
“Mound of Music” a game that blends storytelling with music. Test your skills by mimicking real instrument performances, matching rhythm and pitch to bring classic tunes to life. Journey through global music and uncover the truth behind humanity's end.
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About

Unique Gameplay: Challenge the high difficulty music gameplay with 7-key or 12-key, simulating real instrument performances, hitting both rhythm and pitch. All performances will be recorded as real tracks for you to replay and listen.
Classical Music: Enjoy and learn about classic pieces from around the world, such as "Für Elise," "Hungarian Rhapsody," "Swan Lake," "Flowing Stream," "Tōryanse," and so on.
Free Customization: Unleash your musical talent, add your favorite tracks to the game, and share them with others. Use various instruments to record and synthesize your own original music.
Music Lab: Explore the combination of music and technology with built-in music labs, including labs for various scales, theremins, recording studios, universal music boxes, etc.

Visual Novel: Listen to a musical story after human extinction, through a unique blend of music, science fiction, and dystopian narrative, constantly seeking the truth wrapped in layers, reflecting on music, art, technology, and the fate of humanity.
Narrative Focus: Choose to sign a contract with the devil, allowing the devil to help you play, thus skipping the high difficulty music gameplay, focusing on the narrative experience.
Mini-games: Play various mini-games during the story progression, explore the world that has become a wasteland, and search for various human legacies.
Collection Marathon: Satisfy your collecting hobby, search for dozens of instruments, hundreds of items, hundreds of wiki entries, and various special collections related to music such as musicians, lyrics, scales, music theory, etc.
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Although the game is a personal independent work, it is dedicated to becoming an encyclopedia of music. The author has integrated decades of musical insights into it and will continue to update in the future, including but not limited to more tracks, instruments, items, regions, etc.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
