
a ~2 hour long graphic adventure novella. Tasked with disrupting the end of the world, you explore, investigate and produce your way through a strangely familiar world.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Holy ♥♥♥♥♥♥♥ ♥♥♥♥! This game is insane! Don't let the package fool you - it's got the look that could scary away even the most hardened indie gamer, but scratch beyond the scabbed, pus-infested surface and you will find a game unlike any other. It's dark, surreal and it looks like a dark psychedelic trip into the astral abyss, but the writing, ideas and execution is truly unique! And in today's indie gaming landscape, that's saying a lot! Give it a try if you're adventurous and believe yourself to be an advanced-level indie gamer, if not - it most likely isn't for you
Creative humans with their funky ass ideas are so cool man
THE GIMP: "The world is ending tonight, and there is nothing you can do about it." Weird. Absurd. Visual Novel-'em-up about The Growth. Buy it, smash it out in 1-2 hours, consider your impending doom. Trust me on this one.
You grow and grow... ...around cold moons and heavy rocks... ...bending and twisting... ...always searching... ....for more of the same. *** When I started playing this wacky ass game I didn't expect it to be so engaging, fresh, and constantly surprising, but it kinda made sense given the presentation. What I *really* didn't expect is to remain thinking about it for days after having finished it. I don't know to what extent Stuffed Wombat wanted to reflect on creativity, art and how hard but ultimately worthwhile it is to... well... PRODUCE something, I guess. The game certainly has created things inside me. Ideas, feelings, thoughts, slimy stuff. Suffice to say, I sincerely and wholeheartedly recommend this.
*in Worf voice* Good game, nice body horror.
Did not understand but liked it, just sad about the lack of Linux support
grotesque and humorous and painfully real
[h1]Ideia interessante mas um bizarro não divertido [Eng and Pt-br review][/h1] Ideia interessante, visual bizarro bem legal. O sistema de level up me pareceu até engraçado no começo e interessante no começo. Mas logo o jogo se tornou cansativo. O enredo é bizarro, mas é um bizarro que realmente não é interessante, a diversidade de interações só resultam em mais texto inútil, as piadas logo se tornam repetitivas demais e logo você é estimulado a sair selecionando tudo apenas para pegar levels. Por ser um jogo rápido com visual e ideia interessante, tem o meu review positivo, mas, sinceramente, eu não gostei muito e logo se tornou um jogo cansativo. [hr][/hr] [h1] Cool idea but a not fun nonsense [Eng and Pt-br review] [/h1] Interesting idea, really cool bizarre visuals. The level up system seemed funny and interesting to me at first. But the game soon became tiresome. The plot is bizarre, but it's a bizarre that's not really interesting, the variety of interactions only results in more useless text, the jokes soon become too repetitive and you're soon encouraged to select everything just to get levels. Since it's a fast-paced game with interesting visuals and ideas, I give it a positive review, but honestly, I didn't like it very much and it soon became a tiresome game.
I produced, whatever... TL;DR The music is amazing, the story is rich with humor, a very interesting novel!! Only wish it could be really full screen, but it does bring nostalgia. Maybe centering the game in the screen vertically would make it a bit better. Maybe. it's hard to do better when you already have greatness. Sorry for my enthusiasm! :D
lying down in the compost for enrichment. give me just a minute, i'll be at your office asap
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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