
Parkour through the ruins of a megastructure, climb massive bosses, and hunt down every construction equipment in this slice of life action-adventure with immaculate vibes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Sep 8 → 10.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
PARKOUR
Parkour through a brutalist post-apocalyptic world with smooth gameplay, and engage in seamless combat encounters. You must use your skills and agility to find your way in this desolated place.
Play as a girl named ‘P’, and use everything at her disposal to escape from deadly traps. Run, climb, slide, crouch, wall run, perform stunts, and even use your chainsaw to cross impossible distances.
HEAVY MACHINES
From smaller autonomous construction equipment, to massive dump trucks, survive a hostile environment where everything wants to kill you. Who’s gonna win, a sleepy girl with a chainsaw, or an army of rogue machines?
Strike first, or die. A single mistake can cost your life in a brutal clash of metal. Too big to destroy with one swing? Climb bosses and slice them into pieces, turning colossal machines into dust.
MEGASTRUCTURE
Not everything can be solved with a chainsaw. Alone with a flashlight, you are powerless against the crushing atmosphere of the structure. Rush through the darkness in endless corridors and cross liminal spaces.
Insignificant as you are on the scale of this cursed place, you have to face your fears and complete the job. But can you fight your megalophobia?
SLICE OF LIFE
Get in, eliminate the machines, and get out. That was the job. But upon arrival, the mysterious megastructure proves far larger than expected, and P quickly realizes this is no ordinary job.
Partner with a mysterious malfunctioning Orb Drone (Orbie) and embark on the daily routine of a ‘Slicer’. Armed with nothing more than her chainsaw, P must carve through every machine along her way to the top - no matter the cost.
FEATURES
Fluid acrobatic gameplay. Climb, run and slide your way around.
Brutal fast-paced combat. You die easily, but you kill easily.
Climb massive heavy machines in epic boss fights.
Traverse liminal spaces and parkour through brutalist landscapes.
Minimalist atmospheric adventure with hardcore challenges.
Slice of life story about a girl doing a routine job in a megastructure.
Gorgeous pixelated modern low-poly graphics.
Solve puzzles with physics oriented objects.
Banger Atmospheric DnB/Jungle OST by Pizza Hotline.
Story fully voiced by Kira Buckland as P
CONTENT
8 Chapters, plus Epilogue & Prologue
8 Colossal Boss fights
30+ fully voiced and interactive story segments - aka slacking scenes
Interact with P through dozens of small interactions. Can you find them all?
Extensive selfie mode, poses, and ways to mess around
9-10+ hours play time
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 5.7Kreviews | 85% | — | $2.7M |
| $19.99 | 1.9Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 640 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
кривая ♥♥♥♥♥ управление полное говно, разработчику в руки срал
боже, не играйте в это говно, зря деньги потратите
прикольная игра, мне понравилась отмосфера мегаструктуры
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, French, Italian, German, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean*languages with full audio support
| $19.99 |
| 1.5Kratings |
| 91% |
| — |
| not modelled |
| $19.99 | 47ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 640 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
During the first level, everything felt quite clunky. But as I played more, it started feeling more natural and platforming became enjoyable. There were some frustrating moments where controls vs camera created artificial difficulty and motorslicing mechanic feels quite unreliable, while being crucial in defeating bosses. Nothing gamebreaking, though. P is cute and the limited interactions are nice, maybe feels a tad too gimmicky (not that I complain against gimmicks like those). Definitely a potential to expand in the next game, which I'll be waiting.
тупая игра
Игра очень красивая. Если вам нравятся мегаструктуры и большие машины - то мы получите огромное эстетическое удовольствие от этой игры. Как жаль, что такое удовольствие портит наличие у этой игры довольно неприятного геймплея. Персонаж не слушается игрока, не выполняет действия которые казалось бы он должен делать, или наоборот, совершает то, чего от него не ждёшь. Например, если вы при езде по боковой поверхности на бензопиле зажмёте ЛКМ и продолжите её держать доедя до стены, персонаж автоматически пробежит эту стену на всю мощь своего бега. регулировать это вы почти не можете, и часто будете убегать в бездну. И так почти со всеми аспектами платформинга. Вначале я собирал дронов, которые являются дополнительными коллекционными вещами в этой игре. Но я так устал от этого кривого управления, что бросил это дело. Тем более, они нужны только для получения достижения. Игра очень часто вводила меня в ярость, потому что я не понимал, как делать одну конкретную вещь, которую от меня хочет разработчик. Почти все боссфайты в этой игре именно такие. В итоге, я очень надеюсь что со временем либо проблемы управления в этой игре будут пофикшены, либо хотя бы будущие игры разработчиков не будут настолько топорными, потому что всё эстетическое удовольствие абсолютно перебивается проблемами с геймплеем, и оставляет в итоге довольно неприятное впечатление.
Motorslice is a fairly fun parkour game all things considered, but it suffers from poor controls and poor camera angles that I'd expect from an N64 game. While my poor parrying skills can mostly be chalked up to a "skill issue," the camera angles or failure to perform swaps made it so I had to repeat certain segments over and over again until I either found a way to cheese it or the RNG gods lined up perfectly with my button mashing. When the game works, it works good and it's fun. When it doesn't, it was hard not to rage quit and uninstall the game. There were some segments where to reach the next save point you had to complete a complex set of tasks involving both timing and parrying in perfect sequence resulting in dozens of deaths. While the game says you can parry traps, the reality is that hitboxes ensure you will die 80% of the time when trying to use this mechanic on most traps. The wall-jumping mechanic would regularly bug out and P-chan would decide to scale the side of a wall over a cliff in the middle of wall-running segments regularly. If you've got good motor reflexes and can eye-track across awkward camera angles you'll probably find this game a breeze. But as for myself I found the second half of the game to be near-unplayable at times on what should have been simple puzzles. I can confidently say I beat it and got all the achievements, but there's no way in heck I'll ever replay it.
This game is a vibes simulator, having the music play constantly with faster pace and added drums during battle while also having more relaxed music elsewhere when you are doing other things would be fantastic. The music is a highlight, show it off! Don't ever turn it off!
I've been reading reviews of this game and some people call this gooning-bait, and a fussion of Shadow of the colossus and mirrors edge. I don't see the gooning bait, there is a bit of fanservice and flirting between orbie (the player) and P, but that's it. The gameplay is good, its a parkour game, with some fighting and giant bosses, but the focus of the game is the parkour, don't expect long boss battles. The thing I liked the most is the atmosphere, the big megastructure thing, the cryptic lore and the world building is ok as well. On the other hand, the optimization could be better and I had some perfomance issues. Great game tho
Pretty cool action platformer about fighting machines where the platforming controls don't really work. The rare instances of combat are trivial. Player interactions with 2B are uncomfortably creepy developer self-inserts. Pizza Hotline music is great
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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