
An open world party-based RPG with turn-based combat. Heroes of the Seven Islands is a comfy yet challenging mid-sized adventure in a vast fairytale world, inspired by 90s games.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 20 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
FURAX THE INDESTRUCTIBLE, fleshless carcass and soulless body, has arrived through an inter-dimensional rift in the colorful, carefree world of Émeyralia, to spread SADNESS and DESPAIR. Nothing seems to be able to stop him: his influence grows daily, many disciples join him and NIGHTMARE CREATURES appear on every continent.
According to the prophecy, only THE ORACLE could defeat him, but he retired centuries ago. To find him, the 7 keys held by the 7 rulers of the 7 islands of the Emerald Archipelago must be gathered. FOUR HEROES, the bravest of the brave, are chosen for this quest. The future of Emeyralia is in their hands.
Point-and-click exploration and gameplay
Turn-based yet fast combat system
Hundreds of (poorly) hand-drawn unique illustrations
Play the main quest or explore the open world and start side quests
Discover 7 biomes with villages, cities, dungeons, caves, forests and so on
Approximately 5-10 hours long on a first playthrough
Inspired by Might and Magic 3-8
Dungeon Synth Music
Genres
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Defo the best game I played this year. It has everything I like about RPGs - quirky world full of interesting things to discover, a generous amount of character classes, itemization that's modest but meaningful instead of being a dumpster-diver simulator.
胎教版魔法门。麻雀虽小五脏俱全,拿捏的很到位,在你对流程感到乏味前就结束,刚刚好表现出老派CRPG的神韵。
What an adorable game. It's charm is through the roof. Can't stress enough how much I love a game with hand drawn graphics like this. Besides that, the game manages to be a great synthesis of what makes rpgs great. It trims out the unnecessary fat and keeps the core of the genre, making it shine through perfectly, with snappy and satisfying exploration, good combat and a constant, satisfying progression. Combat is perhaps a bit too easy to break and the Thief's skill that gives a bonus to exp earned is too easy to exploit in early game but besides that, the game is a pure joy to play. Hope this one gets much more attention cause it well deserves it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Portuguese - Brazil, Spanish - Spain, German, Simplified Chinese, Korean, Russian
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
明明都是通马桶任务,却通的很上头,怎会如此。 挺喜欢用法术和过属性检定解锁新区域和更便捷的交通的想法,法术和属性就是战斗日常都有用武之地才好玩啊(又想起奥秘了,遗老落泪)。可惜法术解锁的区域就是几个奖励关,没有更多可探索的地方,过了属性鉴定做的任务其实也没给啥好东西(,就都是意思一下吧,意思一下我也已经满足了。 虽然怪物过段时间就会重生有点烦,需要跑已经来过的地点做任务的时候又要重新打怪,但是中期小队成员的定位逐渐清晰之后,一套buff拍上去然后如砍瓜切菜一般拿下怪物真的很爽,这可能就是我自愿连通七座岛的马桶的原因吧
Well , I managed to finish the game in 16 hours of gameplay. Got all the achievements, had a ton of fun and was gladly surprised to see the dev is a fan of the original Might and Magic VI: Mandate of Heaven XD I loved the subtle nods to the Might and Magic series, even the barrels with the distinctive "ping" sound. What can I say about the game? A very good, lite and fun way to burn some hours sating the need for my dungeon crawling needs, which are endless. The game is very unique visually, to the point some people in my family stopped to see what I was playing, due to the cartoony looks and bright colors, the simple repetitive and melodious music was a hit at home. The classes are very straightforward and fast to understand, same with attributes, after a couple hours I more or less got the gist of a proper mechanic to steamroll everything, even upping the standard difficulty a couple skulls up to not feel I was obliterating everything. Even when I finished the game I had to backtrack a bit to grind a couple days more to reach the 30k+ points achievement, which thankfully due to the respawning mechanic it is easy to do This is what I would call a stress free , relaxing experience game. Colors, music, puzzles and exploration with random encounters on the map are all a staple of what a true rpg nerd craves, or at least it gave me the right chemicals in my brain. I was a bit saddened it ended, wish there was a part 2, I would buy it right away. Controls are ok, for me the whole experience was just point and click and I got most battles tuned down to a formula pretty quick: - My Knight dumped protection on everyone, then defended the whole group by having most blows on him - My druid at first fumigated the knight then it was magic weapons for everyone, then fumigate the knight - My thief was evading at first due to how paper thin her armow was, then it was double attacking all the time when I got the promotion - My sorcerer was at first dumping fire missiles on single targets then meditating to replenish the mana bar, then it was , thanks to promotion pumping temporarliy his own INT to hit harder, endgame I was just casting the double attack spell on the knight, which alongside my thief were literally shredding everything in sight. And that was how I ended up destroying Furax, a fun way towards the top, ended earning almost 54k xp , high 30s in levels with main attributes for each class in the 30s and 40s The game rewards you exploring, dont worry too much about time, I finished around day 224 and got the 30k xp, had finished by day 218 but decided to grind a bit more monsters to reach 30kplus xp for the achievement, just killed monsters in about 5 more encoutners quickly then went for final boss. It is weird how this cartoony looking game gave me such solid 16 hours of fun :) I need more of this type of games, much more. Kudos to the dev for making it , cant wait for part 2 !!! :D Oh also this game runs extremely well on Linux, annexing my own specs at the bottom Buy it, play it, enjoy the ride! I might do a fully "evil" party next time, which means simply in this game to STEAL everything from the monarchs haha, lowering your reputation, and even then you can fix it in the thieves guilds for some coins. Love to everyone, be well and hope you enjoy as much (or more!) than I did this little jewel of a game! Cheers!