赋有文艺气质的音游作品。 过度包装。游戏核心玩法节奏太舒缓,太稳,太慢……慢到心跳接近停止。 冗长叙事后,核心玩法存在大量干扰源。如果别的音游都追求爽到不能自已,这个可能在追求催眠功效。 图文小说和音游玩家都没照顾到位。 游戏中点返回首页按钮无效。 鼠标光标像是改锥。 按游戏角度说,缺少乐趣。按音乐角度说,缺少共鸣。 转场速度贼慢,比如我按键反馈我就希望我鼠标按多快,翻页就有多快。 但是它就死死的拖住不让我进核心玩法环节。 像是光晕 ,光粒子,都应该尽快消失。 向上漂浮音乐方块,不如向下,感觉画面是逆向的。 速度方面还是可以改改的。 叙事和音游组合并不冲突。 在传统7KEY音游里,把一半屏幕做动画 或者PPT播片 就完全足够叙事了 比如 应援团,很多啊,不都这样表现的,很成熟 你的玩法 和表现 2方面 ,割裂 然后一会又3D了,又科幻了,又复古了 不够巧妙的话,就不是蝴蝶了 就是幺蛾子了 总之 可惜了 加油 ⠀⠀⣠⣤⣄⣾⣿⡷⣠⣴⣶⣿⣿⣿⣿⣿⣿⣷⣶⣤⡀ ⠀⣼⠋⠀⣾⡟⣳⣾⣿⡿⣿⣿⣿⠟⣿⣿⣿⣿⣿⣿⣿⣷⣄ ⠀⡇⠀⠀⠉⢱⣿⣿⡿⢰⣿⣿⠃⢰⣿⣿⣿⣿⣿⡟⢿⣿⣿⣷ ⠀⠁⠀⠀⠀⣿⣿⣿⠇⣼⣿⠇⡀⢸⡿⣿⣿⣿⡿⠁⢸⣿⣿⣿⡇ ⠀⠀⠀⠀⢰⢰⣿⡿⢀⣸⣿⣤⣿⡈⡇⢿⣿⡿⢁⡎⢸⣿⡇⣿⣿ ⠀⠀⠀⠀⣼⢸⣿⡇⣸⣤⣶⣶⣤⣽⣷⣼⡯⠐⠿⢇⣿⡿⠀⣿⣿ ⠀⠀⠀⠀⣿⣿⣿⡇⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣦⣹⡦⠂⣿⣿ ⠀⠀⠀⠀⣿⡁⣿⡇⠻⣿⣿⣿⣧⣙⠛⣛⣿⣿⣿⣿⣿⠡⠂⣿⡏ ⠀⠀⠀⠀⣿⣧⣙⡇⠲⢀⣉⠛⠛⠿⠿⠿⣿⣿⡿⠿⠋⣴⢀⣿⠃ ⠀⠀⠀⣸⣿⡿⣿⡟⢠⣿⣿⢷⣦⢠⣤⣤⣤⠰⣶⣶⣿⠃⣼⣡ ⠀⠀⢠⣿⡿⢠⣿⢡⣿⣿⠃⣾⡇⣸⢸⣿⣿⡇⡿⢿⣿⣿⣿⣿
[h1]在回忆中,一切仿佛都与音乐有关![/h1] 这是一段古典与未来所碰撞的故事,这是一段追寻音乐的故事,这也是一段音乐带来力量的故事!《知音冢 Mound of Music》这款游戏,将叙事与音乐玩法紧密的结合起来,为我们呈上了一场完美的音乐盛宴!如果你喜欢古典,那这款游戏你不能错过;如果你喜欢乐器,那这款游戏一定非常的适合你! [h3]知音冢,音乐灵魂的栖息之地.[/h3] 剧情从一个梦而展开,玩家通过“黑胶唱片”所带来了能量记忆来到了金黄的原野之上,散落的巨石上略显斑驳,但是,如果你去仔细的去看,你会发现巨石之上残存着美妙的乐章,而你无意之间的栖息,装饰着别人的风景,你往巨石上看了看,说道:这里铭刻着穿越生死的旋律! 游戏的整体剧情还是很不错的,主要讲述了人类灭绝后的音乐故事,通过独特的音乐+科幻+反乌托邦剧情,不断寻找被层层包裹的真相,反思音乐、艺术、科技与人类的命运。相信大家玩完剧情模式,一定会去赞叹音乐的力量! [h3]音乐的力量,声入人心[/h3] 游玩这款游戏时,你可能会发出这样的疑问:游戏内的曲目都好熟悉啊,不过名字是什么呢?在这款游戏里,制作者会把这些音乐的名字一一告诉你,这些音乐都是古典的音乐,有天鹅湖、悲泣之日、女武神的骑行,别看现在这些名字有些陌生,但是当你听到他们的旋律时肯定会惊叹!原来是这首乐曲! 游戏乐器种类很多,在后期你可以选择不同的乐器去演奏你所喜欢的乐曲,而且在游戏的探索之中会发现,游戏出现的乐器越来越不在我的记忆库之中,通过游玩这个游戏我了解到很多的乐器,并且作者通过地图地域的划分让我对这些乐器经常出现的地域也有所了解,这一点可以看出制作者对音乐尊敬的态度和用心。 通过对游戏中的乐曲进行演奏,我的思绪又回到了小时候学习乐器的时候,我还是喜欢当时随着音乐的律动而指尖跳跃的感觉,虽然家中的钢琴现在已然落灰,音也好久没有调整,但玩完这款游戏之后,我还是拨动了琴键,去回忆那段快乐的时光,这就是音乐所带给我的力量吧! [h3]整理行囊,继续前行![/h3] 游戏整体来说还是非常不错的,通过游玩我感受到了作者对音乐的热爱和用心,作者也会悉心接受玩家们的反馈对游戏进行更新,不过游戏还是有那么一些些缺陷的:对话模拟时略显奇怪的音效,过于在意情绪表现而拖长的叙事,点击返回首页无法返回的小bug,特雷门琴音调有些不准的小问题;如果能在叙事过程之中再多穿插几首乐曲的演奏,我想会做的更好! [h3]总结[/h3] 总体来说这是一个在及格线之上的游戏,但游戏的节奏可能不适合一些人,这款游戏剧情和音乐相结合,给我带来了不小的震撼,也让我认识到了音乐的力量,虽然现在游戏还存在一些小bug,但总体已经有了完善的可玩性,游戏后续会添加创意工坊,希望可以在工坊之中听到更多美妙的乐曲! [quote]关注&加入[url=https://store.steampowered.com/curator/32969453/]大众点评[/url],了解并体验更多好玩游戏[/quote]
I first discovered Mound of Music at IndiePlay 2024. Among the many games showcased at the event, rhythm games were rare, and Mound of Music stood out as one of the few. This piqued my curiosity, so I decided to give it a try. While this game is categorized as a rhythm game, it’s far from traditional. As a long-time rhythm game player and a professional programmer, I’m reviewing this game from both perspectives. First of all, the game does an excellent job of creating a serene atmosphere. The visuals and sound effects work together to tell a story about a world after humanity has vanished. Much like Lanota, where the goal is to