
Moss: The Forgotten Relic is an emotional and atmospheric adventure set in the pages of a living storybook, brimming with myth and ancient magic. Guide a tiny but determined hero on a heartfelt journey of challenge, courage, and connection.
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About
Moss: The Forgotten Relic is an emotional and atmospheric adventure set in the pages of a living storybook, brimming with myth and ancient magic. Guide a tiny but determined hero on a heartfelt journey of challenge, courage, and connection.
Traverse a fallen kingdom, solve environmental puzzles woven into the landscape, and embark on a timeless adventure…
Moss: The Forgotten Relic unites the beloved and critically-acclaimed Moss and Moss: Book II into a definitive singular adventure, beautifully enhanced and reimagined for its debut on PC.
Venture through a mythic land marked by the ruins of a ancient realm slowly being reclaimed by an enduring and untamed nature.
Form a powerful bond with Quill, a small and courageous mouse who looks to you for guidance, protection, and trust at every step of her journey.
Uncover hidden secrets, navigate puzzling places, and confront arcane forces in an intimate and epic fable inspired by classic fantasy adventures.
Explore a fallen kingdom slowly reclaimed by nature
Guide a tiny hero through mysterious places and towering dangers
Solve handcrafted, diorama-like environmental puzzles
Discover hidden secrets and surprises off the beaten path
Face arcane threats with optional “skip combat” accessibility
Uncover the epic and heartfelt tale of a hero who needs you
Thoughtfully designed and lovingly crafted by a small team
Critically acclaimed with over 160 awards and nominations
Orchestral soundtrack by acclaimed composer Jason Graves
Moss: The Forgotten Relic brings Moss and Moss: Book II together as one complete, enhanced experience debuting on PC first time. New features include:
Play 2 beloved and critically acclaimed experiences as one
Enhanced Visuals and Performance
New Handcrafted Cutscenes and Smart Follow Camera
All Twilight Garden DLC included
New Accessibility Option “Skip Combat”
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Simplified Chinese*, Traditional Chinese*, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 125 reviews with recorded playtime.
Reviews
Themes across 125 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
算是很棒的1+2移植 可以在掌機上重溫Quill的故事,不過也算是另類的VR版推廣遊戲。畢竟裡面的交互放在平面遊戲真的就是給小朋友的難度而已 而在VR內是真的像魔法般用你的手去拉動那些魔法石。如果沒玩過這系列還是強烈推薦玩VR版的才有最完美體驗
fun!
Adorable, wholesome, happy vibes with a sense of story telling adventure.. i feel like I'm 7 again, waking up and running to the living room to turn on the nintendo 64 to play banjo kazooie... Genuinely happy from this purchase
This is by far my favorite in a genre I like to call "One-player Co-op". Taking the role of a spirit guide, you interact with the environment while also controlling Quill at the same time. It allows for some interesting puzzles and incredible boss fights. The environments are fantastic, the story is excellent, and I would take Quill everywhere with me if I could.
Moss: The Forgotten Relic is a wonderful adventure filled with a magical, mystical atmosphere, where each new level feels like a beautiful diorama through which our tiny protagonist makes her way. In fact, experiencing this game brought back a profound sense of nostalgia - it made me feel as though I were revisiting the Woods of Light in Rayman 2. Quill is a truly remarkable little mouse. Everything around her is larger than life: gargantuan trees too vast to take in all at once, blades of grass swaying like thick green curtains, and ancient stone statues that constantly remind you of creatures far greater than herself. And yet, she moves through this grand world with the spirit and courage of a giant. Her movements are fluid, her animations highly expressive and full of character, and, at times, delightfully funny. While the core story is short and easy to follow, it feels remarkably fresh thanks to its framing: the game places you right in the middle of an enchanting library, sitting in front of a massive interactive book. As you turn the pages, the narrator’s warm, slightly hoarse voice breathes life into the tale. It makes the experience engaging and, at times, truly heartbreaking - especially when you contrast the grand scale of the world with the sheer peril our tiny protagonist faces on her classic hero's journey. The world she travels through carries a fairytale quality that sparks the imagination, offering pleasant, moderate challenges in the form of logic puzzles we solve side-by-side with Quill. Occasionally, we are drawn into combat against mechanical beasts, and the fighting itself is a visual treat. It is never overly punishing, but it feels satisfying every time we manage to keep our brave little mouse from harm. Quill’s moves - though mostly limited to strikes and dodges - vary between weapons and can be chained into simple, elegant combinations that let her dance gracefully between enemies. We can also lend a helping hand through our spiritual bond with her, which adds a lovely variety to the encounters and gently elevates the stakes. The controls feel natural and are easy to master on the fly. However, if there is one minor grievance that lingers, it stems from the fixed camera perspective. I cannot help but feel that taking a page from classic 3D platformers - like the Spyro series or the aforementioned Rayman 2 - would work wonders here. Instead of a camera that remains locked in a fixed pattern, adding a dedicated button for manual camera manipulation would grant players a wonderful sense of freedom and open up endless opportunities to capture lovely screenshots of this beautifully crafted world. The soundscape is an absolute delight. The ambient noises - Quill’s little footsteps pattering softly in the open air or echoing through old ruins, her gentle squeaks, crisp sounds of blades, armor and mechanical contraptions, and the warm voice of the narrator telling the story as though reading from a great, old book of fables - all weave together to create a distinct, immersive atmosphere that is incredibly easy to lose yourself in. And the music is exceptionally good. Truly spellbinding. It is perfectly tailored to the fantastical world and our protagonist’s journey, acting as a fairytale concert that accompanies us every step of the way. No bugs encountered through the first 10 hours of my gameplay, fortunately. A tip of the hat to you, Polyarc team. And a raised glass for Jason Graves, for a truly wondrous soundtrack.