1인 개발 게임인 걸 감안하면 한글 번역이 굉장히 깔끔하게 잘 되어 있음. 게임성도 꽤 좋고, 플레이하다 보면 묘하게 증오의 서부(West of Loathing)가 생각남. 전체적으로 부담 없이 라이트하게 즐길 수 있는 RPG 느낌임. 7개의 섬을 돌아다니면서 퀘스트를 해결하고 특정 아이템을 모으는 방식으로 진행되는데, 아무래도 비슷한 흐름이 반복되다 보니 후반부로 갈수록 조금 루즈해지는 게 그나마 단점인 듯. 그거 빼면 전반적으로 상당히 만족스러웠음. 가볍게 즐길 RPG 찾고 있다면 꼭 한 번 플레이해보길 추천함.
A very charming CRPG with little friction. Play it in French if you can !
Cute graphics and whimsical characters. There isn't a whole lot else to get into. The RPG mechanics are rudimentary like the old Might & Magic games. It's not a hugely challenging game, unless you want to play for score. That isn't to say that the class design, items, spells and abilities aren't interesting, they get the job done and are fairly fun to engage with. But the real meat and potatoes here is mainly going to be the presentation. It's a very densely packed adventure with something funny, cute or new around the corner. It doesn't overstay its welcome and lasts for about as long as it needs to for how deep the game mechanics are. Also the music is incredibly good. It's literally one banger after another. I couldn't believe how good the music was and how well it fit the game.
相当好玩啊啊啊!非常经典的rpg游戏,但并不是偏向剧情,而是侧重战斗和加点。体量小,玩起来也无负担。 可能缺点就是每次有哪个地方当前的等级不够,日后想要再回来找就不容易找了,都要舔图一遍。 喜欢作者的小幽默! 这个大于三万分的成就实在是太难了,以后有心情再回来策略一下——
If you like old school RPG mechanics, but are having doubts about this game because of the graphics - then just go ahead and buy this. You can thank me later. This game is a true labor of love. The static screenshots don't do it justice. There is a lot of effort put in the gameplay experience: sounds, animations, the artstyle and fonts used - it all comes together in a charming, supremely playable, combat, character-building and leveling up fest. This is a point an click game: click on a location, you instantly travel there. This is nice, as it does not waste the player's time at all. Playing an interacting with the game is very snappy and to the point. Keyboard shortcuts make the combat ergonomic. Exploration is not really a part of the game, all environments being static screens. But on those screens, you can find secrets and interact with the world by clicking on objects. This is nice and fun. Combat is a standard turn-based affair of choosing actions per character, with the choices of attacks, special actions, and spells, usually either doing damage, or buffs. It is well done, but nothing special. The core fun of the game is to be had in leveling up and gearing up the party. This is done very well, with good pacing, giving a good sense of progression. Completing quests and leveling up is very satisfying. The (hand-drawn, on paper initially) art, sounds and music, give this gameworld an unique charm. I enjoy the quirky, unusual world its strange denizens. My party looks like a band of buffoons, but then again, so does everyone else...! This game is a masterclass in the sum being bigger than all the parts combined, and in how all the parts fit together in a unified whole, with a consistent and clear style. It is remarkable with how little a real rewarding gaming experience is built, still maintaining the core old school gameplay (and level of fun!) of Might and Magic. Good music! If you like classic RPG gameplay in whatever form - get this now, you won't regret it!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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