
Parkour through the ruins of a megastructure, climb massive bosses, and hunt down every construction equipment in this slice of life action-adventure with immaculate vibes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Sep 8 → 10.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
PARKOUR
Parkour through a brutalist post-apocalyptic world with smooth gameplay, and engage in seamless combat encounters. You must use your skills and agility to find your way in this desolated place.
Play as a girl named ‘P’, and use everything at her disposal to escape from deadly traps. Run, climb, slide, crouch, wall run, perform stunts, and even use your chainsaw to cross impossible distances.
HEAVY MACHINES
From smaller autonomous construction equipment, to massive dump trucks, survive a hostile environment where everything wants to kill you. Who’s gonna win, a sleepy girl with a chainsaw, or an army of rogue machines?
Strike first, or die. A single mistake can cost your life in a brutal clash of metal. Too big to destroy with one swing? Climb bosses and slice them into pieces, turning colossal machines into dust.
MEGASTRUCTURE
Not everything can be solved with a chainsaw. Alone with a flashlight, you are powerless against the crushing atmosphere of the structure. Rush through the darkness in endless corridors and cross liminal spaces.
Insignificant as you are on the scale of this cursed place, you have to face your fears and complete the job. But can you fight your megalophobia?
SLICE OF LIFE
Get in, eliminate the machines, and get out. That was the job. But upon arrival, the mysterious megastructure proves far larger than expected, and P quickly realizes this is no ordinary job.
Partner with a mysterious malfunctioning Orb Drone (Orbie) and embark on the daily routine of a ‘Slicer’. Armed with nothing more than her chainsaw, P must carve through every machine along her way to the top - no matter the cost.
FEATURES
Fluid acrobatic gameplay. Climb, run and slide your way around.
Brutal fast-paced combat. You die easily, but you kill easily.
Climb massive heavy machines in epic boss fights.
Traverse liminal spaces and parkour through brutalist landscapes.
Minimalist atmospheric adventure with hardcore challenges.
Slice of life story about a girl doing a routine job in a megastructure.
Gorgeous pixelated modern low-poly graphics.
Solve puzzles with physics oriented objects.
Banger Atmospheric DnB/Jungle OST by Pizza Hotline.
Story fully voiced by Kira Buckland as P
CONTENT
8 Chapters, plus Epilogue & Prologue
8 Colossal Boss fights
30+ fully voiced and interactive story segments - aka slacking scenes
Interact with P through dozens of small interactions. Can you find them all?
Extensive selfie mode, poses, and ways to mess around
9-10+ hours play time
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 5.7Kreviews | 85% | — | $2.7M |
| $19.99 | 1.9Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 640 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I do not claim to be a parkour master, but this is pure janky "beg that it works" parkour mechanics. I had the most problems with wallrunning, sometimes the direction seemed to depend on camera angle and other times it depended on character direction. Do not play time game if you came for the parkour, buy this game if you like tomboys. Also, 90% sure that most of the positive reviews are just unemployed gooners who are obessing over a female character. I'm gonna try and refund this ♥♥♥♥
É um jogo que de fato melhorou bastante na demo no quesito de cãmera, combate e controle no geral, mas ainda tem problemas bastante similares que os desenvolvedores escolheram ignorar, tendo em vista que já tive conversa com eles no Discord oficial, e preferiram apenas deixar de lado. A [b] otimização [/b] do jogo é MUITO ruim, e não mudou quase nada em comparação com a demo, coisa que os devs me responderam na época de antes do lançamento com "É só jogar no Low". Como você pode ver pelas especificações que eu vou deixar abaixo, isso não é muito justificável, com o jogo chegando abaixo de 60 frames em QUALQUER preset gráfico em 1080p. e a solução que eles encontraram foi diminuir a resolução interna do jogo a cada preset, como isso se fosse otimização o suficiente. Os [b] controles, [/b] mesmo melhorados da demo, ainda são horríveis e muito irresponsivos, o que acaba ferrando muito com toda a diversão do jogo, já que diferentemente do marketing dele, você passa por 1 hora de parkour extremamente lento e sem expressividade do jogador, com ZERO CONTROLE AÉREO, o que vai lhe causar 90% das suas mortes, o uso da motoserra nas paredes sendo mega inconsistente e não deixando você mudar a direção vertical pra horizontal na hora, uma lentidão gigantesca pra qualquer movimento que seja, um wallrun bugadíssimo e zero feedback do controle pra quando iniciar suas ações, pra você chegar a um boss que seja de fato legal de matar, só que demorando menos de 2 minutos pra destruir sem 1 terço do esforço que você teve pra fazer os controles funcionarem antes dessa parte chegar. A [b] escrita [/b] do jogo é praticamente inexistente, tendo apenas o Orbie, que funciona como o Lakitu do jogo, e a P, procurando passar pelos prédios de construção abandonados pra chegar no topo, Essa trama não tem literalmente NENHUM desenvolvimento durante o jogo todo e nada é explicado pra pelo menos chegar a dar uma imersão pra todo o cenário, ele só existe ṕorque sim. Mas você tem um monte de pontos específicos do mapa pra você "vagabundear", como o jogo mesmo coloca, e essas cutscenes são uma PORCARIA. Os