
Parkour through the ruins of a megastructure, climb massive bosses, and hunt down every construction equipment in this slice of life action-adventure with immaculate vibes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Sep 8 → 10.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
PARKOUR
Parkour through a brutalist post-apocalyptic world with smooth gameplay, and engage in seamless combat encounters. You must use your skills and agility to find your way in this desolated place.
Play as a girl named ‘P’, and use everything at her disposal to escape from deadly traps. Run, climb, slide, crouch, wall run, perform stunts, and even use your chainsaw to cross impossible distances.
HEAVY MACHINES
From smaller autonomous construction equipment, to massive dump trucks, survive a hostile environment where everything wants to kill you. Who’s gonna win, a sleepy girl with a chainsaw, or an army of rogue machines?
Strike first, or die. A single mistake can cost your life in a brutal clash of metal. Too big to destroy with one swing? Climb bosses and slice them into pieces, turning colossal machines into dust.
MEGASTRUCTURE
Not everything can be solved with a chainsaw. Alone with a flashlight, you are powerless against the crushing atmosphere of the structure. Rush through the darkness in endless corridors and cross liminal spaces.
Insignificant as you are on the scale of this cursed place, you have to face your fears and complete the job. But can you fight your megalophobia?
SLICE OF LIFE
Get in, eliminate the machines, and get out. That was the job. But upon arrival, the mysterious megastructure proves far larger than expected, and P quickly realizes this is no ordinary job.
Partner with a mysterious malfunctioning Orb Drone (Orbie) and embark on the daily routine of a ‘Slicer’. Armed with nothing more than her chainsaw, P must carve through every machine along her way to the top - no matter the cost.
FEATURES
Fluid acrobatic gameplay. Climb, run and slide your way around.
Brutal fast-paced combat. You die easily, but you kill easily.
Climb massive heavy machines in epic boss fights.
Traverse liminal spaces and parkour through brutalist landscapes.
Minimalist atmospheric adventure with hardcore challenges.
Slice of life story about a girl doing a routine job in a megastructure.
Gorgeous pixelated modern low-poly graphics.
Solve puzzles with physics oriented objects.
Banger Atmospheric DnB/Jungle OST by Pizza Hotline.
Story fully voiced by Kira Buckland as P
CONTENT
8 Chapters, plus Epilogue & Prologue
8 Colossal Boss fights
30+ fully voiced and interactive story segments - aka slacking scenes
Interact with P through dozens of small interactions. Can you find them all?
Extensive selfie mode, poses, and ways to mess around
9-10+ hours play time
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 5.4Kreviews | 85% | — | $2.7M |
| $19.99 | 1.9Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 640 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Clunky controls, objectifying women, poor writing, lackluster boss fights, gameplay that takes too long to evolve and improve, an utter lack of story or character development, completely incapable of making me care for P as a character or the world she's within. Had a scene where she makes the star-wars reference to sand, then shows off her bare feet, followed immediately by the coolest boss design being an utter disappointment to actual fight. P as a character is very inconsistent and only serves as fanservice- to a detriment. All responses you can give her range from demeaning, to infatuated, to insulting/passive-aggressive, and none of it feels good or reasonable. P herself has her personality shift frequently to serve her appearance as something cute to look at. Boss fights are glorified parkour segments that are extremely jank and disorderly; bosses do not evolve based on damage, and rarely react to your actions or even attempt to attack you once you get on top of them. Common enemies (all 3 of them) die in a more satisfying manner than all of these things. The bosses all function the same; appear at the start of the chapter, stay in their area and influence nothing within the actual level, and then die and turn to sand after beating. P never even comments on them, despite their presence being supposedly abnormal. Controls are clunky and at-times hand-holding to a detriment- almost as if this game was intended for only men, and for those men to play the game one-handed. Somehow managed to make a silly easter-egg of being able to slash your own camera actually infuriating due to tight spaces making it easy to accidentally hit yourself. Certain parkour segments did not feel tested and frequently resulted in overshooting or jank- Never make me wall-jump in a tight segment where the game cannot decide if I am wallrunning, wallclimbing, or actually walljumping. Main compliments was that the best boss fight was the dual-excavator, the Overpass was the best level, and String Orb Drones are a very nice addition to the redundancy of discovering drones that make you plan your route out and give a nice change of pace. Favorite segment in the game would be Chapter 7 having a segment of survival against grinders until you can pass through. 4/10. You managed to make climbing a megastructure full of evil robots as a cool lady with a chainsaw, completely mindnumbing and boring.