restore color to the world, Mound of Music also centers on this theme of bringing back the original colors of the world through exploration and music. Now, let’s dive into the main gameplay. The game features small puzzle elements where players collect items and unlock fragments of words, gradually piecing together the full story. Since I’m not particularly focused on the narrative, I’ll skip the finer details here. As for the rhythm game portion, Mound of Music employs a classical game form, where each note is tied to a specific hit sound. These hit sounds blend seamlessly with the original song as the player interacts, creating a very immersive experience. It’s quite impressive, especially considering that many rhythm games nowadays shy away from such challenging mechanics. What’s even more remarkable is that not only does the game bind a hit sound to each note, but it also binds them to specific lanes, simulating the feeling of playing an actual instrument. This level of fidelity is both unique and beautiful. The third standout feature is the game's integration with the Steam Workshop, which allows players to further explore the potential of this "music performance simulator." During the game’s preview phase, I created a chart for the song End Time, which was a fresh and highly enjoyable experience. That said, the game isn’t without its shortcomings. Despite its strong focus on storytelling, the text rendering can be a bit visually unappealing. I hope this is something that can be improved in future updates. Overall, I’m excited to see how Mound of Music evolves. Best of luck to the developers, and I wish the game continued success! --- 我是通过 IndiePlay 2024 了解到《Mound of Music》这款游戏的。在 IndiePlay 2024 展示的众多作品中,节奏类游戏非常稀少,而《Mound of Music》正是其中之一,所以它立刻引起了我的兴趣,我决定亲自体验一番。 虽然这款游戏归类为音游(节奏游戏),但它并不是我们所理解的传统意义上的节奏游戏。作为一名有着多年经验的节奏游戏玩家和程序员,我将从这两个角度来对这款游戏进行评价。 首先,这款游戏成功营造出了一种极其宁静的氛围,画面与音效仿佛在述说一个人类已经消失的世界的故事。与《Lanota》类似,《Mound of Music》同样试图通过探索和演奏,重新找回这个世界原本的色彩。 接下来,来说说游戏的主要玩法。 游戏中的小谜题部分相当有趣,玩家需要收集物品并解锁碎片化的文字,从而逐步拼凑出完整的故事。由于我不太关注故事情节,就不再深入讨论这一块了。 至于音游部分,Mound of Music 采用了经典的音游形式:每个音符都对应一个特定的击打音效,而这些音效在玩家操作的过程中与原曲融合,形成一种非常独特的体验。当大多数音游都不愿挑战这种难度较大的设计时,Mound of Music 反而通过这种方式展现了它的创新和技术实力。此外,游戏不仅将击打音效绑定到音符上,还将其绑定到不同的轨道上,仿佛玩家真的在演奏某种乐器,这种还原度极高的设计让人印象深刻,极具美感。 第三点,这款游戏引入了创意工坊的功能,使玩家能够更深入地挖掘这款 "演奏模拟器" 的潜力。在游戏的测试阶段,我便创作了一首《End Time》的谱面,风格独特,体验极佳。 当然,游戏也有一些需要改进的地方。虽然它注重叙事,但文本的渲染效果不太理想,显得略微生硬,希望未来的版本能对此进行优化。 总的来说,我非常期待《Mound of Music》未来的发展,祝愿这款游戏越来越好!
