
Immerse yourself in a first-person urban RPG, powered by dice and intrigue. Along the way, you might even shape the fate of a city. Become a Master of Disguise, a Master Sandwich Maker or ... something else. Whatever it takes to get the gig, right?
Modeled estimate, not a reported figure. How we estimate →
Media

About
Moves Of The Diamond Hand is a first-person narrative RPG. It's set to the backdrop of a surreal dystopian jazz-drenched city. It builds on the gameplay of Cosmo D’s previous game, the award-winning Betrayal At Club Low. At the same time, it returns to the first-person perspective of Cosmo D’s previous games. Its dice-driven gameplay is deeper, the plot is richer and the scope is grander than ever.

A new day dawns in Off-Peak City. The legendary Circus X, an actual circus and artist crew of the highest caliber, is somehow back in town. And they’re ready to put on the show of a lifetime. You’ve arrived on the scene, ready to become a part of it and mint your destiny. But Circus X isn’t hiring, and there’s plenty of people who want a piece of the Circus X magic (and money). To become part of this elite crew, you’ll need to figure out a way in. Sure, you have some leads, but you also have trouble.
This trouble arrives during the strangest Mayoral election in the city’s history. One of the candidates isn’t even a real person, he’s the clone of a Mayor from a hundred years ago! The company that created him is betting on his success, but two rival candidates plan to stop him at all costs. To add to all this, someone called The Diamond Hand is playing all the sides against one another. No one knows who this Diamond Hand is or why they're causing trouble. But somehow you become enmeshed in this drama. Are you a potential collaborator, or a pawn in the Diamond Hand's game? Sure, you may be new to the neighborhood, but the Diamond Hand underestimates you. They all do.

Moves Of The Diamond Hand evokes the feel of a multi-session tabletop RPG experience. Your stats are all represented as dice. These dice offer opportunities for drama and strategy. Items are dice. Conditions are dice. Disguises are dice. These dice are all customizable in a myriad of different ways. Still, players have control over which dice to use, how to upgrade them and which ones they want to roll or keep close.

The story unfolds over five chapters of dubby jazz noir mystery. And you, along with your dice, will determine how it all plays out, right up to the very end.

Three very different mayoral candidates offer stark points of view and personality. But their race for The Key to the City is as close as it gets. You will help determine the outcome of their contest. Your choices will shape your own destiny in the neighborhood, too. The game lets you decide who to side with, who to help and who to hinder.

This game’s setting immerses players in a surreal lived-in neighborhood. It's full of odd characters, each with their own agendas, perspectives, and secrets. Many of them have connections to previous Cosmo D games, but knowledge of those games is not required.

Cosmo D games put a premium on head-nodding music and thick atmosphere. This game continues to elevate the approach.

Given the depth and breadth this game, we’re opting for an Early Access model, releasing each chapter one at a time. The Chapter 1 is free for all to experience and will release as a demo. Chapter 2 is available for Early Access release. Combined, both chapters provide hours upon hours of fun, with multiple quests and pathways to lose yourself in. Future chapters will release throughout the Early Access period. Anyone who buys this game in Early Access will gain access to all released content as soon as it’s ready. During the Early Access period, players can also opt-in to try or test content ahead of schedule.
We aim to keep the development process transparent and open to player feedback. All players will have access to a bug reporting and feedback menu in-game. Bug fixes, balance adjustments and quality-of-life improvements will be continuous. Your patience and trust in our process will help get this game finished on schedule and as good as it can be.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
great game
I am a beta tester for this game and got a product key for free. Seeing the evolution of this title and everything come together has been magical. This is cosmo's best game yet. Club Low on steroids. I am delighted every time i play it and cannot wait to see future updates.
a, so far, wonderful follow up to betrayal at club low and tales from off peak city merging my most cherishes elements from both into a fantastic, fun, and funny experience. The dice rolling rpg elements go very very well with the first person exploration. I suspect the final game will be quite long, even after previously beating the (also surprisingly meaty) chapter 1 demo and knowing what to do I have spent nearly 16 hours in the EA release and im still not done. its hard to talk about Cosmo D's games without comparing them to one another because they are all so unique. a genre all their own, I think its fair to say. MoTDH particularly is beyond comparison outside of its sibling releases. if I was forced at gunpoint to make a comparison I would say its like disco elysium and deus ex had a baby with a gambling problem (but not like,, real gambling so its cool.) also cosmo if you are reading this pls pls pls drop that soundtrack. I love the circus x theme so much I ripped it from the game files to be able to listen to it.
I think a lot of people have the experience of playing a tabletop RPG like D&D for the first time and feeling a bit boxed in by the classes and character decisions that need to be made up front. Obviously classes and other mechanics are the core of the D&D experience but for a first time player it can just feel like you are being cut out of some options in a world you are still exploring. The approach that Moves of the Diamond Hand takes is the opposite, you are encouraged to explore everything and go everywhere. There is no penalty to hoarding XP and spending it at the last minute after you make a decision on which paths to explore. The game is billed as powered by dice but I think it is more accurate to say that it is obsessed with dice, so much that it doesn't shy away from allowing players to use more dice to completely tilt the scales in their favor. I have loved Cosmo D's games for their art style and dedication to making big, unapologetic choices in how they present their world. Not every aspect of this game's design may be for everyone but in a way that is what makes it appealing to so many, you are are signing up to be taken through a very intentional and personal artistic vision and that can be so rewarding so often while playing.
My partner and I are a good chunk into the second chapter and are having a great time! The dice mechanic is a lot of fun, the narrative and writing is silly and engaging, the soundtrack a BOP, the visuals surrealist, beautiful and trippy. I like how the game gives you space to plan out what you want to do by letting you back out of dialogues and update your stats while in dialogues. You're able to explore and then decide when and how to interact with something. Excited to see the upcoming chapters and how the game progresses. The game is currently in early access but we haven't encountered any bugs yet, and what we've played has felt very fleshed out. The developer seems pretty committed to updating and engaging with the community. For $20 the vibe is right, and when the game is fully out it will definitely be a steal. Literally nothing negative to say, just buy it <3 <3 <3
Did you like the concepts behind Disco Elysium? Do you wish it was weirder by a long shot? Boy have I got a game for you.
The greatest artistic representation of what it's like to live in NYC in the early 21st century. You'll laugh, you'll cry, it'll change your life. Vote for Broonan...!?
Another masterpiece from the goat. 100% worth buying if you enjoyed any of the previous games. Worth trying regardless. Can’t think of a single criticism for this game, but I kinda wish the sky were darker/bluer to get more of a midnight vibe. Still looks great though. And the game sounds great too, of course The mephisto pepper sandwich raises my heart rate every time
fun and in depth. I like surreal worlds to explore
Innovative gameplay with a surprising amount of depth set in an intriguing world. Looking forward to the following chapters.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Idle Waters | $61.8K | 385 | 95% | $4.99 |
| Infinite Tao | $61.8K | 883 | 80% | $3.99 |
| Ikai | $61.8K | 265 | 80% | $14.99 |
| The Watson-Scott Test | $61.8K | 817 | 67% | $4.99 |
| Creepy Shift: Roadside Diner | $61.8K | 272 | 89% | $6.99 |
| VRidge | $61.8K | 198 | 60% | $14.99 |