
Parkour through the ruins of a megastructure, climb massive bosses, and hunt down every construction equipment in this slice of life action-adventure with immaculate vibes.
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About
PARKOUR
Parkour through a brutalist post-apocalyptic world with smooth gameplay, and engage in seamless combat encounters. You must use your skills and agility to find your way in this desolated place.
Play as a girl named ‘P’, and use everything at her disposal to escape from deadly traps. Run, climb, slide, crouch, wall run, perform stunts, and even use your chainsaw to cross impossible distances.
HEAVY MACHINES
From smaller autonomous construction equipment, to massive dump trucks, survive a hostile environment where everything wants to kill you. Who’s gonna win, a sleepy girl with a chainsaw, or an army of rogue machines?
Strike first, or die. A single mistake can cost your life in a brutal clash of metal. Too big to destroy with one swing? Climb bosses and slice them into pieces, turning colossal machines into dust.
MEGASTRUCTURE
Not everything can be solved with a chainsaw. Alone with a flashlight, you are powerless against the crushing atmosphere of the structure. Rush through the darkness in endless corridors and cross liminal spaces.
Insignificant as you are on the scale of this cursed place, you have to face your fears and complete the job. But can you fight your megalophobia?
SLICE OF LIFE
Get in, eliminate the machines, and get out. That was the job. But upon arrival, the mysterious megastructure proves far larger than expected, and P quickly realizes this is no ordinary job.
Partner with a mysterious malfunctioning Orb Drone (Orbie) and embark on the daily routine of a ‘Slicer’. Armed with nothing more than her chainsaw, P must carve through every machine along her way to the top - no matter the cost.
FEATURES
Fluid acrobatic gameplay. Climb, run and slide your way around.
Brutal fast-paced combat. You die easily, but you kill easily.
Climb massive heavy machines in epic boss fights.
Traverse liminal spaces and parkour through brutalist landscapes.
Minimalist atmospheric adventure with hardcore challenges.
Slice of life story about a girl doing a routine job in a megastructure.
Gorgeous pixelated modern low-poly graphics.
Solve puzzles with physics oriented objects.
Banger Atmospheric DnB/Jungle OST by Pizza Hotline.
Story fully voiced by Kira Buckland as P
CONTENT
8 Chapters, plus Epilogue & Prologue
8 Colossal Boss fights
30+ fully voiced and interactive story segments - aka slacking scenes
Interact with P through dozens of small interactions. Can you find them all?
Extensive selfie mode, poses, and ways to mess around
9-10+ hours play time
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, French, Italian, German, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 108 reviews with recorded playtime.
Reviews
Themes across 108 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Most of the controls and some of the boss levels were terrific, I had only finished the game since I was closer to the ending. Not a bad game per say but definitely you'll need nerves of steel to play it through the end.
this game is insanely good. just try the demo, there is literally no reason not to. it might look like a gooner game (and it slightly is, but its mainly parkour, liminal spaces, and motorslicing. just try the demo, trust me its good.
Had an entire thesis written about how much I like this game. Then the motorslice-swapping happened. OH. MY. F*CKING. GOD. The motorslicing mechanic made me put this game down completely. I'll re-approach this review if it gets fixed because I desperately want to like this game. But that one single mechanic alone is so atrociously bad that I can't continue. Fixing it needs to go beyond tweaks and patches. This mechanic needs to be completely reworked. Take it back to the whiteboard or get rid of it outside of boss fights. I've NEVER had a game make me this angry from the controls alone. Absolutely unacceptable. How did these motorslicing sections even make it past play testing? Who in their right mind played these parts of the game and found them satisfying? Because whoever it was should be fired immediately. Every part of this game up until the beginning of chapter 4 was relatively enjoyable. The motorslicing sections were spread out enough for me not to get too hung up on it. But there literally comes a point where multi-directional motorslicing becomes the main thing that you're doing and it is legitimately the worst gaming experience I've ever had. FIX THIS NOW!!!!!!!