Such a cute and fun game!
I played book 1 on PS4 VR and at the time it was my favorite VR game. When book 2 came out I wanted tro pick it up but sadly it was on a VR system that I didn't have. I have been waiting for the non VR version and its fanilly here. This game brings out my childhood and memories of reading books with nostigia to the never ending story mix in with zelda, puzzles etc. This game might not be long but its piced correctly and I amsure people will enjoy the sotry.
Such a cute and cool game with beautiful graphics! I think it’s really creative how the game involves the player.
Very nice game. I always wanted to play it, but I don’t have a VR headset, and even if I wanted to play this and – still – want to play “Gorn” 1 & 2, I wasn’t getting a VR for two games… What’s nice is that this is a faithful and quite smartly adapted flatscreen rendition of the original title, you still get a lot of the references, story beats, and even character recognitions to the player as if you were experiencing the title in VR, but it’s all happening through your flatscreen TV. They adapted the cursor you used for controlling objects in the environment to the mouse and the joystick in your gamepad, and it works quite beautifully; picture “Super Mario Galaxy” where you use the cursor to interact with the world around you, but instead of a Wiimote, you’re using a mouse and a joystick. It works quite well! The perspective is mainly a combination of a fixated isometric view; it works well for the most part… I believe the original VR game used this, but I’m finding it a bit annoying when it comes to platforming. There are platforming sections were failing means an instant death (although each room takes like a minute to complete, puzzle or combat wise, and there are checkpoints, so it’s not that big a deal), but still! I wish we had more control over our characters movement. She’s a mouse for Christ’s sake; she should be able to jump higher! Generally, the controls are quite good and tight, very responsive and simple. My only real gripe with the controls here is that there’s no rebinding of any kind, not for the controller (beyond Steam input), not for the freaking mouse and keyboard. This is very annoying, and I’ve noticed a recent trend where more and more games are lacking keyboard and mouse rebinding support, I don’t like this, but in this particular game, it isn’t that much of an issue for me personally for two reasons: 1. The game is very simple when it comes to its controls. Left mouse to interact, attack, WASD to move around, right mouse to interact with objects around the world using the cursor, space to jump. Simple! 2. The binds, like I’ve mentioned in the last point, are quite good if you’re accustomed to conventional keyboard & mouse binds. There’s nothing weird or funky about it, you can ever attack/interact using the “E” key as well. So that’s pretty good! The game is told as a fairly tale, and I find this approach works quite well here because it’s done in a prudent, contained way, in other cases I’ve seen this used to ad nauseum where the narrator won’t shut up; here that isn’t the case, thank God! I like this approach, the music, visuals, and performance have all been quite good. I experienced a crash in the demo, but that hasn’t been the case here in the full release. The main problems I have with the game really, are related to the lack of options and settings. I want to see my keyboard and mouse layouts, if you don’t let me change the binds, at least give me a menu for me to see the full binds of the game. There are also not that many graphic settings. Vsync, resolution options, depth of field, and that’s that. The game also lacks settings to customize the cursor, I wish I could change the size of the cursor or even make it a simple dot, as it is, I find it to be a bit intrusive at times when I’m playing, because it’s this huge blue cursor with a persistent particle dot inside it. It’s not that annoying… but I do wish there were settings to customize it, maybe even change its color? Even then though, I really like the game. It’s not that challenging at all, so you might be put off by that and the slow-linear nature of the levels, but I’m personally finding it, purely as a story driven experience, to be a remarkable game. Kudos to the team!
MYSZUNIA
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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