
Parkour through the ruins of a megastructure, climb massive bosses, and hunt down every construction equipment in this slice of life action-adventure with immaculate vibes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Sep 8 → 10.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
PARKOUR
Parkour through a brutalist post-apocalyptic world with smooth gameplay, and engage in seamless combat encounters. You must use your skills and agility to find your way in this desolated place.
Play as a girl named ‘P’, and use everything at her disposal to escape from deadly traps. Run, climb, slide, crouch, wall run, perform stunts, and even use your chainsaw to cross impossible distances.
HEAVY MACHINES
From smaller autonomous construction equipment, to massive dump trucks, survive a hostile environment where everything wants to kill you. Who’s gonna win, a sleepy girl with a chainsaw, or an army of rogue machines?
Strike first, or die. A single mistake can cost your life in a brutal clash of metal. Too big to destroy with one swing? Climb bosses and slice them into pieces, turning colossal machines into dust.
MEGASTRUCTURE
Not everything can be solved with a chainsaw. Alone with a flashlight, you are powerless against the crushing atmosphere of the structure. Rush through the darkness in endless corridors and cross liminal spaces.
Insignificant as you are on the scale of this cursed place, you have to face your fears and complete the job. But can you fight your megalophobia?
SLICE OF LIFE
Get in, eliminate the machines, and get out. That was the job. But upon arrival, the mysterious megastructure proves far larger than expected, and P quickly realizes this is no ordinary job.
Partner with a mysterious malfunctioning Orb Drone (Orbie) and embark on the daily routine of a ‘Slicer’. Armed with nothing more than her chainsaw, P must carve through every machine along her way to the top - no matter the cost.
FEATURES
Fluid acrobatic gameplay. Climb, run and slide your way around.
Brutal fast-paced combat. You die easily, but you kill easily.
Climb massive heavy machines in epic boss fights.
Traverse liminal spaces and parkour through brutalist landscapes.
Minimalist atmospheric adventure with hardcore challenges.
Slice of life story about a girl doing a routine job in a megastructure.
Gorgeous pixelated modern low-poly graphics.
Solve puzzles with physics oriented objects.
Banger Atmospheric DnB/Jungle OST by Pizza Hotline.
Story fully voiced by Kira Buckland as P
CONTENT
8 Chapters, plus Epilogue & Prologue
8 Colossal Boss fights
30+ fully voiced and interactive story segments - aka slacking scenes
Interact with P through dozens of small interactions. Can you find them all?
Extensive selfie mode, poses, and ways to mess around
9-10+ hours play time
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.5Kreviews | 85% | — | $2.7M |
| $19.99 | 1.9Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 687 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
only here for the feet, ass control but good game tho.
Шикарная игра! 12 теней колоссов из 10ти! Великолепный визуальный стиль и бодрая музыка. Паркур, не особо сложная боёвка и чиловые катсцены развлекут Вас на протяжении почти 20 часов неспешного прохождения. Лихой сплав Принца Персии и Шэдоу оф Колоссус в техногенном антураже. Однако, позволю себе не согласится с тезисом, периодически всплывающим в обзорах, что тут "кривое" управление. Нарррмальное тут управление. Слегка специфическое и требует привыкания. Но как его можно было бы сделать "прямее" я не представляю, и считаю, что автор справился, сделав интересный паркур не перегружая игроков лишними кнопками. Если описать ситуацию с управлением вкратце: оно не любит поспешных и лишних нажатий клавиш. Если не торопиться, то персонаж делает ровно то, что ему велят. Очень надеюсь на продолжение истории!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, French, Italian, German, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean*languages with full audio support
| $19.99 |
| 1.5Kratings |
| 91% |
| — |
| not modelled |
| $19.99 | 47ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 687 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Супер интересная игра, сюжет непонятен тк подаётся какими то подачками, то тут то там, и то оборвано очень. Большая часть стала ясна и то под конец, ощущение будто есть намёк на продолжение, но хзшка. Было бы интересно узнать про слайсеров и Пи в особенности, но блин, такая тема что капец. Геймплей незамысловатый, но интересный, ещё моментами оно подбешивало, но пойдёт, не так страшно. В общем то игра хорошая если нравятся необычные задумки и платформермеры как по мне, но платину тут получать.... В общем то лично по моим ощущениям игра на 7/10, топорное управление, затянутость влияют на восприятие, моментами когда смотрел на верх думалось "ДА КОГДА УЖЕ". Но уникальность и сеттинг лично для меня вытягивают игру, ну и конечно же взаимотношение Орби и Пи супер притягательные ;) "Участь слайсера хуже смерти"
クリア後の感想です。とても面白くはありました。 巨大な重機をチェンソー一本で、破壊したり跳ね返したり、とんでもないスケールです。 世界も広過ぎる上にデカすぎる!いわゆる超構造体ってヤツですか。凄い。 オススメするには覚悟がいるレベルです。リロード速くでも一撃死が基本ですし。 マメにマップを踏破やドローンを探索収集しながら進めようとするタイプの方はヤメておいた方が良いです。 まず途中で心折れます。クリアのみを目標に淡々と進めないと挫折します。 前半順調でも中盤~後半がなかなかエグいです。 ただし…劇的に難易度を上げているのは「全く融通が利かない操作性」が原因なので 人によっては、かなりストレスゲーかと。 ジャンプですら「ちょっとだけジャンプ」が出来なかったり、「歩いて少し離れたところに落ちる」が出来ない仕様です。歩いてだとそのまま真下に落ちます。 基本的にかなり補助的な動作をする割に、関係ないところで暴発してしまうアクションが多い感じです。 重要なアクションでも、少しでも斜めに入ると真上にスライスしてくれないや、 ジャンプと壁走り、正面へは掴み上がりが自動なため、少しでも斜めに入ると全く意図しない動作をします。カメラに対して正対しているのではなく、キャラと対象の向きによってアクションが"変わる"ので暴発しやすいのです。別のボタンとの組み合わせに出来なかったのかなぁ...と思います。 この辺はPseudoregalianなんかが、かなり思い通りの動きをしてくれるので、あんな感じになればと考えます。 操作性さえ改善されれば難易度もソコソコになって楽しみながら攻略できるはず。 それでも最後まで楽しめてクリアも感慨深いのでホント惜しい!
