
In a world bound by truths: connect. In Falsus is a mesmerizing rhythm game tied to an intricate card system brought together through a layered narrative. Taking place in a near-future world, traverse an atmospheric soundscape through the eyes of 5 interconnected protagonists.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best MX #30, worst PL #89 · 11 markets collected
About

Tying music gameplay to a tale of lies and truth, 'In Falsus' guides players through seamless progression from flow to mastery, welcoming those new and experienced to surmount challenges and rise higher with each and every encounter.
Follow the separate perspectives of 5 girls making their way through high school in a near-future world, whose lives take a sharp turn one day as they are bid to join a strange government program, and soon are forced to face an undiscovered side of their reality.

Progression: With a signature control system of mouse and keyboard, In Falsus brings challenges across 4 difficulties, rising in intensity of incoming notes and a sweeping aerial Field.
Encounters: Every step forward brings a greater trial. Throughout their ordeals, the protagonists encounter characters who they must contend with or assist, with these key moments each tied to unique songs.
Songs: Produced by composers at the forefront of Japan's independent music scene as well as international artists, In Falsus features over 70 songs, over 40 of which are original, represented across a multitude of genres and styles.

Crafting: Overcome challenges to collect materials, craft unique Cards, and gain new advantages and approaches during song gameplay.
Blueprints: Integrate Cards by slotting earned materials into Blueprints, grids with a wide variety of choices in stat boosts and bonuses. Every Card crafted is different, and every Blueprint is a puzzle. How you choose to arrange materials within Blueprints shapes unique possibilities in solutions and effects.
Cards: Featuring artwork of characters met and unfolding narrative moments witnessed, illustrated by a range of skilled and renowned artists, equip up to 5 Cards to vary your approach when challenging the songs you come across.

Narrative: Through visual novel-styled narrative design, switch between the individual perspectives of 5 protagonists—all of whom are interconnected.
Immersion: Become drawn into a new world through expressive characters, captivating environments, and full Japanese voice acting.
Experience: Narrative is at the heart of In Falsus, with music gameplay, sound design, and themes reflecting and directly linked to the events of the game.
Engagement
Reviews
Themes across 353 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
150上线只有9首能玩,剩下全要看剧情解锁,曲库也没有预览之类的 剧情约等于防退款机制,快进3小时解锁35首 首发能入的都是arc玩家对你们的信任 二编:你知道的,我一直都是arc玩家,616的曲库一直都是强大的。但不是所有人都爱看剧情解锁歌,依旧不推荐非粉丝首发
I'm sure the story is very cool and they worked hard on it but... I don't want to read it right now. I opened the game because I want to play a rhythm game. I'll read the story later when I'm in the mood for it. Don't make me sit through hours of fast forwarded dialogue to unlock stuff. That's not fun. In most games, when you play the game, you get rewarded with more game to play. In Arcaea, you play songs to unlock more songs. You read story chapters and get rewarded with more story chapters. In In Falsus, you play songs and then get punished with chores. As is, it is unfortunately difficult to recommend. The actual rhythm game is great, but the VN progression aspect is a tough sell. Clarification: I like that it has a story! The issue is that I want to play the game to progress the story. I don't want to read the story to progress the game. The gameplay loop is backwards. Imagine if you opened a racing game and were greeted with one menu where you could play the actual game, and another where you had to watch 15 minute non-interactive cutscenes to unlock new cars. That's what this game does. You've taken an interesting and challenging game and made the primary method of progression repeatedly hitting the space bar. That's just not an enjoyable to me.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 353 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game, there should be a mixed review option. - Delisting demo when the mechanics aren't easy to learn is a bit scummy, what's the reason to delist it anyway? You don't want people to try your game? - Let us remap side lane notes to mouse buttons. - And it's most likeley a skill issue, but side lanes are hard to read, darker background or some way to make those notes more visible would make this game better. Especially since as many said, jumping between two middle difficulties is brutal.
