也无负担。 可能缺点就是每次有哪个地方当前的等级不够,日后想要再回来找就不容易找了,都要舔图一遍。 喜欢作者的小幽默! 这个大于三万分的成就实在是太难了,以后有心情再回来策略一下——
明明都是通马桶任务,却通的很上头,怎会如此。 挺喜欢用法术和过属性检定解锁新区域和更便捷的交通的想法,法术和属性就是战斗日常都有用武之地才好玩啊(又想起奥秘了,遗老落泪)。可惜法术解锁的区域就是几个奖励关,没有更多可探索的地方,过了属性鉴定做的任务其实也没给啥好东西(,就都是意思一下吧,意思一下我也已经满足了。 虽然怪物过段时间就会重生有点烦,需要跑已经来过的地点做任务的时候又要重新打怪,但是中期小队成员的定位逐渐清晰之后,一套buff拍上去然后如砍瓜切菜一般拿下怪物真的很爽,这可能就是我自愿连通七座岛的马桶的原因吧
Heroes of the Seven Islands é um RPG indie que parece ter escapado diretamente da era dos jogos Flash e dos navegadores antigos, abraçando com orgulho uma estética simples, desenhada à mão e cheia de personalidade. Em vez de tentar competir com RPGs gigantescos e cinematográficos, o jogo conquista pelo charme artesanal, pela exploração tranquila entre ilhas e pela sensação constante de descoberta, mesmo quando a recompensa é só uma espada enferrujada ou algumas moedas perdidas em um baú escondido. O combate e a progressão são simples, o ritmo pode ser lento e o visual certamente divide opiniões, mas existe tanto coração e autenticidade na experiência que é difícil não se apegar. É aquele tipo de jogo estranho, nostálgico e acolhedor que faz o jogador sentir como se tivesse reencontrado uma velha aventura esquecida em um computador antigo.
yay
Charming graphics, humorous setting, tight gameplay.
Fun retro-inspired CRPG with colorful art. Systems are in-depth enough for a 10 hour adventure. Had a good time with it.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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