desenvolvedores nitidamente fizeram a personagem principal puramente pra ser a garota gostosa sexualizada sem dar uma ênfase nela como uma personagem carismática e gostável, já que o único momento de diálogo que se tem dela são as coisas mais vergonha-alheia do planeta Terra vinda de momentos épicos de anime sugestivo, sem explicação alguma e nenhum propósito pra história, tendo também escolhas de resposta igualmente bizarras, sempre sendo entre "Vou ser um 4arr0mbado com ela" e "Vou ser um t4r4d0 com ela", o que não faz você sentir empatia nem pelo Orbie. Se você quer colocar algum ponto de sensualização e beleza corporal pra personagem, faça ela ser gostável primeiro. Nem o [b] level design [/b] chega a ser divertido, ele tem uma necessidade muito grande de fazer cenários exageradamente grandes sem dar uma clara visão do que tem de fazer primeiro, um grau mínimo de linearidade, pelo menos iluminar a parte do caminho, deixar props ou coisas visíveis a longa vista, deixar todo o cenário visível na câmera do jogo. Tudo é extremamente confuso e irritante, e muitos caminhos de parkour se repetem durante a gameplay a ponto de enjoar. Me parece que apenas jogaram fase por fase uma por vez sem entender que faziam parte de um jogo completo. A única coisa que eu acho que se salva é a [b] trilha sonora [/b], que é muito consistente e tem dinamicidade com o combate, o que é bem maneiro, e ela tem algumas derivações de jungle e DnB. No geral, jogo extremamente repetitivo sem substância alguma e um potencial extremamente desperdiçado, e que dificilmente vai rodar direito num PC com menos do que uma 3060. E eu já espero a comunidade do jogo me chamar de pobre desgraçado que é patético por criticar um jogo indie, igual fazem com todas as análises negativas desse jogo. 4/10.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, French, Italian, German, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean*languages with full audio support
| $19.99 |
| 1.5Kratings |
| 91% |
| — |
| not modelled |
| $19.99 | 47ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 640 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
All the positives about this game (the architecture, combat, atmosphere, main character) are ruined by how bad the controls are. You jump to your death or do the wrong input all the time no matter what you try to do differently. The game would be hard even if the controls were good, so you're having much more cheap deaths than you feel like you should. I'd love to try this game again if it got an update that fixed the controls but have to leave a negative review for now.
the gooner ♥♥♥♥ ruins a good game
This game ticks so many boxes for stuff I enjoy but it fell short of all my expectations. Atmosphere is more akin to a downtown construction site than most any other megastructure games I've enjoyed. The traversal is okay, but the camera and level design make it a nightmare in understanding what she's gonna do next. And the fan service? Just completely destroyed the last thread of vibe the game had going. I don't have anything to say about the combat. It was there. It wasn't fun, but it wasn't bad? I dunno. I feel nothing towards it. The attention to detail on the camera interactions is nice, but it feels like the attention went to the characters butt camera instead of the gameplay camera. If you're a construction worker who catcalls women, this game is for you. Otherwise, I dunno what this is tally trying to be.
Regular Studio nos traz uma grande aventura da P em derrotar máquinas anciãs com seu companheiro o Orbie (Jogador). Com inspirações como Prince of Persia, Shadow of the Colossus e NieR: Automata, esse jogo te traz momentos de combate técnico e momentos de introspecção de P e Orbie para cumprir sua missão. Super recomendado em promoção e voltado para quem curte esse tipo de jogo. https://www.youtube.com/playlist?list=PLKFtHsJpDLKE
I really wanted to like this game, but the clunky controls are just exhausting. [u]The good:[/u] the girl character is cute and a tsundere character, that's welcome in my eyes. The world design concept is cool. That's it. [u] The bad[/u] : perfecting the girl took like 90% of the budget. Storytelling starts with a mystery then completely disappears just as mysteriously (maybe it continues later, but so far at 4.5 hours, nothing noticeable). The controls are terrible, P just randomly decides to wall run for no reason when unneded (or not, when needed). Then when you need to switch directions during motor slicing, getting the direction right is a PITA and the delay of "letting go" only adds more chaos. Supposedly (source: pause menu gameplay tip) P goes the direction where your joystick is facing, but it just seems utterly random. This makes boss-fights a fight against clunky controls. The cutcenes are clearly aiming to be pure fanservice material, with overly suggestive camera angles. I decided not to care. Maybe I'll get some story from the cutscenes, but I've mostly got slice of life / fanservice material. Dev, next time, please spend more time on the absolutly needed foundation of a parkour game: smooth controls.
The parkour WAS NOT FUN. It stressed me out more than the boss fights
This game is visually stunning, but the gameplay feels janky, repetitive, and sometimes can be frustrating as it feels like it won't respond to your inputs.
janky ass controls, not a big fan how the main character has to moan and blush at every single interaction.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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