移动一些左手,抖动一些鼠标,破坏一些映射,分散一些注意,玩起来很容易左右脑打架的反直觉音游,就是有一种明明知道该怎么按但是手指拒绝这么按的感觉,玩一会就开始头晕了,真的会有生理上的不适感。解歌要过剧情,剧情关要拼豆(只玩音游可以开辅助模式不拼),组卡组,不然数值不够过不去,如果是奔着只音游部分来的需要克服一下这些繁琐流程。总之首发150先挂个不推荐,等以后游戏时长上来了看看会不会有所改观,万一哪天品出味了再改回去。
Is In Falsus worth the buy? Yes, absolutely. You are getting an incredibly high-quality, one-of-a-kind rhythm game with 80 tracks, a 10-hour-long visual novel with full voicework, and a... mildly amusing puzzle game. This is probably the best content-to-dollar ratio I've seen out of a PC rhythm game, and that's with DJMax Respect included. Does it have problems? Yeah! Quite a number! Please look at my playtime - I'm writing this review right after finishing the campaign - and you can see the first one! The damn card system. The. Damn. Card. System. You can turn it off, the game tells you. This is a warning you should heed. See, I like puzzle games, so I figure, why not? No. No, not when I [i]have[/i] to play it. I can be going about the story just fine, before my hand gets rudely slapped mid-song; "NO! You aren't doing it right! Spend 15 minutes fitting hexagons together!" This is the first rhythm game I've ever seen that feels the need to have the equivalent of a mandatory hacking minigame in it. This would be a fun diversion if it were off to the side, and not a prerequisite to keep reading a visual novel. The absolute peak of my frustration with this system is at the [b]LITERAL ACTUAL CLIMAX TO THE STORY[/b], which suddenly [b]STOPS YOU IN THE MIDDLE OF AN INCREDIBLY DRAMATIC MOMENT[/b] to MAKE you place down hexagon bridges. Guess what that accomplishes? It takes the tension behind the shed, and puts a bullet in its skull! How is this [i]the way you're recommended to play??[/i] Turn on Assist Mode. Don't be like me. Okay, that's out of the way, let's talk rhythm game. This is the latest attempt at translating the appeal of SEGA's non-export arcade game ONGEKI, and to a control scheme that doesn't require specialized hardware. (I played ONGEKI while I was over in Japan, so trust me when I say the influence is clear. Fun game! Wish the girls weren't dressed like that!) I have been playing rhythm games for over 7 years now, and I'm somewhere in the upper-intermediate skill level; with my accolades on the table, I make no reservations to tell you this game is HARD. In Falsus seriously gives Beatmania a run for its money in terms of sheer skill ceiling, and you don't even need a 200$ controller for this one. As you can imagine, working 6 keys with your human, 5-fingered hand is a bit demanding, doubly so when both of your hands are having to work polyrhythms. If you're the kind of masochist I am that loves it when a game rightfully calls you trash, you've got your work cut out for grinding your skill level up. Probably for the next year or so. I'd also like to stop and appreciate the track select for the sheer breadth of original music. If you're a genre connoisseur, there are a lot of names in this game that will make you stop and point at the screen like an excited child. Doubly so, if you've played Arcaea prior to this. I am choosing not to name any names for spoiler-y reasons. Just know that if you have any knowledge of East Asian dance producers, this will be a very exciting playthrough for one reason or another. The story... hm. It's alright? It feels WAY too back-loaded. All of the really interesting stuff happens very late, and you've got to get through a lot of Cute Girls Doing Cute Things to get there... and also its counterpart very common to visual novels, Cute Girls Experiencing Mental Issues. I think my main problem, without getting too spoiler-y, is that the story feels like it's pulling its punches. There's not a lot that really feels like it's [i]changed[/i] by the end of it. Lowiro, I'm up to date on Arcaea's story. I know you guys can put some anime girls through some absurd trauma, and this isn't really it. Also, I totally got yuri-baited. The girls go through the whole story making googly eyes at one another, and it's almost never acknowledged or acted on beyond narration. There's a hug. Maybe two. Inexcusable. Leave the pining to the professionals, dammit. My homegirl Tairitsu [spoiler]didn't die for this[/spoiler]. The big elephant in the room: In Falsus has a lot for a lot of different kinds of people. But the odds that you, reader, will enjoy all of these elements in equal amounts, are VANISHINGLY low. People that want to get their blood pumping with a hard rhythm game are going to get bored sitting through a long narrative. People that want a good visual novel are going to get frustrated with a hard rhythm game interrupting key narrative beats for 2-3 minutes. And, uh. There's a puzzle game. It's there. I think the fatal flaw of this game is that it assumes that you already like the 3 things it has to offer - which I did, but I'm kind of a freak. And even if you are that freak, too, its insistence on constantly forcing you to switch between them is obnoxious. I think this is the first time I've considered a game's problem to be having Too Much Game. This is a game excited to show you all of its work, and I mean ALL of it. And, I mean, it's impressive! It's got years of production value! It's, just. For a game where the big theme of the narrative is to make the most of your time, it sure doesn't take YOURS into account.
