
A retro FPS with an artistically gritty setting from the early 2000's. Uncover futuristic weapons lost to time and face off against terrifying bosses. Do you have what it takes to stand against the darkness and save humanity from the brink of extinction?
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About
In a world where all of humanity is trapped inside a single massive vault, fight to discover a cure for the sickness that plagues them by descending into the abandoned lower levels. Only you can survive the horrors that await within the depths of the Mother Hub.
Terrifying creatures have both evolved, and mutated here. They lurk in the dark corners waiting to feast on your flesh. Either become soaked in their blood, or your own.
It has been over centuries since the golden age of the Hub, during that time there were endless advancements in technology. Now that's all been lost, it's up to you to rediscover it.
The once pristine walls of the Mother Hub have decayed, a new world has surfaced within its midst, one where nature has taken hold, and evolved on its own. Unknown species of plants, animals, and something terrible thrive as you descend deeper into the past.
The farther you go, the more you'll learn about what went wrong here. You'll see how your character Thea plays a pivotal role not only in saving humanity, but how she is herself is intertwined within these walls. Listen to audio logs, read emails, find ancient writings, and documents as well as experience strange flash backs all giving you clues to the truth of your situation.
No. I tried really hard for this guys but the system is really old I built Mother Hub on.
About 2 hours. If you are experienced it might be closer to 1:45, and if you take your time it's closer to 3.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Interesting game, you can tell the developer put their heart and soul into this. Gun-play isn't bad and it has an interesting story. Eventually I fell off it when I couldn't figure out where to go next. Keep working, looking forward to seeing their future titles. 2/5
Its cool, very HalfLife like.
A solid first-person survival horror game made by a single developer, inspired by System Shock, Doom 3, and Dead Space. Great atmosphere, lots of lore, but at the end, I had no idea what the story was about. It is also too easy, with plenty of resources scattered around, with no difficulty options. Overall, it's cheap, short, and decent.
Wait for 50-75% off sale. It's mainly a solo dev so I gotta cut some slack. It's an extremely short game that's janky and a bit goofy. It's dripping in atmosphere for the first few levels, but that quickly teters out into the unity asset goofiness. Feels very incomplete and empty. I found it's best if you play with no HUD and turn voices down to zero and ignoring any journal entries (they're super annoying anyway) I think it's worth trying for the beginning atmosphere alone, but be aware that is the peak and it's all down hill from there. There's glints of something special here though. I think the dev, if they honed in, could definitely produce something great so I'm recommending purely because there's potential. But if you're looking for a singular horror experience, I suggest elsewhere.
it ok
A playthrough takes you an hour and for a solo dev it's impressive enough. There isn't any puzzles or diverging paths. On sale it's definitely worth it and or 10 bucks it can be a funny little time. Overall it's fun enough, with the exception being how the game just stops putting audio logs in say computers and instead you just kinda get them for walking around which is really jarring.
Great atmosphere and sound design. Blood splatter effects are awesome. Combat could use some polishing but is fun. Short but entertaining.
喜加一好评系列
It's a passable game but not one I'd recommend. The gameplay is very simple. It's just one directional tight environments where you just blow away whatever is in front of you and move on reading text logs along the way. I feel that there's too many red herring texts that make it confusing for you to get a grounded feel for what is going on. There's enough there for you to figure out the whole story before the big reveal and I do like the reveal at the end so that was something but the game is sub par. Also, the mayor of the place sounds like "The Joker". It's very off putting and takes away from the other character voice overs. I'd also point out that the storyline for the undead, relic, etc. part of it 100% feels like it was completely pulled from Dead Space.
Developed and published by ODale Studios, Mother Hub is a science-fiction horror shooter that embraces the spirit of classic first-person games while presenting a bleak and intriguing vision of humanity's future. The story takes place centuries after civilization has retreated beneath the surface of the Earth into a massive underground sanctuary known as the Mother Hub. Humanity's last survivors now face extinction as a mysterious disease spreads through the population, and players assume the role of Thea, a scavenger sent into the forgotten lower sectors of the facility to search for answers and, ultimately, a cure. This simple but effective premise provides a strong foundation for a journey filled with exploration, danger, and unsettling discoveries. One of the most compelling aspects of Mother Hub is the way it builds its setting. The underground complex feels ancient despite being built with advanced technology, creating an atmosphere where progress and decay exist side by side. As players travel through abandoned laboratories, maintenance corridors, industrial chambers, and overgrown sections reclaimed by nature, the game gradually reveals the history of the facility. Information is delivered through environmental clues, written records, and audio logs, allowing players to piece together the downfall of humanity at their own pace. This approach makes exploration meaningful, rewarding curiosity with deeper insight into the world's lore. Combat is designed around traditional shooter mechanics that prioritize movement, weapon variety, and resource management. Throughout the adventure, Thea discovers powerful futuristic weapons that once represented the pinnacle of human engineering. These tools are essential for surviving encounters with the monstrous creatures lurking within the depths of the Mother Hub. The enemies themselves contribute significantly to the game's horror atmosphere, appearing as disturbing mutations shaped by centuries of neglect, infection, and failed experiments. Battles are often tense due to the confined environments and limited visibility, while boss encounters introduce larger-scale threats that add excitement and challenge to the overall progression. The visual presentation successfully captures the feeling of older science-fiction shooters without feeling outdated. Rather than pursuing photorealism, Mother Hub relies on strong artistic direction to establish its identity. Dark hallways, flickering lights, rusted machinery, and dense vegetation create a world that feels abandoned yet strangely alive. The contrast between technological ruins and natural overgrowth reinforces the narrative themes of collapse and survival. Every area appears designed to strengthen the sense of isolation, making players feel as though they are venturing into a place that was never meant to be revisited. Sound design plays an equally important role in creating immersion. Mechanical noises echo through empty corridors, distant creature sounds generate constant tension, and ambient audio keeps players uneasy even when no enemies are present. The audio logs scattered throughout the facility provide additional emotional weight, offering personal perspectives from individuals who witnessed the decline of the Mother Hub firsthand. These recordings help transform the setting from a simple backdrop into a believable world populated by people who struggled, suffered, and ultimately disappeared. Another strength of the game is its focused structure. Rather than stretching its content across dozens of hours, Mother Hub delivers a compact adventure that typically lasts only a few hours. This shorter runtime works in the game's favor because it allows the narrative and atmosphere to remain engaging from beginning to end. New story revelations, environmental changes, and enemy encounters arrive frequently enough to maintain momentum, ensuring that the experience rarely feels repetitive. Players looking for a concise yet memorable single-player campaign will likely appreciate this design choice. The game does have limitations. Some aspects of the combat and enemy behavior can feel simplistic compared to larger-budget releases, and the overall scope is relatively modest. Certain players may also wish for more extensive character progression systems or a longer campaign. However, these shortcomings are balanced by the game's strong atmosphere, effective storytelling, and clear creative vision. Mother Hub never tries to be something it is not; instead, it focuses on delivering a tightly crafted experience that highlights its strengths. In the end, Mother Hub succeeds as a retro-inspired science-fiction horror shooter that combines exploration, narrative discovery, and action into an engaging package. Its mysterious underground setting, effective environmental storytelling, memorable atmosphere, and satisfying combat create a journey that stands out among indie genre releases. While it may not revolutionize the FPS genre, it offers a rewarding adventure for players who enjoy dark science-fiction worlds and story-driven exploration. The result is a focused and immersive experience that demonstrates the passion and creativity behind ODale Studios' vision. Rating: 7/10
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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