i love this game so much, its so nier-pilled loved a lot how not only it looks like a ps2 game, but it also feels like one with the amount of secret skips and ways to get out of the intended path the OST its cream
Я ♥♥♥♥ роботов, роботы ебали меня. СИНЕМА
крч дрочилово среднее хоть обзор и положительный,но он на грани и за фулл прайс покупать я бы не рекомендовал из плюсов,прикольный визуал,неплохие боссы,забавные катсцены,фансервисных ток несколько вроде ну и бензопила конечно из минусов,хоть я и привык к платформингу к середине игры,это не отменяет того факта,что он кисельный перс постоянно липнет не к тем стенам к которым ты хочешь,а иногда прыгает вообще не в ту сторону -спасибо тебе,моторслайc... -моторслайс? -ну,ты слайсишь машины..и у них есть моторы -а,точно
Actually OK core gameplay, but the game doesn't really throw much into it to spin the formula throughout the story (it throws [i] something [/i], it just doesn't change things much). I'd say it's a simple game mechanically (combat is maybe too simple), but I had some frustrations with it: mainly because of quirky navigation of the parkour and Motorslice™ systems (I've completed the game but properly learning how to change directions when Motorslicing™ felt impossible even at the last chapter). Another frustration was map navigation. There were way too many times when I just didn't know which direction is the main route. The worst example of it was in one of the last chapters (penultimate? idk) where I had to find my way through the fence, that couldn't be jumped from the ground -- to jump it I had to elevate myself with hackable platform nearby, but the distance between the platform and the fence was too big, so to jump it and not die from fall damage, I had to time it with platform's descending, then land on the fence (like, a few pixels thick) and then come down from it onto the other side. After that I was able to progress, but it really didn't feel like something intended (maybe it wasn't, but the fact that I got confused with where should I go and ended up forcing my way where I shouldn't would make map navigation look even worse). Overall I feel like the game knows what it wants to be, but never quite reaches that vision: it got the core idea, the style, some lore, not that bad gameplay, but nothing's [i] great [/i] here. Well, if you're a simp then there might be one good reason to play it and it's Patricia P. Motorslice™ herself. But for me nearly all cutscenes with Orbie (the player) interacting with her were just painful to watch. Those are just simp-bait... no, even gooner-bait at times. One scene in particular is just borderline fetish stuff. If not for that maybe I'd actually recommend this game. Anyway, if very one-sided flirting with tomboy protagonist isn't a problem for you and you're a big fan of, let's say Mirror's Edge or some other parkour platformers, you can give it a shot. Also it's fairly short (10-12h) and has very easy achievements, if you're into that stuff.
Motosierra 😳
Buy it only when on sale, cringe millennial writing. almost decent game tho.
i have a lot to say so im gonna break to down into sections buyt ehre the TL;DR its good but everything good has at least one downside that made the game at times frustarting. Visually: it's very very well done. greys, and drowns really complement the brutalist architeture that the game goes with and all the organe really helps guide the path. Although i think there needed to be more orange marks because on occasion you'll just be left alone with a bunch of grey buildings and told to fgiure it out. On top o fthis the dark areas can be quite a hassle as I found the flashlight to be not enough in a lot of cases and had to wall hug in a lot of cases. Audio: the music is sparce but striking and the voice acting is amazing, Gianni and Kira are two of the all time goats of VA. Combat: comabt is really tight and highly volitaile. you die in one hit and have a somehwaht demanding parry, but most enmies also die in one hit and combat is not a huge focus. there are section where it is require but you never have to kill more thana a handful of enmies at once and teh focus is really on the platforming. Platforming: the platforming in extermly precise in what it wants to do, while jumping feels good and has a lot of momenutm that momentum will die of after a few meter and you'll drop like a rock, although in many but not all cases a jump attack can help correct jumps. Generally speaking the basic jumping is really solid and fun but once you start throwing in wall climibing it has the same issues taht assassins creed has had since conception where soometimes instead of jumping where you want you'll find your character begin flung from the wall into instatn death, It is a percision platfromer but there defintily needed to be more work done in the momenutm slowing down. As mentioned in the visuals section there were times where it became frustrating to figure out the path forward but there were a good two dozens times where i found out with a little elbow greace you can actully skip entire sections and its really not that hard if you just look around and that feels amazing Bosses: 6/8 the boss are fantastic and very reminiscet of shadow of teh colossus where theyre more a platforming puzzle taht you need to figure out and they are so much fun. the other two bosses were incredibly frustrating and based on negative reviews boss 4 & 6 the got many people to quit. Four asks you to do thing a spefic way and needs to jump on and off the boss in ways the game just isnt really suited for and i found boss 6 to be unintuitive as you have to parrry it even though it doesnt have the games parry indiator and the hint provided is "use the fans to flip it". The fans do not flip the boss, parrying it does and then you can use the fans to climb on it after it gets back up. Achivemnts: the game is actully extermly easy to 100% if you simply look at the ahcivments excpet for teh chapter finishes, beaat the game, collecting 30 orbs and parrying a disc and getting two kills with it all the extra achivemnts can be done in the first chapter and most of them I was able to do in the first sort of zone. breaks: Breaks in the game are spots you can rest and get little dailouges wiht the characters "p" and you. Some of them are really really good, telling you bits and pieces about the games world, the chacarter of P or even having P just be silly and cute. Now P is clearly desgined to be cute and a little sexy, she does have a very well model ass however I found that most of the breaks are focused on these werid sexualiztions of this character. Having her take off her shoes cause theres sand in them then getting several shots of her feet, having her bend over in a very ass out kind of way, having her lying next to you or watching her sleep. Lots of just unessacry shots or these anime esque tropes of "cute" sexulaztion like wahtching her sleep. This is only worsened by the dailouge taht you (the orb camrea that follows P around) either being kind of heartless or an absoulte head over heels creep begging her to marry you, look at you or just delcaring you lover her over and over and she will reposnd diffently based of thses choices, even though she herself says she cant uinderstand you. there also sevearl achivemnt that encorfe this sexulaztion such as "tusndere". Now there are a few i do like, one near the end of teh gmae has her commenting about how hot it is (given you in a gaint concrete structure in the middle of a desert this at least has some kind of logic to it) which she then unzips her jmup suit and you get to see her very broing plain whtie bra. However for teh msot part I found them extermly werid and off putting and for multiple chapters i either skippied them entirely or jsut mostly.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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