勉强过了第一章剧情的ULT11,简单写一下阶段性感想,后期更新可能性微存 音游玩法: 1. 我对玩法倒是没有太大的意见,毕竟iidx dp那种对抗手指的强挫败感游戏也这么一路打过来了。不如说最开始的左3切右3引入给我带来的体验反而还不错。但是从FBD难度开始引入了大小键,本身需要位移手指的4K部分变得更加难读。实际上光从谱面本身看我是觉得很工整,就是我有点读不了 2. 我一直很欣赏lowiro的谱面团队,功底好+表达欲强,但我目前认为问题就出在这个表达欲强上。ULT和BYD的谱面是一种堆料的状态,同屏50万个五颜六色的东西一块掉下来,很难不手忙脚乱。另外部分谱面肉眼可见的有Arcaea的思路,痕迹十分明显,比如说鼠标控制的轨画个弧故意绕开下面的note(早期SDVX配置),虽然也可以理解成一种照顾可读性的设计,但看到了还是会有点想笑,毕竟都鼠标键盘了。Arcaea谱面后期我觉得思路逐渐迁移到了SEGA系,lowiro谱面团队里大部分也都是SEGA音游玩家,结论就是本作大部分谱面的演奏感很像音击。不过我觉得其实都这玩法了,做了一些变化也不是不行 3. 基于以上,可以预见的这游戏的进步曲线会比较陡峭。不过以上的大部分问题都源于初见新玩法带来的不熟悉,原则上都可以通过堆pc多练解决。可能也是我强度上得比较快,总之目前打得有点烧脑子 音游玩法以外: 1. 人设不错,画风耐看,卡面图也好看,啥时候卖设定集?这男娘真是对我胃口 2. 我对故事的要求不算很高,只要逻辑说得过去,节奏不爆炸,我都能接受。自从遭受了绝区零2.5的毒打,别烂成那样我都ok。就目前看到的故事而言,我觉得讲得还不错,每条人物叙事起码对我而言是can relate的,没有很令我不适的地方,反而会令我期待故事的后续走向 3. 剧情目前逐字阅读,有生硬英-简中机翻痕迹若干,值得我注意的就发现好几处。总体而言我认为中翻质量只能算及格,有点配不上这么优秀的日配。后面我基本是靠着听日配过的,正在考虑后续直接换成日文打 4. 若干重复演出看多了比较疲劳 5. 定价微贵,但也还好。lowiro的挑歌口味我也比较认可,歌肯定是值(虽然不是一上来全给你,但这种跟着剧情解的形式已经远大于体力或别的乱七八糟系统。解歌和剧情的交互逻辑我也能接受) 6. 贵的环节必定包含了这作的全文本日配,质量真的挺不错的,真的不错,不可错过。结论是这个价格我认为对得起目前的质量 7. 目前还没进入高强度拼豆环节,这部分先观望 8. 第一次开刷豆回想模式的时候选歌界面有显示bug,估计很快会修 叠甲:Arcaea不玩好几年,退坑前12.8;IIDX DP皆传;给一些商业音游写过谱,社区音游谱写了十多年
In Falsus, by the devs behind Arcaea (one of the biggest and most innovative mobile rhythm games), has finally arrived to PC combining rhythm game, visual novel, and puzzle elements. The Good: + You might think the price tag is steep, but you get over 70 playable songs and a pretty good and LONG VN experience. As far as content is concerned, the price is appropriate. + Unlike other rhythm games, it's not live service and acts as a full title on its own. Expect a full experience. + By virtue of being a VN, the story is very digestible. It starts out kinda sus but is emotionally tuned well as it goes on. + CV is good, fitting, and adds soul. + The UI and soundtrack are well-polished and sound quality is pretty good. + The song selection is great and they even brought in some very good tracks from Arcaea. + The card crafting system adds brain churning and satisfying puzzle elements, though it can get repetitive and grindy with the amount of trial and error and parts farming. The Bad: In Falsus' biggest pain is that it's unique control scheme is so complex and unintuitive it leads to an EXTREMELY steep learning curve. It's so weird that the game is SCREAMING to have a controller made just for it. In fact, people have been taking that into their own hands. Your right hand is tied up with the mouse, leaving your left hand to manage six keys on its own. You are expected to hold your left hand in an unwieldy position and shift it left and right to move your three middle