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Every market we collect.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, French, Italian, German, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean*languages with full audio support
| $19.99 |
| 1.5Kratings |
| 91% |
| — |
| not modelled |
| $19.99 | 47ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 640 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра в целом неплоха, но все перекрывает управление. Сделать игру про паркур с самым, пожалуй, кривым управлением - до этого еще додуматься надо.
A game about staring at anime feet interrupted by a few hours of gameplay
When you get the option to mark a review as positive or negative, there is a small text asking "Do you recommend this game?", which I wouldn't do, for the following problems I have with this game: [b]Plot:[/b] A girl and her drone are on a mission to destroy rogue construction machines and reach the top of a huge tower. Lore wise this game leaves you with even more questions than you had at the start of the game. I was left confused and almost dumbfounded, as if I had missed an important part of the story somewhere. The games lore iwhere she ms very vague and the only time you get to hear any of it is during the optional breaks the protagonist can take, where she mostly talks to the drone, only giving the player (who plays the game through the perspective of the drone) around 2 dialogue options per break that seem to have very little impact on what the protagonist responds with. These dialogues don't have much plot development and leading up to the climax (at the end of the story) you get this huge "twist" that felt like it was thrown in there to excuse the lack of plot development in every other chapter of the game. [b]Gameplay and level design:[/b] The beginning of the game starts out with a tutorial that teaches you the basics and the levels are easy to navigate. I found the gameplay to be one of the good things in this game, as it was very consistent and easy to grasp. Too bad this game had some of the most abysmal level design I have ever encountered. Some parts of the game leave you completely clueless as to where you're supposed to go. In chapter 4 I spent about 20 mins in one open area where there seemed to be no way to get to the other part of the map, where I needed to be. The chapter 4 boss fight was probably the worst boss fight in the game. To defeat the boss you had to jump onto it by swinging from a bar and timing it well. That was only minor in comparison to the circus that was chapter 6. There was a part of chapter 6 where what seemed to be the next obstacle was too far away to jump to, so instead I had to jump onto a staircase that took me to a large, empty section where I eventually made it to the top of the map. It felt like I was not supposed to be on top of the map when I got there, but I don't think I had any other choice. There were also no spawn points up there so if I died I spawned near the staircase again. When I got to the top of the map I could see sections of chapter 6 where I had already been. I even jumped into a hole that took me back to a previous part of the level. Eventually, I found a part of the map that I had not been to before, so I jumped down into it and I finally got a new spawn point. This isn't the only part of the game where you'll have this exact issue, but it was the only specific example I had. When I started chapter 7 I spawned directly into the boss fight that was supposed to be at the end of the chapter. It must've been a bug, so I went to the chapter selection menu and selected the first level in chapter 7. I played through the rest of the chapter without any more issues. Chapter 8 has a section where you have to [spoiler]run away from a collapsing ceiling,[/spoiler] but due to the area being so large and difficult to navigate it took several tries to find the exit. The rest of the chapter went on smoothly until I got to the chapter 8 boss fight, [spoiler]the train[/spoiler] which was an incredibly exhausting boss, since I had no clue as to how I would jump onto it and defeat it. I afmanaged to do it eventually, but not after several minutes of trial and error from doing the same thing over and over again. [b]Character design:[/b] There are only 2 characters in the game that are relevant when it comes to character design. The protagonist (whose name is P) is the character you are in control of. She wields a chainsaw weapon, which is used to fight enemies and motorslicing along walls. Her drone companion (whose name is Orbie) gives you a third person perspective of P in the game. What really made me sick of playing this game was all the goonbaiting elements of the dialogues between P and Orbie. In almost every dialogue option you get as Orbie, you'll get to choose between a normal remark, or a desperate goonbait remark. For example: [spoiler] You get the option to sniff her feet during one of the many breaks. I also discovered that hovering the camera under P will make her step onto Orbie with her feet.[/spoiler] Personally, I am getting sick of every single female character in every single game getting over sexualized, just because gaming is full of gooners, who have severely limited their exposure to real women. It got old quick. I'm willing to bet that this game has only survived because of the goonbait. It's such a shame. I would look past the horrible level design if the character design and lore had been more refined. Instead we got a character whose only appeal seems to be suggestive dialogue scenes and gooner easter eggs. My conclusion is that this game was not worth the money. There are better games out there. Especially for €20. If you're into the goonbait aspect of the game you should try some pushups instead.