Bu oyun bir ritim oyunu olarak sınıflandırılsa da geleneksel olmaktan uzak. Uzun zamandır ritim oyunu oynayan ve profesyonel bir gözlemci olarak bu oyunu her iki bakış açısından da inceliyorum. Her şeyden önce, oyun dingin bir atmosfer yaratma konusunda mükemmel bir iş çıkarıyor. Görseller ve ses efektleri, insanlığın yok olduğu bir dünya hakkında bir hikaye anlatmak için birlikte çalışıyor. Lanota'da olduğu gibi, amacı dünyaya renk kazandırmak olan Mound of Music de keşif ve müzik yoluyla dünyanın orijinal renklerini geri getirme temasına odaklanıyor. Oyun, oyuncuların öğeler topladığı ve kelime parçalarının kilidini açtığı, yavaş yavaş tüm hikayeyi bir araya getirdiği küçük bulmaca öğeleri içeriyor. Anlatıya özellikle odaklanmadığım için, burada daha ince ayrıntıları atlayacağım. Ritim oyunu kısmına gelince, Mound of Music, her notanın belirli bir vuruş sesine bağlandığı klasik bir oyun biçimini kullanıyor. Bu vuruş sesleri, oyuncu etkileşime girdikçe orijinal şarkıyla kusursuz bir şekilde harmanlanıyor ve çok sürükleyici bir deneyim yaratıyor. Özellikle günümüzde birçok ritim oyununun bu tür zorlu mekaniklerden kaçındığını düşünürsek oldukça etkileyici. Daha da dikkat çekici olan şey, oyunun yalnızca her notaya bir vuruş sesi bağlamakla kalmayıp, aynı zamanda bunları belirli şeritlere bağlayarak gerçek bir enstrüman çalma hissini simüle etmesi. Bu düzeydeki sadakat hem benzersiz hem de güzel. Üçüncü göze çarpan özellik, oyuncuların bu "müzik performans simülatörünün" potansiyelini daha fazla keşfetmelerine olanak tanıyan oyunun Steam Workshop ile entegrasyonu. Oyunun önizleme aşamasında, End Time şarkısı için bir grafik oluşturdum; bu, taze ve oldukça keyifli bir deneyimdi. Bununla birlikte, oyunun eksiklikleri de yok değil. Hikaye anlatımına güçlü bir şekilde odaklanmasına rağmen, metin oluşturma görsel olarak biraz çekici olmayabilir. Umarım bu, gelecekteki güncellemelerde iyileştirilebilecek bir şeydir. Genel olarak, Mound of Music'in nasıl gelişeceğini görmek için heyecanlıyım. Geliştiricilere bol şans ve oyunun başarısının devamını diliyorum!
