
Parkour through the ruins of a megastructure, climb massive bosses, and hunt down every construction equipment in this slice of life action-adventure with immaculate vibes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Sep 8 → 10.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
PARKOUR
Parkour through a brutalist post-apocalyptic world with smooth gameplay, and engage in seamless combat encounters. You must use your skills and agility to find your way in this desolated place.
Play as a girl named ‘P’, and use everything at her disposal to escape from deadly traps. Run, climb, slide, crouch, wall run, perform stunts, and even use your chainsaw to cross impossible distances.
HEAVY MACHINES
From smaller autonomous construction equipment, to massive dump trucks, survive a hostile environment where everything wants to kill you. Who’s gonna win, a sleepy girl with a chainsaw, or an army of rogue machines?
Strike first, or die. A single mistake can cost your life in a brutal clash of metal. Too big to destroy with one swing? Climb bosses and slice them into pieces, turning colossal machines into dust.
MEGASTRUCTURE
Not everything can be solved with a chainsaw. Alone with a flashlight, you are powerless against the crushing atmosphere of the structure. Rush through the darkness in endless corridors and cross liminal spaces.
Insignificant as you are on the scale of this cursed place, you have to face your fears and complete the job. But can you fight your megalophobia?
SLICE OF LIFE
Get in, eliminate the machines, and get out. That was the job. But upon arrival, the mysterious megastructure proves far larger than expected, and P quickly realizes this is no ordinary job.
Partner with a mysterious malfunctioning Orb Drone (Orbie) and embark on the daily routine of a ‘Slicer’. Armed with nothing more than her chainsaw, P must carve through every machine along her way to the top - no matter the cost.
FEATURES
Fluid acrobatic gameplay. Climb, run and slide your way around.
Brutal fast-paced combat. You die easily, but you kill easily.
Climb massive heavy machines in epic boss fights.
Traverse liminal spaces and parkour through brutalist landscapes.
Minimalist atmospheric adventure with hardcore challenges.
Slice of life story about a girl doing a routine job in a megastructure.
Gorgeous pixelated modern low-poly graphics.
Solve puzzles with physics oriented objects.
Banger Atmospheric DnB/Jungle OST by Pizza Hotline.
Story fully voiced by Kira Buckland as P
CONTENT
8 Chapters, plus Epilogue & Prologue
8 Colossal Boss fights
30+ fully voiced and interactive story segments - aka slacking scenes
Interact with P through dozens of small interactions. Can you find them all?
Extensive selfie mode, poses, and ways to mess around
9-10+ hours play time
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 5.7Kreviews | 85% | — | $2.7M |
| $19.99 | 1.9Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 640 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
кривая ♥♥♥♥♥ управление полное говно, разработчику в руки срал
This game is not good, but there are good parts to it. I like the ending (will spoil it at the very end, sort of), i love the art style and the overall concept is fun. The execution however was extremely rough, this game easily has the worst controls i've experienced this decade and along with that it has the worst movement of any 3D platformer i have ever played. The only difficulty in the game is when you fight the game itself, not when you fight enemies or bosses, or any of the level design. The single biggest issue with the game is the actual Motorslice mechanic itself, if it was more fluid it would be so fun, but it is CLUNKYYYY. Needing to actually let go of the input in order to change directions both murdered the flow of the game and just flat out doesn't work properly half the time. If you could instead just turn more sharply, and actually go from horizontal to vertical while holding down the input the entire time, it'd be so much better. The general movement of the game is clunky too, it's just way too slow for something that obviously was meant to be faster. If you could cancel your landing animations sooner that'd go a long way. It felt like when jumping across the orange bars it took 8000 years to get from point A to point B. The movement made bosses have artificial difficulty because their design in itself isn't what made the fights hard it was just the fact that the game is incredibly finnicky and inconsistent, and it also killed the pacing of the game. The control issues tie in with the movement itself and the motorslice mechanic, but another thing with it is the hacking mechanic that is thrown in your face at pretty much the end of the game. There are times where you need to hack while wall running and it just does not feel good to do, maybe if it was binded to a trigger it'd be better, or maybe if you just didn't need to do it at all it'd be better. It also would have been better if hacking was in the game from the beginning, because up until that point it felt like the game was missing something, clunkiness and poor controls aside the game itself was just a bit boring and i feel like if there were hacking elements the entire game then that would've been satisfying enough. The "fanservice" bits too felt more like reddit or 4chan humor than something consistent that actually added to P's personality, i have no problem with games wanting to sexualize their main characters but this game does it in a way that is cringey and felt like a checklist. The #1 thing with fanservice is that it shouldn't make the people who don't care about it uncomfortable but that's what this game does, it's just weird and abrupt. Which is mostly in the writing of it, but also camera angles specifically in *that* scene (if you played or watched the game you know what scene), with better writing the fanservice elements would be fine, i