This is a honest review. So it'll sting diehard fans a bit (or maybe not if you got common sense and can FEEL it). First time you download and play game, you kinda expect some mirror's edge, mixed with prince of persia vibes in it, non stopping action climbing with a "charming" MC, while you figure out what is going on the lore.. The reality: - 90% of assets were focused on MC looks, physics, VA and fanservice; - Gameplay is repetitive.. REALLY repetitive, don't be surprised if you zoom out most of times; - 50/50 ppl will say parkour controls are fine blaming other half for having skill issue, while other will say it is very inconsistent and untrustful most of times (I'm in this group); - Enemies are boring and repetitive, all you can do is smash ATTACK button (no combos, bad news for DMC or Prince of Persia fans out there) or HOLD to slice with very janky directional mechanics; - Have I mentioned the FORCED fanservice over the MC? It is not that you can choose to g00n, but you are FORCED to it. Which kill the vibes for those who want to focus on exploration, lore and more, rather than questionable ORBIE irrelevant dialogue options; I didn't even bother reach final chapter cause I got spoiled on youtube already, but knowing WE won't even get satisfying final boss fights or conclusion to the LORE.. it a major turn off.. I can't recommend this game. The achievements aren't even that hard to get (most of it you get by trolling or simping over the MC anyway) and bosses are pretty much a "big brother that let the little sister win a fight on purpose", just cause it is cute, not cause it's challenging.. TLDR: Too much unnecessary HYPE for a game that would be a fine standard indie senseless parkour game, but got the SPOTLIGHT cause ppl can't resist having waifu materials in their "borin.. uuhh.. causal" games. Kinda like MiSide marketing effect at this point.
its like mirrors edge if it was bad and if the developers were programming with one hand
This game is so (P)eak. Took me a bit but a finally finished it, its simple but extremely fun, made me remember when i played Prince of Persia years ago. I remember joining the Discord group when the demo launched and 2/3 guys started competing on speedrunning the demo and another channel was created just for this. XD
NOTA: 5/10 - Coloquei não porque, a experiência q tive foi mais frustrante doq satisfatório. É um jogo mais ou menos. Dá pra se divertir, mas tbm pode te frustrar. Além disso é um puro suco de fanservice e esqueceu de arrumar todo o resto. Tenho uma impressão q o jogo parece até meio baixa autoestima por deixar o jogo simples até demais na minha opinião. O jogo podia ter mais elementos ou sistemas para convencer a explorar mais o mapa (só aquelas esferas n foi o suficiente). Gameplay dele é baseado no hack n slash, mas com poucos conteúdos de combate. N tem sistema de evolução do personagem, mas no lugar eles implementam "novas formas de resolver as fases" usando os mecanismos apresentados ao longo do jogo. O combate em si foi a coisa mais vazia q teve nesse jogo pois, tudo é baseado em dar hit kill(ou tomar) e parry (pra boss tem o negócio de ficar serrando as partes dele). A história é bem simples e ignorável. O gráfico dele é bonito e tem um pouco de personalidade. Level design dele foi um dos maiores fatores na qual eu diminuí a nota. Grande parte das vezes o jogador mais erra por questão de controle ser mal adaptado do que realmente ser o erro do jogador, além disso o jogo não consegue trazer a sensação de conquista ao concluir os desafios (Pode ser um problema mais pessoal meu doq do jogo). Com isso, o jogo teve uma ideia bacana, mas executou meio mal.
The parkour WAS NOT FUN. It stressed me out more than the boss fights
I really wanted to like this game, but the clunky controls are just exhausting. [u]The good:[/u] the girl character is cute and a tsundere character, that's welcome in my eyes. The world design concept is cool. That's it. [u] The bad[/u] : perfecting the girl took like 90% of the budget. Storytelling starts with a mystery then completely disappears just as mysteriously (maybe it continues later, but so far at 4.5 hours, nothing noticeable). The controls are terrible, P just randomly decides to wall run for no reason when unneded (or not, when needed). Then when you need to switch directions during motor slicing, getting the direction right is a PITA and the delay of "letting go" only adds more chaos. Supposedly (source: pause menu gameplay tip) P goes the direction where your joystick is facing, but it just seems utterly random. This makes boss-fights a fight against clunky controls. The cutcenes are clearly aiming to be pure fanservice material, with overly suggestive camera angles. I decided not to care. Maybe I'll get some story from the cutscenes, but I've mostly got slice of life / fanservice material. Dev, next time, please spend more time on the absolutly needed foundation of a parkour game: smooth controls.
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