
Interrogate a friend accused of murder in Mota Must Die... a psychological visual novel where belief decides whether someone lives or dies
Modeled estimate, not a reported figure. How we estimate →
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About
Mota Must Die.
In Mota Must Die, a short (~30 minute) psychological horror visual novel, you return to a quiet rural hometown alongside childhood friends Sei and Mota. What begins as a nostalgic trip quickly takes a darker turn when an unexpected detour leads somewhere far more deliberate...
“Listen to me… Mota is a murderer.”
Years earlier, Reno’s younger sister Mima was killed in a case that was never solved. Over time, suspicion has quietly settled on Mota... an emotionally distant friend who shared an ambiguous bond with her before her death.

How Do You Live Without Answers?
Reno is a grieving brother who never found closure. What begins as doubt slowly hardens into belief as contradictions surface and pressure builds.
What Really Happened to Mima?
Fragments of memory, emotion, and buried tension begin to surface... Mota’s words reveal something intimate, unsettling...
What Does it Take to Kill?
A decision must be made. Mota must die.
A grounded psychological narrative centered around interrogation, memory, and moral judgment.
Short but impactful experience, with each playthrough lasting around 30 minutes.
Choice-driven progression that shapes belief, perspective, and outcome.
Multiple endings based on what the player accepts as “enough” to act.
Minimalist, atmospheric presentation focused on dialogue and tension.
A self-contained story where truth is questioned and consequence is unavoidable.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Reviews
exactly as it says on the tin/bag. short psychological horror vn. (i personally really liked this story and really enjoyed seeing each ending)
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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