来个贝多芬 我觉得我现在强的可怕 这个评论的诞生:n多阅游的积累,快速烧脑的酝酿,快半小时的游玩,免费的打字码字,只为你几分钟阅读评论的体验。这么幸苦,点个赞赞咯:p 满适合女生游玩的,整体能感觉到诚意。特色是有剧情模式,映像里音游类型有剧情模式的就这款吧。不足的地方是趣味性不足,不如老任的节奏天国或ps上的舞蹈与韵律等;这可能是原厂商想做硬核音游所不可避免的吧。 画面:*** 音乐:*** 剧情:*** 演出:** 玩法:* 创意:** 手感:** 难度:*** 丰富:*** 耐玩:** 优化:** 更新:* 热情:** 细节:* 打磨:** 诚意:**** 不足,bug,建议等:退出按钮不容易找到,应当放在显眼的位置。在剧情模式前期,不能切换到音乐模式,不能随意退出,不能重开剧情,请增加这些功能。音乐回放需要快进快退功能。 爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
知音冢很好的融合了音游和视觉小说。 首先在视觉小说部分游戏的立绘精致而讨喜。剧情上首尾呼应了,而且也讲了个不错的故事。尤其是结尾部分很让人震撼,也解释了不少前面留下的伏笔/悬念。此外,在面板里可以查看一下当前任务,卡关了可以看一下。大家要坚持玩到最后。 在音游方面,游戏的背景的变化做的很好。许多曲目都有专属背景,而且会随着音乐而变化。玩家还可以自行选择演奏的乐器。游戏的按键和颜色还有显示方式都是可以自己调节改变的,可以按自己最熟悉的方式来。就算是手残也不要紧的,多次失败的话,游戏会给琴弦,降低通关所需要的正确率。而在歌曲前界面的左侧第三个按钮里还可以与恶魔签订契约,从而跳过高难度的玩法。最高难度的“交响”是用12键来弹奏完整的曲目,难度上限也是挺高的。不过不用担心,通过剧情不需要打“交响”难度。 游戏在音乐上下了很大的功夫。维基里有有关乐理乐曲的科普。在万能音乐盒里还可以把任意文本转化为音乐并且保存录音。在探索过程中收集到的曲目,旋律和音阶都可以在音乐模式中找到。玩家还可以创作自己的音乐。在曲目的右下角点击“更多”可以找到自制音乐的选项。游戏还给这一功能写了详细的说明。真的相当于一个专业的音乐软件了。虽然自己制作音乐可能有一定难度,但是后续开放创意工坊后,说不定能演奏别人上传的曲目。 [code] No Responsibility Review,只根据个人喜好进行评测: [url= https://store.steampowered.com/curator/36266776-NRR233] 无责任评测[/url][/code]
《知音冢 Mound of Music》是一款叙事主题的音游。 游戏可以通过剧情逐步体验各种经典音乐,也可以开启专注音游的玩法。游戏支持7键或12键音游模式,游戏的难度比较适中,没有像一些常见音游那样挑战人类的极限视力和反应速度,触发的判定很宽松,像笔者这样的音游苦手居然也能在较低的难度取得100%的准确度,实在是令人感动。 剧情上设定上,地球人已经灭绝,但是人类创造的音乐却还在“污染”全宇宙。此时,一支信仰拉姆达神的探险队来到地球,试图寻找440赫兹危机的根源。这些人处在一个神权统治下的社会,没有性别之分,身体也都是改造过的,每天最重要的是类似礼拜的仪式,以及需要时刻向上级证明忠诚,有点类似反乌托邦小说描绘的那种形态。在地球上,一位队员接触到了黑胶唱片,并且进入了梦幻的世界,在梦境里,它开始接触、了解音乐,并且开始产生新的想法。应该说,故事的主题和立意是非常有深度的。 游戏中,玩家可以跟随演奏巴赫、莫扎特、瓦格纳、贝多芬等知名音乐家的经典音乐片段,并且对这些音乐产生的背景、描述的内容等有更深的理解,逐步理解制作者想要表达的对音乐的赞美。 除了剧情或者音游模式之外,玩家还能在音乐实验室、录音棚等里录制自己演奏的音乐,或者是施展自己的才能自己创作一首曲子,还能将录音保存到处,为游戏增添了不少新的玩法。 游戏不足的地方在于剧情的字幕播放速度过慢,基本是按照恒定的速度播放的,对阅读速度快的人来说不太友善,希望能根据点击切换字幕。 总的来看,《知音冢》有着颇具深度的故事剧情,简单易上手的音游玩法,玩家可以与经典音乐共同经历一段美丽的旅程。 [quote] 加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]我的鉴赏家[/url],不定期为大家带来诚意满满的游戏体验干货。 [/quote]
