
Immerse yourself in a first-person urban RPG, powered by dice and intrigue. Along the way, you might even shape the fate of a city. Become a Master of Disguise, a Master Sandwich Maker or ... something else. Whatever it takes to get the gig, right?
Modeled estimate, not a reported figure. How we estimate →
About
Moves Of The Diamond Hand is a first-person narrative RPG. It's set to the backdrop of a surreal dystopian jazz-drenched city. It builds on the gameplay of Cosmo D’s previous game, the award-winning Betrayal At Club Low. At the same time, it returns to the first-person perspective of Cosmo D’s previous games. Its dice-driven gameplay is deeper, the plot is richer and the scope is grander than ever.

A new day dawns in Off-Peak City. The legendary Circus X, an actual circus and artist crew of the highest caliber, is somehow back in town. And they’re ready to put on the show of a lifetime. You’ve arrived on the scene, ready to become a part of it and mint your destiny. But Circus X isn’t hiring, and there’s plenty of people who want a piece of the Circus X magic (and money). To become part of this elite crew, you’ll need to figure out a way in. Sure, you have some leads, but you also have trouble.
This trouble arrives during the strangest Mayoral election in the city’s history. One of the candidates isn’t even a real person, he’s the clone of a Mayor from a hundred years ago! The company that created him is betting on his success, but two rival candidates plan to stop him at all costs. To add to all this, someone called The Diamond Hand is playing all the sides against one another. No one knows who this Diamond Hand is or why they're causing trouble. But somehow you become enmeshed in this drama. Are you a potential collaborator, or a pawn in the Diamond Hand's game? Sure, you may be new to the neighborhood, but the Diamond Hand underestimates you. They all do.

Moves Of The Diamond Hand evokes the feel of a multi-session tabletop RPG experience. Your stats are all represented as dice. These dice offer opportunities for drama and strategy. Items are dice. Conditions are dice. Disguises are dice. These dice are all customizable in a myriad of different ways. Still, players have control over which dice to use, how to upgrade them and which ones they want to roll or keep close.

The story unfolds over five chapters of dubby jazz noir mystery. And you, along with your dice, will determine how it all plays out, right up to the very end.

Three very different mayoral candidates offer stark points of view and personality. But their race for The Key to the City is as close as it gets. You will help determine the outcome of their contest. Your choices will shape your own destiny in the neighborhood, too. The game lets you decide who to side with, who to help and who to hinder.

This game’s setting immerses players in a surreal lived-in neighborhood. It's full of odd characters, each with their own agendas, perspectives, and secrets. Many of them have connections to previous Cosmo D games, but knowledge of those games is not required.

Cosmo D games put a premium on head-nodding music and thick atmosphere. This game continues to elevate the approach.

Given the depth and breadth this game, we’re opting for an Early Access model, releasing each chapter one at a time. The Chapter 1 is free for all to experience and will release as a demo. Chapter 2 is available for Early Access release. Combined, both chapters provide hours upon hours of fun, with multiple quests and pathways to lose yourself in. Future chapters will release throughout the Early Access period. Anyone who buys this game in Early Access will gain access to all released content as soon as it’s ready. During the Early Access period, players can also opt-in to try or test content ahead of schedule.
We aim to keep the development process transparent and open to player feedback. All players will have access to a bug reporting and feedback menu in-game. Bug fixes, balance adjustments and quality-of-life improvements will be continuous. Your patience and trust in our process will help get this game finished on schedule and as good as it can be.
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Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Surreal world, great writing, and a really cool dice-based system that makes every choice feel like a gamble. You’ve got tons of freedom in how you play, and even when you fail, it keeps things interesting. It’s still Early Access, so there are some rough edges—but the creativity and vibe carry it hard. If you like strange, story-driven RPGs, this is 100% worth checking out. Don't forget to check out The rest of the games they are all wonderful and unique.
beautiful. drop the soundtrack already
This is the most monumental effort from Cosmo D. studios yet. Unmatched in music, vibes, and aesthetic. It's so cool to see an indie dev evolve in this manner. Excited to see this game be completed one day so I can unravel the mystery of the Diamond Hand...
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Languages: English**languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
most fully featured CosmoD game to date, builds on everything right with betrayal at club low. still missing some content but its worth it
I played the Betrayal at Club Low years ago. So when i heard about new game from Cosmo D that expand the mechanic and of course his worldbuilding, i anticipated it very much. As i write this, recently i finish the content from the latest content. Here's my thoughts of that: I really enjoy the dice roll skill check and the dice progression mechanic of Betrayal at Club Low. And Moves of the Diamond Hand exponentially expand the mechanic. Now we have item dice, disguise dice, drink dice, sandwich dice. And we have to craft each type of dice in unique way. This variation really improve the RPG feel. I spent lots of time trying to find the great dice combination before certain skill checks. The skill check mechanic itself now has more variation. Now we have this push-your-luck sequence of skill check when doing musical busking. Also we have this tug-of-war sequence of skill check when doing political oration. It really deepens the skill check. Now about the game progression, it is quadruple times bigger than Betrayal at Club Low. Not only in game space/game world, but in terms of how big the world feels. And it also correlate with the non-linear direction that this game going for. Betrayal at Club Low is more linear. I find myself traversing back and forth between places to progress the game. And it's really fun. Now we have this stealth mechanics. We can go behind people and steal something from them. Also at certain point we also have to walk stealthly to evade patroling character who will confront us the moment they caught us doing something. Story-wise, it is also bigger. While Betrayal focus on extraction mission of a kidnapped agent on a club, Diamond Hand put you in a situation where you want to join the famous Circus X while there's mayoral election and political tension that is going on in the city. And we navigate the story with various interesting characters. In short, this game is bigger, better. It is really a treat. More people should play it.
The greatest artistic representation of what it's like to live in NYC in the early 21st century. You'll laugh, you'll cry, it'll change your life. Vote for Broonan...!?
The game isn’t finished (just the first two chapters) but I loved every second of it and would recommend the game even if it was never finished.
Did you like the concepts behind Disco Elysium? Do you wish it was weirder by a long shot? Boy have I got a game for you.
Another masterpiece from the goat. 100% worth buying if you enjoyed any of the previous games. Worth trying regardless. Can’t think of a single criticism for this game, but I kinda wish the sky were darker/bluer to get more of a midnight vibe. Still looks great though. And the game sounds great too, of course The mephisto pepper sandwich raises my heart rate every time
great game
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