I just cant care about this game. It tries to be Prince of Persia x Mirror's Edge, but has nothing from any "time sprint" games and has nothing burger story, so you end up with Prine of Persia with very basic combat, no story and bosses from Shadow of Collosus. So overall: - you just run around this empty concreate city filled with mindless machines, - your main character which is somebodys' waifu - you have only like 2/3 soundtracks. - The story parts are intertwined with VERY bad and sexualied scenes, so you never know if you will get 2 lines of good story or just spit on the face. It's just running to run. Like I just can't, second boss bugged out and after 1 hit bar it just ended, rest of the bosses are either hit or miss, you need to find a spot where to climb them and hit them yourself, but it's not really complicated and sometimes frustrating af. The fights are forced, you can't skip them, you need to kill them all and there's not a lot of logic for them, hit left click, parry, jump on the right time, repeat, WAY TO MUCH FIGHTS on some levels. What it does good: - Env is good, it feels huge when it isn't, even though there's not that big of a change between them it's still good to look on it from the top. - The "parkour" sections even though follows no logic, are nice, nice use of traps and all. - Soundtracks that are in the game are nice, but repetetive... - Voice actor is trying her best, she sounds good and portraits emotions well, but I didn't buy this game for gunner simulator 123 Bad: - Gunner simulator 123, pushed into story, pushed into sounds your character makes when she falls to high... - The sections even though are different without story gets repetetive, since all you do is go through traps, fight the same boring machines and sometimes a boss. - Way too small amount of soundtrack, it adds to feeling of just going through it again and again. - There's no reward for exploring, it literally feels like waste of time to explore. You can only find some orbs which you need to deploy back to one spot and that's all. Some are challanging, but it's just challange for challange sake. Overall either dev add normal story and remove this waifu simulator or I just don't care about this game, it looked great, felt good at start but felt mediocore and I had no reason to stay and finish it. I'm 5h in after 5th of 9th chapters and still don't know nearly anything about the story.
美工和游玩理念非常新颖,但是不推荐键鼠玩家玩,操作判断非常乱,在爬墙的时候经常性的想侧爬变上爬想上爬变侧爬,锯墙移动的时候经常性和自己希望的方向相反,爬墙模式非常吃鼠标微朝向,锯墙对我目前来说最稳定的朝向调整是靠站在地上调好方向再锯,但是很多运用场景是在空中没有机会多的调方向,一个跑酷向游戏会因为这种操作设计问题而非技术向问题导致失败很败坏对游戏的好感,单说游戏的美工什么的都很不错,但是一个跑酷游戏跑不开它的操作设计缺陷。
风格挺喜欢,但是用手柄玩操作手感很神秘,判定的经常跟我操作的不一样;收集无人机的区域还经常要走回头路配合这便秘的手感就很难受,不过还好不强制收集,无视收集只走主线的话体验还可以。 互动方面整体还是不错的,就是M倾向的选择有点多,个人对M不是很感冒。 希望增加点不同的互动,再给P妹整几套衣服,工装裤肯定是要配背心的。
欲しいゲームとセット割引されていたので購入。 バーター扱いしてたが実際大当たりのゲームだった。 収集要素であるオーブが後半めんどくささが勝ってスルーになっちゃったけど、実績は全解除でクリア。 ゴア表現は必要だったのか疑問だがON,OFF機能あるし納得。 ボスが巨大重機ってだけでワクワクなのだが、それをパリィで吹っ飛ばせるのは爽快を通り越して、笑いが込み上げてきた。でもそれじゃギミック解除できなくて倒せないけどね。 アクション次第で本来のルートから外れることもあって結構迷ったけど、イヒ戻りで正規ルートに戻るの助かった。 あまり玉ヒュンしなかったんだけど、なぜだろう?カメラワーク? あとニンニクってなんです??ww
eu acompanhei o dev do jogo no youtube, montando o jogo pouquinho em pouquinho, foi uma alegria ver o jogo lançar, e jogar ele foi ainda melhor, eu só queria que o jogo tivesse um modo extra, tipo um time attack, ou modo boss rush, mas mesmo assim, o jogo valeu a pena a espera.
Q linda q es la P lpm
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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