don't mind fanservice, i don't desire it either, but it is here in this game and it is very awkward and unlikable. Now i spoil the ending (sort of) because it's important for what i have to say about the game overall, the ending leads directly into a sequel for the game. Which i like a lot, because my issues with the game are almost entirely on execution. I like the concept of the game, i like P as a character overall, i love the art style, it's just all unfortunately put into a very clunky and janky package that is extremely unfun to play, BUT those things can be fixed and worked on in a second game if they choose to make it, and despite not recommended this game i WOULD buy and play a sequel because i want to see a good version of this game. TL;DR, this is "reddit: the game" and feels like it wasn't playtested much at all, but the issues could be solved in a sequel if they make it because most of the issues are with the mechanics of the game being poorly implemented.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, French, Italian, German, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean*languages with full audio support
| $19.99 |
| 1.5Kratings |
| 91% |
| — |
| not modelled |
| $19.99 | 47ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 640 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
people who dont like this game are gay and cringe and i dont respect them
прикольная игра, мне понравилась отмосфера мегаструктуры
非常风格化的一款跑酷动作游戏,跑酷占9成战斗部分也就占1成,有点类似镜之边缘的感觉。这游戏的场景美术是真的优秀,虽然是3d低多边形但超大机械+巨构场景的美术太戳我了,这方面没得说。就是跑酷的时候视角突然翻转会让操作变形导致死亡是真的会红温。战斗方面小怪种类不多,交互也少但是类似旺达与巨像的boss战都蛮有自己的特点的。 总之喜欢巨构的话,这款游戏就一定不要错过8个章节,每个章节都是不同风格的巨构建筑,是真的好看。
MOTORSLICE — паркурный слэшер, где ты — молчаливый дрон, а твоя единственная подруга — девушка с бензопилой, которая слышит только «бип-буп». Идеальные отношения, если не брать в расчёт, что ты не существуешь. Сюжет? Слайсер Пи прибывает в мегаструктуру: уничтожить заражённые моторы, найти Альфа-структуру. Оператор Джи должен помогать, но помехи — и дрон (ты) уходит в автономку. Теперь ты — орб-дрон, верный помощник и единственный собеседник Пи в этом бетонном аду. Она слышит только твои сигналы. Ты слышишь её монологи. Романтика? Едва ли. Геймплей — паркур, бензопила и смерть от одного удара: [list] [*] Бег, отскоки от стен, балансировка на трубах. Иногда — мини-экскаваторы, которых надо резать. [*] Боссы этажей — краны, самосвалы, строительная техника. Ты — хрупкая девушка с ручной пилой. Souls-like? Да, только без костра и с низкополигональной задницей. [*] Первая половина: кажется, что это фетиш-игра с красивыми ракурсами. Вторая: ты вникаешь в лор, мегаструктуру, прошлое. И тут — клиффхенгер. Титры. Пощёчина от разрабов, не иначе. [/list] Минусы — или «нужно ли продолжение?»: [list] [*] Короткая. Очень. За такие деньги — обидно. [*] Управление не самое отзывчивое, особенно на геймпаде. [*] Скучновато, пустовато, однообразно. Но в этом и смысл? Возможно. [/list] Итог: Игра дарит эмоции быстро, как и заканчивается. Ты привязываешься к Пи, начинаешь понимать мир, а потом — бам и титры. Продолжение? Хочется. Но нужно ли? Хорошая игра на вечер, которая оставляет послевкусие недосказанности. 8/10 бип-бупов, которые Пи приняла за дружбу, а я — за повод не выключать игру [url=https://store.steampowered.com/curator/45678928/] Куратор zippedCrew[/url]
паркур говно, испытания на время говно, умер в конце сегмента из-за говно паркура проходи заново. много нелепых и глупых гунер моментов, саундтрек слабы хотя казалось бы днб но когда за всю играет 3 - 4 композиции на середине игры просто хочется выключить музыку и включить любую подборку днб на ютубе))) 5/10 не рекомендую
Игра очень красивая. Если вам нравятся мегаструктуры и большие машины - то мы получите огромное эстетическое удовольствие от этой игры. Как жаль, что такое удовольствие портит наличие у этой игры довольно неприятного геймплея. Персонаж не слушается игрока, не выполняет действия которые казалось бы он должен делать, или наоборот, совершает то, чего от него не ждёшь. Например, если вы при езде по боковой поверхности на бензопиле зажмёте ЛКМ и продолжите её держать доедя до стены, персонаж автоматически пробежит эту стену на всю мощь своего бега. регулировать это вы почти не можете, и часто будете убегать в бездну. И так почти со всеми аспектами платформинга. Вначале я собирал дронов, которые являются дополнительными коллекционными вещами в этой игре. Но я так устал от этого кривого управления, что бросил это дело. Тем более, они нужны только для получения достижения. Игра очень часто вводила меня в ярость, потому что я не понимал, как делать одну конкретную вещь, которую от меня хочет разработчик. Почти все боссфайты в этой игре именно такие. В итоге, я очень надеюсь что со временем либо проблемы управления в этой игре будут пофикшены, либо хотя бы будущие игры разработчиков не будут настолько топорными, потому что всё эстетическое удовольствие абсолютно перебивается проблемами с геймплеем, и оставляет в итоге довольно неприятное впечатление.
тупая игра
This game has a pretty neat premise attached to totally janky and unpolished gameplay that was marketed mostly via shock factor that the devs did not even try to hide their foot fetish. Its super odd, has waaay to many scenes relating to the fetish, and does not deliver on a good experience. Its clunky, the boss fights are trivial, and the hardest part is trying to get P to jump the way she was being directed to or fighting the camera. Dont waste your money. Edit to add, the game just gets worse. the 'checkpoints' for puzzles are insane, there might as well be none at all. Combine this with the fact that the game resets some progress or spawns you in totally different places makes this game not worth even finishing for me. Sincerely, DO NOT BOTHER WITH THIS HALF BAKED TRASH.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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