游戏内容挺丰富的,已经有数十首曲目和数十种乐器,后续好像还会出创意工坊。而且作为steam上首个可以真实模拟乐器的演奏的音游,我觉得甚至未来可以作为学习音乐的小伙伴的一个学习平台
捡垃圾模拟器,通关后收集物品需要来回扫垃圾记忆垃圾位置捡垃圾,然后收集品的出率比二游抽ur还低。 这种强行拖活跃的搞法,你们都二游来的? 1.1追加: 首先剧情模式提示收集要素集齐之后还有内容就不要再用保留新鲜感这种套话,而且剧情模式的歌也是通过捡垃圾爆的,这两者加起来除非说切换到音乐模式再切回去能直接全收集不然都是白扯。 特别是捡垃圾作为一种占比很大的玩法来说它拖时长和给没有实际意义的小垃圾这两者很毁坏体验,有些东西出现一次两次还能看看之后还会出什么,出现几十次之后就只有烦躁了。 除此之外你游我运行的时候还有另一个非常毁坏体验的bug,剧情模式在过某些歌的时候因为设置的对称还是叫平衡布局来着,左边三键右边三键加中间空格的布局,很多时候按下空格键的时候就会被映射到暂停游戏,音游打着打着被意外情况暂停意味着什么不用我来说吧。
[h1]自由度超高的音游《知音冢moundofmusic》[/h1] 《知音冢moundofmusic》将视觉小说与音乐元素进行了融合。引人深思的末日故事,独特的音乐玩法,令人印象深刻。 [h2]音乐玩法:[/h2] 游戏有这7键和12键两种模式,模拟真实乐器演奏,当各种颜色的光标移动到上方白线时,按下对应按键,不同的是游戏有这多种不同的乐器。包含许多经典曲目《天鹅湖》《流水》《致爱丽丝》等,游戏支持自由定制。将自己喜欢的曲目添加到游戏中,演奏自己喜欢的歌曲。游戏中内置多种音乐实验室,音乐实验室可以让访问者可视化和触摸音乐,了解旋律的,能够让没有经验的人了解音乐,改变旋律,创造属于自己的旋律。 [h2]视觉小说:[/h2] 游戏精美的画风,使视觉效果非常好,配合音乐,在剧情的推进过程很燃。游戏的故事模式加入了一些推动剧情的小游戏,有配合音符移动按下按键的小游戏,还有配合音符前进探索不和谐之处的小游戏,当我们进入游戏便能看到音乐家留下的名言。随后便是一名漂亮的小姐姐,带领我们唤醒知音,知音冢是人们为了纪念音乐所建立的纪念碑。我们需要弹奏音乐,推进剧情。在人类灭绝的故事后,探索世界的真相,思考音乐与人的关系,人类的命运。游戏中有许多的选项供玩家抉择。不熟悉音乐游戏的玩家也无需担心,游戏中可以与魔鬼签订契约,让魔鬼替你弹奏推进剧情,在剧情模式中可以收集与音乐相关的物品,满足有收集癖好的玩家。 [h2]与众不同的创造玩法:[/h2] 游戏的音声精准,支持录制与回放,更内置了多种乐器。还会支持创意工坊,与传统的音游相比。玩家对音乐的创造与改变更加方便。将音乐与旋律可视化的出现在玩家的面前,富有创意,即便没有基础的玩家也能够很快上手。游戏本身就像一个移动的音乐实验室。 [h2]购买建议:[/h2] 非常优质的独立音游,音乐优雅,可以让人了解许多音乐经典曲目。扩展性很强,可以自己创造旋律,首发37的价格非常有性价比,游戏内的通行证可以免费获得后续更新的游戏内容。喜欢音游的不容错过。 [quote]关注&加入[url=https://store.steampowered.com/curator/32969453/]大众点评[/url],了解并体验更多好玩游戏[/quote]
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