
A strategy/action RPG. Create a character, engage in diplomacy, craft, trade and conquer new lands in a vast medieval sandbox. Raise armies to lead into battle and command and fight alongside your troops in massive real-time battles using a deep but intuitive skill-based combat system.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 770 reviews with recorded playtime.
Reviews
Themes across 767 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
asd
Açıkçası ilk başta dövüş mekanikleri zor ama alışıyorsunuz.
耐玩性高,可以俺的电脑配置有点低
太好玩了,以前没有感受到,现在完全被吸引了,想起了我玩全战战锤的时候
Have you ever played games like Chivalry or Mordhau (directional based combat) and wanted to have the ability to command the NPC's to help you take a castle? Or perhaps you've played Total War or Age of Empires, and wanted to be one of the soldiers on the battlefield wrecking enemy troops? (RealTime/Grand Strat) Then this the game for you. Mount and Blade: Bannerlord is a game that is a combination of the titles above and more. Its a massive medieval roleplaying game that allows you to do almost anything. Be a criminal looter in the hills to a cuthroat merc/pirate. Be an Honorable Knight in service to a lord, or just a merchant running around the map to make money. The campaign map is massive and you run around on it similar to how any RTS game does. However on the battlefield it becomes much more. 3rd person view combat with massive battlefields up tyo 1000 soldiers. And thats before mods that add or modify the worldscapes. Mods for Lord of the ring worlds to Game of thrones and more.
圈钱可以,好好做游戏行吗
外交内容太少了
yes
MUKAMMAL
Over 1700+ hrs in this game, and it like watching something you love slowly die. Its fun or was fun. This was my last stab at it. Won't pick it up again, will never buy anything Tale Worlds again. Watched a lot of Tactical Enlightment videos, great channel on youtube. I came back due to War Sails, thinking maybe they fixed stuff. The last time I played, there were a lot of players choices, designing the army wise. Even looked for mods that let you build the army with pure companies, no such luck. Even just super generic troops, if they share a shield or polearm, it will mix them. And there are no 2 hander criteria for shock troops so they get super mixed too. Its even more quick fix/dumb downed than before. Its infected every mod I loved to play, Old World, GoT to name of few. I tried them all since War Sails came out. Same problem, no player choice, just random mixing, its like a mixed salad bowl of units. Very sad. Now its this hogg-pogg of everyone gets throwing weapons. And you cannot make a pure unit with their army organizer. You will always have skirmishers in your shield wall company, you will always have a few light armored guys with you heavy armored company, Cav javs with your Cav lancers, short bows mixed with long bows. It is really sad, it use to be such a great game. Now its this generalized army builder game that gets boring really fast. Letting the player build and army how they want you would think would be the bread and butter for a game like this. War Sails is meh, once you have a ship with a ballista fire pot thrower its over, you win. The stealth game - didn't even try it, if I wanted to play a stealth game I go play Assassins Creed. Not even sure why they would do go that route in a army battle game but :::shuggs::: who knows. They make a lot of poor choices and take away your choices as a player. But hey, if you cool with generalized units that have no real unit specializations, you might like it...for a while. But when you squares start dying cuz you have no shield units mixed in with your shield company, its gets old fast. Hope Chronicles Medieval gets it right.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, Simplified Chinese, Turkish, Traditional Chinese, French, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Latin America +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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