fingers. It's very easy to lose track of where your left hand is. The far left and far right lanes (SHIFT and SPACE, respectively), are not easy to notice and feel pretty unnatural to hit, especially in combination with other notes. Another thing I will say in regards to this: Disabling the game's demo with a control scheme as beginner unfriendly as this is a scummy move. Verdict: In Falsus is a difficult game to recommend to the general crowd. Not because it's bad, but because of what it's trying to be. It's not a rhythm game first. It's not a visual novel first. It's not a puzzle game first. All three are intertwined as part of the whole system needed for progression. - You need to play the VN to unlock songs and cards. - You need to craft good enough cards to win in the rhythm game as part of story battles. - You have to succeed at the rhythm game and tough out getting used to an unfamiliar control scheme to get good parts to craft better cards and progress the story. However, for those who manage to make all these systems click, the game's content and progression feels extremely rewarding to get done. I had some growing pains with the controls but after that I'm having a blast so far (having played the demo + rhythm game experience helps but doesn't nullify learning the control scheme). Overall, it's worth a shot, but the lack of a demo after release complicates this.
老子是来打音游的不是来看你写的厕纸的,不看剧情解不了歌还不能跳过还要玩拼你母石块小游戏是几个意思呢
眾所周知,在616眼裡人是有6根手指,而且手臂還能夠擰麻花, 所以 In Falsus 應該改成雙蛇,Arcaea 應該常駐天地六鍵,才符合我們抖M源神玩家😀
[h3]今年いちばんハマっている音ゲー[/h3] Arcaeaからの流れで発売日に購入して、気づいたら毎日起動しています。最近はすっかりドハマりしてしまって、寝る前の「あと1曲だけ」が全然止まりません。 まず音ゲー部分。片手6K+マウスという操作は最初こそ脳がバグりますが、慣れてくると指とマウスが勝手に動く瞬間があって、これが本当に気持ちいい。ボス曲は全部に演出が用意されていて、ストーリーを読んだ直後にエンカウントで解禁された曲を叩くときの没入感は、他の音ゲーでは味わえないものでした。楽曲は70曲以上、しかもオリジナルが40曲超えという贅沢さ。「PCでここまでAC機っぽい体験ができるのか」と素直に感動しています。 ストーリーもフルボイスで読み応えたっぷり。5人の視点が切り替わる群像劇で、Arcaeaより格段に読みやすいのに、世界観の不穏さと考察の余地はしっかり残っている。曲を解禁するために読むというより、読みたくて読んでいたら曲が増えていた、という感覚でした。 [h3]ひとつだけ要望[/h3] 6Kの譜面で、左右サイドレーンのノーツがまだ少し見分けづらいです。譜面速度を上げると特に、視界の端で小節線と混ざって見えてしまうことがあって、「今の落ちてきてた?」となりがち。設定の「サイドレーンの強調」で多少はマシになりますが、ノーツスキンやキースキンのような形で色や形状をもっと差別化できるオプションがあると、高難易度への挑戦がかなり快適になると思います。ここは今後のアップデートに期待しています。 [h3]友達と遊んでいて思ったこと[/h3] 友人数人と同時に始めて、今はみんなでスコアを見せ合ったり、カードの組み方を相談したりしながら楽しんでいます。その中で盛り上がったのが「このカード中心のPvE設計、そのままPvPに持っていけるのでは?」という話。現状のエンカウントはデッキ構築と譜面プレイの両方でボスと競り合う仕組みなので、これを対人に拡張して、お互いのデッキを伏せたまま選ぶブラインドピック方式や、相手のプレイ記録と戦うゴーストバトルのようなモードがあれば、めちゃくちゃ熱い対戦になりそうです。lowiroさん、ぜひご検討を…! [h3]総評[/h3] 音ゲー、ノベル、カード、どれも手抜きなしで全部本気。人を選ぶという意見も分かりますが、刺さる人にはとことん刺さります。私と友人たちには完全に刺さりました。買い切りでこのボリュームは本当にありがたい。文句なしにおすすめです。
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