
Immerse yourself in a first-person urban RPG, powered by dice and intrigue. Along the way, you might even shape the fate of a city. Become a Master of Disguise, a Master Sandwich Maker or ... something else. Whatever it takes to get the gig, right?
Modeled estimate, not a reported figure. How we estimate →
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About
Moves Of The Diamond Hand is a first-person narrative RPG. It's set to the backdrop of a surreal dystopian jazz-drenched city. It builds on the gameplay of Cosmo D’s previous game, the award-winning Betrayal At Club Low. At the same time, it returns to the first-person perspective of Cosmo D’s previous games. Its dice-driven gameplay is deeper, the plot is richer and the scope is grander than ever.

A new day dawns in Off-Peak City. The legendary Circus X, an actual circus and artist crew of the highest caliber, is somehow back in town. And they’re ready to put on the show of a lifetime. You’ve arrived on the scene, ready to become a part of it and mint your destiny. But Circus X isn’t hiring, and there’s plenty of people who want a piece of the Circus X magic (and money). To become part of this elite crew, you’ll need to figure out a way in. Sure, you have some leads, but you also have trouble.
This trouble arrives during the strangest Mayoral election in the city’s history. One of the candidates isn’t even a real person, he’s the clone of a Mayor from a hundred years ago! The company that created him is betting on his success, but two rival candidates plan to stop him at all costs. To add to all this, someone called The Diamond Hand is playing all the sides against one another. No one knows who this Diamond Hand is or why they're causing trouble. But somehow you become enmeshed in this drama. Are you a potential collaborator, or a pawn in the Diamond Hand's game? Sure, you may be new to the neighborhood, but the Diamond Hand underestimates you. They all do.

Moves Of The Diamond Hand evokes the feel of a multi-session tabletop RPG experience. Your stats are all represented as dice. These dice offer opportunities for drama and strategy. Items are dice. Conditions are dice. Disguises are dice. These dice are all customizable in a myriad of different ways. Still, players have control over which dice to use, how to upgrade them and which ones they want to roll or keep close.

The story unfolds over five chapters of dubby jazz noir mystery. And you, along with your dice, will determine how it all plays out, right up to the very end.

Three very different mayoral candidates offer stark points of view and personality. But their race for The Key to the City is as close as it gets. You will help determine the outcome of their contest. Your choices will shape your own destiny in the neighborhood, too. The game lets you decide who to side with, who to help and who to hinder.

This game’s setting immerses players in a surreal lived-in neighborhood. It's full of odd characters, each with their own agendas, perspectives, and secrets. Many of them have connections to previous Cosmo D games, but knowledge of those games is not required.

Cosmo D games put a premium on head-nodding music and thick atmosphere. This game continues to elevate the approach.

Given the depth and breadth this game, we’re opting for an Early Access model, releasing each chapter one at a time. The Chapter 1 is free for all to experience and will release as a demo. Chapter 2 is available for Early Access release. Combined, both chapters provide hours upon hours of fun, with multiple quests and pathways to lose yourself in. Future chapters will release throughout the Early Access period. Anyone who buys this game in Early Access will gain access to all released content as soon as it’s ready. During the Early Access period, players can also opt-in to try or test content ahead of schedule.
We aim to keep the development process transparent and open to player feedback. All players will have access to a bug reporting and feedback menu in-game. Bug fixes, balance adjustments and quality-of-life improvements will be continuous. Your patience and trust in our process will help get this game finished on schedule and as good as it can be.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I just spent FIVE HOURS in the tutorial level (mostly grinding for XP but still). And now I'm in an area the size of a Deus Ex 1 quest hub with more sidequests than The Nameless Mod and the Imsimminess to match both. ....AND THIS IS STILL IN EARLY ACCESS. I am now a fan for life. And also hungry for pizza.
Moves of the Diamond Hand feels like the culmination of all the Off Peak games before it. Leaning into the absurdity of the world created by Archie Pelago has been a delight to invest my time in over the years. I appreciate what MotDH is doing and can't wait for the full release. If you're a series vet, I'd play it right now and come back for some replays as I did for Betrayal at Club Low. If you're new to the series, start back at the original and you'll have more to look forward to when the game gets more updates. Keep an open mind and empty stomach, you'll leave full.
beautiful. drop the soundtrack already
Surreal world, great writing, and a really cool dice-based system that makes every choice feel like a gamble. You’ve got tons of freedom in how you play, and even when you fail, it keeps things interesting. It’s still Early Access, so there are some rough edges—but the creativity and vibe carry it hard. If you like strange, story-driven RPGs, this is 100% worth checking out. Don't forget to check out The rest of the games they are all wonderful and unique.
Walking sim + gambling is kinda an untapped genre combo!
I want to live in this world. Thank you Cosmo D for making my dreams possible.
This has quickly become one of my favorite Early Access games of the past few years. I have not played a Cosmo D game before this, but playing this made me into an immediate fan of their work. It's incredible. The atmosphere, story, characters, music, gameplay mechanics, the whole 9 yards are insanely enjoyable and fun. Exploration is rewarding as secrets are a plenty. I got hooked on many of the side quest concepts the game presents to me, although they aren't all fleshed out yet. There's so much to look forward to as the game progresses. I'm not one to hype for a game, but I will be watching this one's development and eagerly diving in at new updates. The whole dice mechanic and progression is a breath of fresh air. Finally, something new I haven't experienced in all my years of gaming. I highly recommend trying the demo if you aren't convinced yet.
This is the most monumental effort from Cosmo D. studios yet. Unmatched in music, vibes, and aesthetic. It's so cool to see an indie dev evolve in this manner. Excited to see this game be completed one day so I can unravel the mystery of the Diamond Hand...
I love this developer. They took a detour from their normal style of games with Betrayal at Club Low to develop some new interesting mechanics, refined them, and then integrated them into their original style. I love how weird these games are. It feels like you are dreaming, high, or both.
I've spent quite a while working through the content available, and as is, this game is worth the price of admission. I'll wind up playing it chapter by chapter anyway, but if you enjoyed any of Cosmo's other stuff you know what to expect here, and it delivers. There are a lot of mechanics and locations to explore, and there's a LOT packed into the map. I'm excited to see where it goes next. For those that don't - take a leap, and just ride along with the game. It's very forgiving on the base difficulty and you can really play however you like.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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